What is going on
So I updated all my addies today and when I went to use esp, it draws fine but all start in the same spot and they slowly float upward. Aimbot is doing the same thing to me. What is going on?

class cLTModel
{
public:
virtual void Function0();
virtual void Function1();
virtual void Function2();
virtual void Function3();
virtual void Function4();
virtual void Function5();
virtual void Function6();
virtual void Function7();
virtual void Function8();
virtual void Function9();
virtual void Function10();
virtual void Function11();
virtual void Function12();
virtual unsigned int GetBoneNode( int* Obj,const char* nodeName, unsigned int Node );
virtual unsigned int GetNodeName( int* Obj, unsigned int Node, char* name, int maxlen );
virtual unsigned int GetNodeTransform( int* Obj, unsigned int hNode, Transform* trans, char bWorldSpace );
virtual unsigned int GetModelNextNode( int* Obj, unsigned int Node, unsigned int &Next );
virtual void Function17();
virtual void Function18();
virtual void Function19();
virtual void Function20();
virtual unsigned int GetNumNodes( int* Obj, unsigned int &num );
};

pLTModel = (cLTModel*)pClientShellBase->ILTModel;
cMisc.add_logg("TheAddress: %X", (DWORD)pClientShellBase->ILTModel);