BasicPlayerInfo Class [FIRST CLASS]
This is what I reversed
thanks to
@~FALLEN~ , @giniyat202
Code:
struct _basicplayerinfo
{
char skipbytes[8];
float MovementWalkRate;
float MovementDuckWalkRate;
float MovementSideMoveRate;
float MovementFBRunAnimRate;
float MovementLRRunAnimRate;
float MovementFBWalkAnimRate;
float MovementLRWalkAnimRate;
float MovementAccelation;
float MovementFriction;
float JumpTime;
float JumpLandedWaitTime;
float JumpLandedNoJumpTimeRate;
float JumpRepeatPenaltyMoveRate;
float JumpRepeatPenaltyHeightRate;
float JumpLandedMovePenaltyTimeRate;
float JumpLandedMovePenaltyMoveRate;
char skipbytes2[44];
float DamagePenaltyFlipTime;
float DamagePenaltyMoveRate;
float C4PlantTime;
float C4DefuseTime;
float MaxCanDefuseDistance;
float CharacterHiddenAlpha;
float CharacterHiddenWalkAlpha;
float CharacterHiddenRunAlpha;
float MovementHiddenRate;
};
@~FALLEN~ , @giniyat202






