NoRecoil (wtf?)

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NoRecoil (wtf?)
Hi, guys! I very very very need your help!

To make perfect norecoil before last patch i use 6 offsets. First 3 is BulletPosOffset strings, 4-th is CrossHairRatioPerRealSize, last two - DetailPerturbShot and DetailReactPitchShot.

The problem is i can't find last two offsets from that strings. To find the offsets from this 2 last string before path i have no problems, but now i can't find.

Look screens in Olly (before last path, look please):
http://s017.radikal.ru/i404/1202/e9/15ff4264a46a.bmp

And after patch:
http://s017.radikal.ru/i418/1202/e3/775a803c99af.bmp


The offset are disappeared, and i don't have any ideas how to find it. Any ideas? Maybe find another strings or something. Please.
Quote Originally Posted by Assassin's Creed View Post
maybe 4 is the offset? dunno...
No. Look at the screens.

It's for CF NA. I can find it in CF Ru, Europe, but not NA. The offsets from this last strings are hidden. Very strange thing.
Quote Originally Posted by cc00_ View Post
No. Look at the screens.

It's for CF NA.
ya i know...just try it..
Quote Originally Posted by Assassin's Creed View Post
maybe 4 is the offset? dunno...
that's the offset size
it's 4 bytes
let's say u have noreload 0x269C
and u wanna find Weaponchangledelay just add 4 and it's 0x26A0 the weaponchangedelay
for(int y = 0; y < 9; y++)
{
*(float*)( Weapon + (0x192C) + (4*y)) = 0.0f; // BulletPos
*(float*)( Weapon + (0x1930) + (4*y)) = 0.0f; // BulletPos
*(float*)( Weapon + (0x1934) + (4*y)) = 0.0f; // BulletPos
*(float*)( Weapon + (0x4) + (4*y)) = 0.0f; // DetailReactPitchShot
*(float*)( Weapon + (0x4) + (4*y)) = 0.0f; // DetailPerturbShot
*(float*)( Weapon + (0x26A4) + (4*y)) = 0.0f; // ChPerReal
}

The game crashes with send error report (CF NA).
Same problem here i cant release :S:S i got just 4 offsets i need 2 fukin more :S
Quote Originally Posted by ]V[iRuS-]H[ackeR* View Post
Dark , i love u :*
wheres my thanks
can you make 75% recoil, can you?
i pay you
Quote Originally Posted by phillyfunguy View Post
can you make 75% recoil, can you?
i pay you
how much?
i could try
1 Offset Only !
Quote Originally Posted by DaRk View Post
The offsets from your thread doesn't work.

I do it like this:

for(int y = 0; y < 9; y++)
{
*(float*)( Weapon + (0x225C) + (4*y)) = 0.0f;
*(float*)( Weapon + (0x20F4) + (4*y)) = 0.0f;
*(float*)( Weapon + (0x1F8C) + (4*y)) = 0.0f;
*(float*)( Weapon + (0x1B00) + (4*y)) = 0.0f;
*(float*)( Weapon + (0x192C) + (4*y)) = 0.0f;
*(float*)( Weapon + (0x0684) + (4*y)) = 0.0f;
}

The bullets flying like a shit.

Quote Originally Posted by ***** View Post
1 Offset Only !
How to find? Maybe you give me a string, pls?

Wake up, people! I need to do this for CF NA!
Shit no! After today patch on CF Europe comes the same problem! It's a very terrible shit!

If someone knows another way to make perfect no recoil, help me pls.
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