Hacks and HackShield
Aren't we going about this the wrong way? It seems that the bigger problem here is HackShield. Shouldn't we be working on how to kill it instead of fixing hacks every few days? Is it even possible to make hackshield unable to detect anything?


, it's pretty difficult, considering that HackShield sends security packets every couple of minutes to DC you (on some games, not too sure on Vindictus), isn't just hooked into the Engine via HSUpdate.exe (meaning if you disabled it, the client will spit out an error halfway through loading), and a patch would render it useless.
Like most developers, he's protecting his property very well. 

) to realize that they were the same packets, and we'd have a permanent bypass.