Color Chams - Source Code -

Posts 115 of 20 · Page 1 of 2
Color Chams - Source Code -
IDC
__
Credits : IDK/ who ever you want pssh shit say it's you..
Please don't click thanks, cuz you know the credits are to you...
__

need me post more source codes...


if you don't get this at all or maybe your like wtf, what i need to do get shit work on my base? - just look at the shit and take the meat out ok =/
if still need help reply and i post diff way for them noobs,
gl
Code:
UINT m_Stride;
D3DPRIMITIVETYPE Type; 
INT BaseVertexIndex; 
UINT MinVertexIndex; 
UINT NumVertices; 
UINT startIndex;
UINT primCount;

	#define RED2			D3DCOLOR_ARGB(100, 255, 000, 000)
DWORD dwOldZEnable = D3DZB_TRUE;
	LPDIRECT3DTEXTURE9 White2,Red2,Green2,Blue2,Black2,Purple2,Grey2,Yellow2,Orange2;
	LPDIRECT3DVERTEXBUFFER9 StreamData;
UINT OffsetInBytes;

		


typedef HRESULT (WINAPI* tPresent)(LPDIRECT3DDEVICE9 pDevice,CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion);
tPresent oPresent;

typedef HRESULT (WINAPI* tReset)(LPDIRECT3DDEVICE9 pDevice,D3DPRESENT_PARAMETERS* Parametri);
tReset oReset;

typedef HRESULT (WINAPI* oDrawIndexedPrimitive) ( LPDIRECT3DDEVICE9 pDevice,D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount );
oDrawIndexedPrimitive pDrawIndexedPrimitive;


void CreateDev(DWORD * dwVTable){
LPDIRECT3D9 pD3d9 = NULL;
LPDIRECT3DDEVICE9 pD3DDevice = NULL;
pD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
if(pD3d9 == NULL){
return;
}
D3DPRESENT_PARAMETERS pPresentParms;
ZeroMemory(&pPresentParms,sizeof(pPresentParms));
pPresentParms.Windowed = TRUE;
pPresentParms.BackBufferFormat = D3DFMT_UNKNOWN;
pPresentParms.SwapEffect = D3DSWAPEFFECT_DISCARD;
if(FAILED(pD3d9->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,GetDesktopWindow(),D3DCREATE_SOFTWARE_VERTEXPROCESSING,&pPresentParms,&pD3DDevice))){
return;
}
DWORD * dwTable = ( DWORD* )pD3DDevice;
dwTable = ( DWORD* ) dwTable[0];
dwVTable[0] = dwTable[16];
dwVTable[1] = dwTable[17];
}

void *Salta(BYTE *src,const BYTE *dst,const int len){
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwback;
VirtualProtect(src, len, PAGE_READWRITE, &dwback);
memcpy(jmp, src, len); jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
VirtualProtect(src, len, dwback, &dwback);
return (jmp-len);
}


HRESULT WINAPI hkReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* Parametri){
_asm NOP;

d3dfont->OnLostDevice();

HRESULT hTorna = oReset(pDevice, Parametri);

if(SUCCEEDED(hTorna)){
d3dfont->OnResetDevice();
}
return hTorna;
}
class cHelper
	{
	public:
		DWORD FindDevice(DWORD Len);
		VOID HideDLL(HINSTANCE hModule);
		void EraseHeader(HINSTANCE hModule);
		VOID StarLog(HMODULE hDll);
		VOID __cdecl cHelper::WriteLog (const char *fmt, ...);
		CHAR* Decrypt(const char* plaintext);
		CHAR* Encrypt(const char* plaintext);
		CHAR * GetTime();
		BOOL CheckVersion();
		INT URLGetPage(char *link, char *buffer, int maxsize);
		BOOL cHelper::_cCompareHost( char *HostName );
	private:
		CHAR * GetDirectoryFile(char *filename);
	};


DWORD cHelper::FindDevice(DWORD Len)
{
    DWORD dwObjBase = 0;
		
	dwObjBase = (DWORD)LoadLibrary("D3D9.DLL");
    while (dwObjBase++ < dwObjBase + Len)
    {
        if ( (*(WORD*)(dwObjBase + 0x00)) == 0x06C7
          && (*(WORD*)(dwObjBase + 0x06)) == 0x8689
          && (*(WORD*)(dwObjBase + 0x0C)) == 0x8689
		  ) { dwObjBase += 2; break; }
    }
    return( dwObjBase );
}
HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
{
	
	
//THIS IS TO DRAW BASIC CHAMS - 
	
	if(pDevice->GetStreamSource(0,&StreamData,&OffsetInBytes,&m_Stride) == D3D_OK) 
	{
		StreamData->Release();

	}
//the chams --> white ok? 
if(IsIngame() &&cBox[24].OnOff == 1)
						{
								if( (m_Stride == 36) || (m_Stride == 32) || (m_Stride == 44))
		{
			
			pDevice->SetRenderState(D3DRS_ZENABLE, 0);
			 pDevice->SetTexture(0,Red2);
			 	pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
			pDevice->SetRenderState(D3DRS_ZENABLE, 1);
			pDevice->SetTexture(0,Red2);
								}

								

}


return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

}

DWORD cDetours::CreateDIP_JMP_EAX( DWORD  SrcVA, DWORD  DstVA, DWORD  Size )
{

	DWORD DetourVA, dwProtect, i;

#define SIZEOF_MOVEAX_JMPEAX 6

	if ( SrcVA && DstVA && Size >= SIZEOF_MOVEAX_JMPEAX )
	{
		DetourVA = (DWORD) VirtualAlloc( 
			NULL, Size + SIZEOF_MOVEAX_JMPEAX, 
			MEM_COMMIT, PAGE_EXECUTE_READWRITE );

		if ( DetourVA && VirtualProtect( (VOID*)SrcVA, Size, PAGE_EXECUTE_READWRITE, &dwProtect ) )
		{
			for ( i=0; i < Size; i++ ) {
				*(BYTE*)( DetourVA + i ) = *(BYTE*)( SrcVA + i );
			}
			
			*(BYTE*)( DetourVA + Size + 0 ) = 0xB8;
			*(DWORD*)( DetourVA + Size + 1 ) = ( SrcVA + Size );
			*(WORD*)( DetourVA + Size + 5 ) = 0xE0FF;

			*(BYTE*)( SrcVA + 0 ) = 0xB8;
			*(DWORD*)( SrcVA + 1 ) = ( DstVA );
			*(WORD*)( SrcVA + 5 ) = 0xE0FF;

			VirtualProtect( (VOID*)SrcVA, Size, dwProtect, &dwProtect );

			VirtualProtect( (VOID*)DetourVA, Size + 
				SIZEOF_MOVEAX_JMPEAX, PAGE_EXECUTE_READ, &dwProtect );

	    	return DetourVA;
		}
		Sleep(3);
	}
	return (0);
}
DWORD dwVTable[82] = {0};
HRESULT WINAPI hkPresent(LPDIRECT3DDEVICE9 pDevice,CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion){
_asm PUSHAD;
menu->RenderMenu(pDevice);
menu->********(pDevice);
//menu->TeleKillFull();

menu->Ghostmode1(pDevice);
_asm POPAD;
return oPresent(pDevice, pSourceRect,  pDestRect,  hDestWindowOverride,  pDirtyRegion);
}


DWORD WINAPI Wait(LPVOID lpArgs){
DWORD dwD3D9 = NULL;
while(!dwD3D9){
Sleep(20);
dwD3D9 = (DWORD)GetModuleHandleA("d3d9.dll");
}

	PDWORD VTable;
	cHelper *cHelpers;
    *(DWORD*)&VTable = *(DWORD*)cHelpers->FindDevice(0x128000);

    if(VTable == NULL)
	{
		MessageBox(NULL,"D3DDevice Pointer Not Found!",0,MB_ICONSTOP);
        ExitProcess(0);
	}

	

CreateDev( dwVTable );
oReset = ( tReset ) cDetour->CreateJMP_REL(( DWORD ) dwVTable[0], ( DWORD ) &hkReset ,5);
oPresent = ( tPresent )cDetour->CreateJMP_REL(( DWORD ) dwVTable[1], ( DWORD ) &hkPresent ,5);
pDrawIndexedPrimitive=(oDrawIndexedPrimitive)cDetour->CreateJMP_EAX((DWORD)dwVTable[82],(DWORD)myDrawIndexedPrimitive,5);

while(1)
{
    if(memcmp((void *)VTable[82], (void *)"\x8B\xFF", 2) == 0 )
	{
		pDrawIndexedPrimitive=(oDrawIndexedPrimitive)cDetour->CreateDIP_JMP_EAX((DWORD)VTable[82],(DWORD)myDrawIndexedPrimitive,12);
	}
    Sleep(500);
}

return 0;
}
BOOL APIENTRY DllMain( HMODULE hModule, DWORD dwReason, LPVOID lpReserved ){
if ( dwReason == DLL_PROCESS_ATTACH ){
	
CreateThread( NULL, NULL, &Wait, NULL, NULL, NULL );
//CreateThread(NULL, NULL,(LPTHREAD_START_ROUTINE)TELEKILL, NULL, NULL, NULL);
}
return TRUE;
}
FUCK THE WORLD
NOOB VERSION
Code:
   /Mod Took it out tehe
/INB4FLAME
why would you post that ? CA IS FUCKED AGAIN NOW
Quote Originally Posted by gotter View Post
/INB4FLAME
why would you post that ? CA IS FUCKED AGAIN NOW
It's not fucked, it perfectly fine. The best part this shit has been working for over 1-2 years now.
I'm seeing BR strings in the code!
@Aeir
What's your MSN?
Your skills impress me
and also thanks for the code.
D.I.P Hook Included?
Or do the noobs need to have it first
Color Chams for free
It has all items you need, - posted noob version and again

backstabbers
@Aeir color chams does not appear.
testing in CABR

#Sorry, I'm using GoogleTranslate for help
my dip hook shits on this :P its like 25 times less the code
a code is a code, it just has to get the job done. And am not helping anyone to get shit working it's super basic
Ty is DIP hook Included?
Quote Originally Posted by xAced View Post
Ty is DIP hook Included?
Have you looked at the Code?
=_= i just post them wit out dip yep yep
Chams Colored Source is Same For War Rock, CA & More Games I Guess
Posts 115 of 20 · Page 1 of 2
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?