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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › chams combat arms newestp atch [HOT] [MUST SEE]

chams combat arms newestp atch [HOT] [MUST SEE]

Posts 1–15 of 15 · Page 1 of 1
mocano1415
mocano1415
chams combat arms newestp atch [HOT] [MUST SEE]
/me
/fdp

Code:
void GetShaderInformation( DWORD RenderModel )
{
	char *pShader = **( char *** )( RenderModel + 0xB8 );

	if( strstr( pShader, "alpha_player" ) | (pShader, "bravo_player" )
	{
		ModelRec	= true;
	}
}


void ( *orig_DrawXModelSkinnedCached )( );
__declspec( naked ) void R_DrawXModelSkinnedCached( )
{
	DWORD	RenderModel;
	_asm
	{
		push eax
		mov eax, [ esp + 0xF ]
		mov [ RenderModel ], eax
		pop eax
		pushad
	}

	GetShaderInformation( RenderModel );

	_asm
	{
		popad
		jmp [ orig_DrawXModelSkinnedCached ]
	}
}
#1 · 14y ago
demtrios
demtrios
it works there?
#2 · 14y ago
CO
CoderBlack09
where are the credits?
Once we are in brs.
#3 · 14y ago
Saltine
Saltine
At what memory location do you hook DrawXModelSkinnedCached?
#4 · 14y ago
rrspamrr
rrspamrr
How do you use this in game?
#5 · 14y ago
Jason
Jason
Trolololololol
#6 · 14y ago
Flengo
[MPGH]Flengo
This is a little pointless because you're not telling us exactly where in memory to hook.

But that's something to figure out I guess.
#7 · 14y ago
Jason
Jason
Quote Originally Posted by comando2056 View Post
This is a little pointless because you're not telling us exactly where in memory to hook.

But that's something to figure out I guess.
And half the code won't compile + there's no actual "hack" in the supplied code lol. Essentially all this hook does is set some global variable to "true" if the current model is a player. (Using a bitwise OR on char*s, lol)
#8 · 14y ago
Flengo
[MPGH]Flengo
Quote Originally Posted by Jason View Post


And half the code won't compile + there's no actual "hack" in the supplied code lol. Essentially all this hook does is set some global variable to "true" if the current model is a player. (Using a bitwise OR on char*s, lol)
That should be really handy. I can make a FUD Working VIP Hack now. It'll have beast chams that work, because of this code.
#9 · 14y ago
DE
Departure
I am assuming "DrawXModelSkinnedCached" is d3d9 function and the place to hook. I also assume this function is not scanned by nexon, exactly what position in the vtable can this function be found? and does this function get called on every frame?
#10 · edited 14y ago · 14y ago
mocano1415
mocano1415
Quote Originally Posted by Departure View Post
I am assuming "DrawXModelSkinnedCached" is d3d9 function and the place to hook. I also assume this function is not scanned by nexon, exactly what position in the vtable can this function be found? and does this function get called on every frame?

p.s
http://www.u n k n o w n c h e a t s...nedcached.html <-- from 2009
i didnt steal it off of UnkNown Cheats its the same thing

yeah it isn't scanned by Neexon and u do the shit urself /me
#11 · 14y ago
Flengo
[MPGH]Flengo
Quote Originally Posted by mocano1415 View Post
i didnt steal it off of UnkNown Cheats its the same thing

yeah it isn't scanned by Neexon and u do the shit urself /me
Providing some more information would help
#12 · 14y ago
Xlilzoosk8rX
Xlilzoosk8rX
Quote Originally Posted by comando2056 View Post
This is a little pointless because you're not telling us exactly where in memory to hook.

But that's something to figure out I guess.
exactly lol, back in the day MPGH users released full C+P working sources and totally destroyed CA for the longest time
#13 · 14y ago
Ch40zz-C0d3r
Ch40zz-C0d3r
Credits to sinner!
#14 · 14y ago
Flengo
[MPGH]Flengo
Quote Originally Posted by Ch40zz-C0d3r View Post
Credits to sinner!
Want to provide more of the information for us then? If you have it, I'm assuming you do.
#15 · 14y ago
Posts 1–15 of 15 · Page 1 of 1

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