Super Jump Addy :)

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Super Jump Addy :)
Super Jump :

0x104
0x170


A little Research with olly ... Value not tested maybe Higher like 9999.0f or very less. (idk)

if you need Max Range Than Use
0x7EC
Test Value your self

Max Ammo
0x7F0
Test Value your self
super jump tested > for get it..
Quote Originally Posted by Code[VB] View Post
super jump tested > for get it..
Good luck
if(SuperJump)
{
*(float*)(BasicPlayerInfo + 0x104) = (float) 0;
*(float*)(BasicPlayerInfo + 0x170) = (float) 0;
}

if(SuperJump)
{
*(float*)(BasicPlayerInfo + 0x104) = (float) 9999;
*(float*)(BasicPlayerInfo + 0x170) = (float) 9999;
}

both doesn't work
Quote Originally Posted by Dragon(H)ell View Post
if(SuperJump)
{
*(float*)(BasicPlayerInfo + 0x104) = (float) 0;
*(float*)(BasicPlayerInfo + 0x170) = (float) 0;
}

if(SuperJump)
{
*(float*)(BasicPlayerInfo + 0x104) = (float) 9999;
*(float*)(BasicPlayerInfo + 0x170) = (float) 9999;
}

both doesn't work
.. Not Good..

Another method of doing it... Find it
With this you can make very good stuff you will notice if you try,
i though like this.. but then the player does nothing..

Code:
*(float*)((PlayerPointer + 0x104)+0x107) = (float) 9999;
like this
Code:
*(float*)(PlayerPointer 0x107) = (float) 9999;
> player is crazy^^
Quote Originally Posted by Code[VB] View Post
i though like this.. but then the player does nothing..

Code:
*(float*)((PlayerPointer + 0x104)+0x107) = (float) 9999;
like this
Code:
*(float*)(PlayerPointer 0x107) = (float) 9999;
> player is crazy^^
True lol,,
Max Ammo ??
i know nothing about coding but max ammo ?
like infinity ammo ?
Playerpointer = 0x355B70
Quote Originally Posted by Skrillex View Post
Playerpointer = 0x355B70
Thanks but already have it use full to others
Good job
Code:
DWORD Superjump		 = *(DWORD*)(CShell + 0x355B70   );
if(SuperJump)
{
*(float*)((Superjump + 0x104)+0x170) = (float) 0;
 }
Code:
DWORD Superjump		 = *(DWORD*)(CShell + 0x355B70   );
if(SuperJump)
{
*(float*)(Superjump + 0x104) = (float) 0;
 }
Code:
DWORD Superjump		 = *(DWORD*)(CShell + 0x355B70   );
if(SuperJump)
{
*(float*)(Superjump + 0x104) = (float) 0;
*(float*)(Superjump + 0x170) = (float) 0;
 }

send error report


Code:
DWORD Superjump		 = *(DWORD*)(CShell + 0x355B20   );
if(SuperJump)
{
*(float*)((Superjump + 0x104)+0x170) = (float) 0;
 }
Code:
DWORD Superjump		 = *(DWORD*)(CShell + 0x355B20   );
if(SuperJump)
{
*(float*)(Superjump + 0x104) = (float) 0;
 }
Code:
DWORD Superjump		 = *(DWORD*)(CShell + 0x355B20   );
if(SuperJump)
{
*(float*)(Superjump + 0x104) = (float) 0;
*(float*)(Superjump + 0x170) = (float) 0;
 }
Nothing happen in game
@Skrillex
@Dragon(H)ell

try it with CShellBase

DWORD CShellBase = (DWORD)GetModuleHandleA("CShell.dll");
DWORD dwPlayerPointer = *(DWORD*)(CShell + 0x355B70);
Posts 1–15 of 52 · Page 1 of 4

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