Weapon Changing

Posts 1619 of 19 · Page 2 of 2
Quote Originally Posted by supercarz1991 View Post
it would be like cross modding
Ohh that's what you mean. Well then yes, it would be client sided. But your weapon could have the possible abilities of others.

That could quite possibly be possible
Quote Originally Posted by Flengo View Post


Ohh that's what you mean. Well then yes, it would be client sided. But your weapon could have the possible abilities of others.

That could quite possibly be possible
it should theoredically be very easy

find the addy that controls the weapon ID you currently have out (get the ID from attributes), change the addy to = a different id
Quote Originally Posted by supercarz1991 View Post
it should theoredically be very easy

find the addy that controls the weapon ID you currently have out (get the ID from attributes), change the addy to = a different id
Let the search begin.

There is a variable in some class which stores what the current weapon is, I forget which one it is exactly. So it is being stored in memory, at one place.

Now changing this via S2S would be attempting to switch different guns and picking them up, logging the actions?
Quote Originally Posted by Flengo View Post


Let the search begin.

There is a variable in some class which stores what the current weapon is, I forget which one it is exactly. So it is being stored in memory, at one place.

Now changing this via S2S would be attempting to switch different guns and picking them up, logging the actions?
i have the ID's for switching weapons in slots and for pickup

neither of which works
Posts 1619 of 19 · Page 2 of 2

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