

if((*(BYTE *)GameStatus == 1 )) {
if(chams){
ConsolePush("SkelModelStencil 1");
}else{
ConsolePush("SkelModelStencil 0");
}
if (sbull) {
memcpy((VOID *)SuperBullets, (VOID *)(PBYTE)"\x90\x90\x90", 3);
}else{
memcpy((VOID *)SuperBullets, (VOID *)(PBYTE)"\x0F\x94\xC0", 3);
}
// As outras funções....
}