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  1. #46
    ToXiC Coder's Avatar
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    Quote Originally Posted by sh_z_sektor View Post
    We are like bros

    ~FALLEN~ #1 Forever
    no we are like Best Fren xD

  2. #47
    ~FALLEN~'s Avatar
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    Quote Originally Posted by ToXiC Coder View Post


    no we are like Best Fren xD
    Actually sektor is like my brother... sorry

    ---------- Post added at 05:54 PM ---------- Previous post was at 05:53 PM ----------

    Quote Originally Posted by LT[SNiPER] View Post
    @~FALLEN~ You know how to hook D3D Menu ? Please help me to hook mine
    Yes I have tons of hooks

  3. #48
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    Quote Originally Posted by ~FALLEN~ View Post
    Actually sektor is like my brother... sorry

    ---------- Post added at 05:54 PM ---------- Previous post was at 05:53 PM ----------



    Yes I have tons of hooks

    Lol dude Jk's

  4. #49
    Twack's Avatar
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    World2Screen (again lol)



    Left side is world position of clients and right side is corresponding screen coordinate from W2S. Something is pretty wrong with this

    This is my W2S:


    I comment some of the code out so it always returns true so i can see what the screen coords are.

    The pDevice in pRenderer is from Present. Maybe i need to call GetTransform in EndScene?
    hi i can code vip hacks the for combat Arms like gun spawn , life taker, super kicka, y game crasher

    dun kick me bro LOLOLO

  5. #50
    Ryuzaki™'s Avatar
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    Cool thread but for my first question:

    How could I make a hotkey in my hack?



  6. #51
    [N.O]N.A.M.E's Avatar
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    Quote Originally Posted by iDarkness View Post
    Okay @~FALLEN~ Should I update detours with every patch of CF or does it sometimes dont need a update?

    Offtopic;
    @[N.O]N.A.M.E EPIC FAIL!!!!!
    View B9hZUQ.png on ScreenSnapr
    google failed to answer so i asked cody, and that ain't dump question

  7. #52
    Syn0tix's Avatar
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    @~FALLEN~

    Hi Long time Not wrote^^

    2x questions

    - how to Update or find the object ans player structs for esp
    - i'm trying at the Moment to bypass client Error with looking in the msv.. dll's ?! Is this the false way, if yes, where i sould Look?


    Thx

  8. #53
    ~FALLEN~'s Avatar
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    Quote Originally Posted by Syn0tix View Post
    @~FALLEN~

    Hi Long time Not wrote^^

    2x questions

    - how to Update or find the object ans player structs for esp
    - i'm trying at the Moment to bypass client Error with looking in the msv.. dll's ?! Is this the false way, if yes, where i sould Look?


    Thx
    you dont need the object class reversed, just the pointer to it ( which is in the player class ) & to update the class you're going to need the pointer
    No thats not where it is.

  9. #54
    CFhackerfree's Avatar
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    @~FALLEN~

    What the stringnames for
    Walk Trougth Wall and Superjump ?

  10. #55
    ~FALLEN~'s Avatar
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    Quote Originally Posted by CFhackerfree View Post
    @~FALLEN~

    What the stringnames for
    Walk Trougth Wall and Superjump ?
    its in ltplayerclient ( both of em ) look for functions if all else fails reverse the class manually.
    Last edited by ~FALLEN~; 02-13-2012 at 10:10 AM.

  11. #56
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    Quote Originally Posted by xmen View Post
    Cool thread but for my first question:

    How could I make a hotkey in my hack?
    you need make a bool false and the hotkey exemple :

    Code:
    bool blah = false;
    
    
    if(blah)
    
    //your code here
    
    
    if(GetAsyncKeyState(VK_F1) || GetAsyncKeyState(VK_NUMPAD1) &1) { blah = true; Beep(512, 100); }

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    Ryuzaki™ (02-14-2012)

  13. #57
    giniyat101's Avatar
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    Quote Originally Posted by ~FALLEN~ View Post
    VTable hook
    could you explain more plz?
    is it done by changing the pointer to point to your modified function?
    i have seen a very old MW2 hack which uses this method..
    hope i didnt exceed number of allowed questions

    EDIT:
    i think @Twack uses this method as appears in his W2S
    Last edited by giniyat101; 02-13-2012 at 11:37 AM.


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

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    Assassin's Creed (02-13-2012)

  15. #58
    Syn0tix's Avatar
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    Quote Originally Posted by Twack View Post
    World2Screen (again lol)



    Left side is world position of clients and right side is corresponding screen coordinate from W2S. Something is pretty wrong with this

    This is my W2S:


    I comment some of the code out so it always returns true so i can see what the screen coords are.

    The pDevice in pRenderer is from Present. Maybe i need to call GetTransform in EndScene?
    yeah thx for your w2s sharing now i found my mistake.. i made it like this >

    Code:
    bool WorldToScreen(LPDIRECT3DDEVICE9 pDev, PlayerInfo* pPlayer, D3DXVECTOR3* Pos)
    {
    	D3DXVECTOR3 vWorld = pPlayer->Object->test1;
        D3DVIEWPORT9 viewPort = {0};
        D3DXMATRIX projection, view, world;
        pDev->GetTransform(D3DTS_VIEW, &view);
        pDev->GetTransform(D3DTS_PROJECTION, &projection);
        pDev->GetTransform(D3DTS_WORLD, &world);
        pDev->GetViewport(&viewPort);
    
        D3DXVec3Project(Pos, &vWorld, &viewPort, &projection, &view, &world);
        if(Pos->z < 1)
        {
            return true;
        }
        return false;
    }
    it was working while using detouring now i need new pDevice (i hooked in another way)

    ---------- Post added at 12:46 PM ---------- Previous post was at 12:44 PM ----------

    Quote Originally Posted by ~FALLEN~ View Post
    you dont need the object class reversed, just the pointer to it ( which is in the player class ) & to update the class you're going to need the pointer
    No thats not where it is.
    yeah i know the pointer to it but now how to find the structs for esp?

    i have some old crap like that >
    Code:
    struct _Object
    {
    public:
    char _0x0000[4];
    	D3DXVECTOR3 Position;
    	D3DXVECTOR3 test0;
    char _0x001C[192];
    	D3DXVECTOR3 test1;
    char _0x00E8[856];
    };
    
    struct PlayerInfo
    {
    public:
            __int32 Get;
            _Object* Object;
            BYTE ClientID; 
            __int8 Team;     
            char Name[12];  
            __int16 check; 
            __int8 Alive;
            __int8 check2;
            __int32 PlayerSlotTeam;
            __int32 Tester; 
            bool Has_C4; 
            __int32 State;
            __int32 Rank;
            __int32 Tester2; 
            __int32 CheckAgain1;
            __int8 iHealth;
            __int8 iHealth2;
    
    };

  16. #59
    ~FALLEN~'s Avatar
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    Quote Originally Posted by giniyat101 View Post
    could you explain more plz?
    is it done by changing the pointer to point to your modified function?
    i have seen a very old MW2 hack which uses this method..
    hope i didnt exceed number of allowed questions

    EDIT:
    i think @Twack uses this method as appears in his W2S
    Virtual method table - Wikipedia, the free encyclopedia

    Example:
    *reinterpret_cast< unsigned long* >( &VTable[Index ] ) = reinterpret_cast< unsigned long >( YourFunction );

  17. #60
    LT[SNiPER]'s Avatar
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    @~FALLEN~ Can you add me : mostafa-0007@hotmail.com

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