Hacking now vs. hacking then.
Recently i got some hacks from another site. To my amazement i noticed in general, hacks have become totally different.
How it is now:
I guess since the programmers of these hacks finally got tired of making them over and over for each patch they just put in an aimbot with maybe no spread/recoil.
Aimbots are generally the best hack out there because the only way to catch one is to spectate. Even then if the hacker is smart enough (which isn't too much to ask) he can turn down the speed so its almost human like. In some cases, mainly CSS, there are human options as well. Its become to the point where you can go "legit" and get a 25+ k/d without anyone calling you a hacker. With the exception of tf2 and child mods(been kicked plenty o times without hacks, actually more without them than with.
How it was then:
I started hacking just before ijji gunz. Hacks back then were ridiculous, and game companies were pouring money into stopping the hacks. From simple "you can no longer push this key or your game closes" solutions, to just outright messing up their own game in a desperate struggle to stop the hackers.
But alas then hacks were pretty easily done, with pretty ridiculous outcomes. Most games had a shotty aimbot with no spread/recoil, these hacks were free and spread everywhere. The best hacks though, were ridiculous. From godmode, to roomkill, there was almost nothing sacred to hackers. Some hackers seemed only intent on playing the game without skill, the others seemed to just enjoy making people leave a room or rack up serious amounts of kills.
Though old hacks were a bit more creative. It was almost a playground sometimes in hackers rooms.
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So here is my debate, were the old hacks better but they got patched every month, or are the new hacks better that get patched rarely.
How it is now:
I guess since the programmers of these hacks finally got tired of making them over and over for each patch they just put in an aimbot with maybe no spread/recoil.
Aimbots are generally the best hack out there because the only way to catch one is to spectate. Even then if the hacker is smart enough (which isn't too much to ask) he can turn down the speed so its almost human like. In some cases, mainly CSS, there are human options as well. Its become to the point where you can go "legit" and get a 25+ k/d without anyone calling you a hacker. With the exception of tf2 and child mods(been kicked plenty o times without hacks, actually more without them than with.
How it was then:
I started hacking just before ijji gunz. Hacks back then were ridiculous, and game companies were pouring money into stopping the hacks. From simple "you can no longer push this key or your game closes" solutions, to just outright messing up their own game in a desperate struggle to stop the hackers.
But alas then hacks were pretty easily done, with pretty ridiculous outcomes. Most games had a shotty aimbot with no spread/recoil, these hacks were free and spread everywhere. The best hacks though, were ridiculous. From godmode, to roomkill, there was almost nothing sacred to hackers. Some hackers seemed only intent on playing the game without skill, the others seemed to just enjoy making people leave a room or rack up serious amounts of kills.
Though old hacks were a bit more creative. It was almost a playground sometimes in hackers rooms.
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So here is my debate, were the old hacks better but they got patched every month, or are the new hacks better that get patched rarely.
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