My cross fire base
Hi MPGH user's ,
i join new at mpgh , im coder for some fps games i code a simple d3d hacks for them ,
i was to code for cross fire and i only think that only mpgh users will help me solve it
here my base , X-TRAP show up always on another version of cross fire ex cfeu.
the offest are correct from another crossfire version fantasto.to new one.
i also do weapon logger and it was 599.
i join new at mpgh , im coder for some fps games i code a simple d3d hacks for them ,
i was to code for cross fire and i only think that only mpgh users will help me solve it
here my base , X-TRAP show up always on another version of cross fire ex cfeu.
the offest are correct from another crossfire version fantasto.to new one.
i also do weapon logger and it was 599.
Code:
#include <Windows.h>
#define WeaponMgr 0xB65E94 // 98
#define NoReload 0xBD8
#define NoChange 0xBDC
#define AmmoDamage 0x7C4
// ~ Boolen Method //
bool noreload = 1,
nochange = 1,
ammodamage = 1;
// ~ MainClass ~ //
void MainClass (void)
{
CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = NULL;
pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
if (noreload){
if (pWeaponMgr){
for(int i=0; i<600; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 99.0f;
}
}
}
}
}
//~ DLLMain ~ //
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){
if(fdwReason == DLL_PROCESS_ATTACH){
MessageBoxA(0,"Xeion V1.0","Crossfire Fantasto.to",0);
DisableThreadLibraryCalls(hinstDLL);
MainClass();
return true;
}
return false;
}
/*
~ Crossfire fantasto.to ~
~ Log Started. ~
Offset Num1 : "ReloadAnimRatio" : 0xBD8
Offset Num2 : "ChangeWeaponAnimRatio" : 0xBDC
Offset Num3 : "AmmoDamage" :0x7C4
~ Log Ended. ~
*/


how about you shut the hell up huh?
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