Popping Up MessageBox After Injection
Code:
BOOL APIENTRY DllMain (HINSTANCE hInst /* Library instance handle. */ ,
DWORD reason /* Reason this function is being called. */ ,
LPVOID reserved /* Not used. */ )
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
MessageBoxA(NULL, "attatched", "Debug", MB_OK);
DisableThreadLibraryCalls(hInst);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)d3dthread, 0, 0, 0);
break;
case DLL_PROCESS_DETACH:
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
}
/* Returns TRUE on success, FALSE on failure */
return TRUE;
}
