z8games plz patch this RANDOM GUN

Posts 1–15 of 17 · Page 1 of 2
z8games plz patch this RANDOM GUN
Code:
if(GetAsyncKeyState(VK_F5))
	 {
	int guns[] = {id,id,id,id etc...};
	int length = sizeof(guns) / 4;
	int randomgun = ((guns[rand() % length])*4);
	memcpy((DWORD*)(weapon+25*4),(DWORD*)(weapon+randomgun),4);
	}
What exactly is this?
Quote Originally Posted by Fly3r View Post
What exactly is this?
Weapon Hack -.-

Will Change M16 to random weapon
Weapon Hack -.-

Will Change M16 to random weapon
Change M16 To Any Random weapon
just add the weapon ids
Okay i got it lawl.
say u wanted to pick between mp5(2), p90(3) and m9(4)

so you would store in your array

int guns[]={2,3,4};
Quote Originally Posted by dakr54 View Post
Code:
if(GetAsyncKeyState(VK_F5))
	 {
	int guns[] = {id,id,id,id etc...};
	int length = sizeof(guns) / 4;
	int randomgun = ((guns[rand() % length])*4);
	memcpy((DWORD*)(weapon+25*4),(DWORD*)(weapon+randomgun),4);
	}
fail!
u know that there are much ways to change it and why should they patch this? its just a visual overlay and the power is allready patched with an client error ..
who cares?!
Quote Originally Posted by Code[VB] View Post
fail!
u know that there are much ways to change it and why should they patch this? its just a visual overlay and the power is allready patched with an client error ..
who cares?!
and why do think he released it ?
Quote Originally Posted by Dragon(H)ell View Post
and why do think he released it ?
he like to see guis like you who cares, and become mad
im like omg =.= any errors can be disabled by normal xtrap bypass =.=
this code will work even if they patch it
Quote Originally Posted by ToJaMleko View Post
im like omg =.= any errors can be disabled by normal xtrap bypass =.=
this code will work even if they patch it
xtrap bypass are patched for now.
Quote Originally Posted by Coder VB10e View Post
xtrap bypass are patched for now.
old ones yes
Quote Originally Posted by ToJaMleko View Post


old ones yes
Client errors are made by G4Box & Co, so when you disable XTrap, the client errors still appear.
The server detects the client errors, but maybe there still are ways to bypass it.
Posts 1–15 of 17 · Page 1 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us