Weapon Changing

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Weapon Changing
so we are all trying to "Spawn Weapons"

why are we so focused on that? Why don't we find a way to do it the same way they do it in crossfire?
hhmm very nice idea so like defalt m16 to zombie hands XD lol or a nx guns
Cause nobody in this section is creative.
They rely on public sources and actual coders to do their work for them.
What dou you mean by "Ho they do it in Crossfire" ?
I looked in crossfire section and saw nothing what have to do in getting guns o_0
Quote Originally Posted by Reflex- View Post


Look at this Thread. http://www.mpgh.net/forum/175-crossf...ack-v-1-a.html
That's what he meant
Ahh thanks!
Ive done same in Points Blank :P
Im trying now with CE

EDIT: Found an address which have same ID as we sent with S2S, but I cant change it, and Im on x64 system and cant attach debugger :/
Maybe In the Options there is a word name quick change like point blank
Quote Originally Posted by joehoor View Post
Maybe In the Options there is a word name quick change like point blank
I dont think so :P XD
To change the player's weapon, you would still have to spawn it?

If its not on the ground, but that would just be picking it up.

Because what your Title says, "Changing" Weapons is basically spawning the weapon.
Quote Originally Posted by Flengo View Post
To change the player's weapon, you would still have to spawn it?

If its not on the ground, but that would just be picking it up.

Because what your Title says, "Changing" Weapons is basically spawning the weapon.
That's where everyone isn't thinking, changing the weapon via memory, instead of S2S
Quote Originally Posted by supercarz1991 View Post
That's where everyone isn't thinking, changing the weapon via memory, instead of S2S
Via memory would remain client sided.

You could have a weapon in another slot, switch to it and log the ID's.

Just spit-balling.
Quote Originally Posted by Flengo View Post


Via memory would remain client sided.

You could have a weapon in another slot, switch to it and log the ID's.

Just spit-balling.
tried that, i have the S2S for it, it's client sided
Quote Originally Posted by supercarz1991 View Post
tried that, i have the S2S for it, it's client sided
Using memory would also be client sided.
Quote Originally Posted by Flengo View Post


Using memory would also be client sided.
it would be like cross modding
Just thinking out loud here, but if you were to do it wouldnt you have to do these things?

Find address of weapon in a local slot
find where the info is stored for weapons
take the stored data and set it equal to the address of the weapon in a local slot
remove the current model, and spawn the new one
Posts 115 of 19 · Page 1 of 2

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