NoMenu Wont Work

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NoMenu Wont Work
When I inject WarRock it says it encountered a problem and needs to close Tried with Liquid injector, PerX, Katy's and it still wont work

Here's my source :
Code:
#include <windows.h>
#pragma message ("****Coded by Scraprecon****")
                        
#define ADR_PLAYERPOINTER         0x00A30A04
#define ADR_SERVERPOINTER         0x00A30994
#define ADR_VIEWANGEL             0x00A30540
#define ADR_WEAPONPOINTER         0x008F2780
#define ADR_USERPOINTER           0x00A30994
#define ADR_DEVICEPOINTER         0x008888CC
#define ADR_BASEPOINTER           0x00A873A8
#define ADR_REMOTEPOINTER         0x00B546E8
#define ADR_STATEPOINTER          0x00A30A2C
#define ADR_ROOMPOINTER           0x00A313F0
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A317D0
#define ADR_MATRIXPOINTER         0x009BE758
#define OFS_LocalSize             0x00A404
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
#define ADR_ImDrunk               0x00A30900
#define ADR_WalkSpeed             0x0088BC18
#define ADR_RollSpeed             0x0088BA40
#define ADR_SprintSpeed           0x0088BA38
#define ADR_NoSpawn2	          0x00B71F78
#define ADR_ProneCQC              0x008F2840
#define ADR_Stamina1              0x00859358
#define ADR_Stamina2              0x0085935C
#define ADR_Stamina3              0x00859360
#define ADR_Stamina4              0x00859364
#define ADR_Stamina5              0x00859368
#define ADR_StaminaRefill         0x009B8FC8
#define ADR_NoWater1              0x00A37B90
#define ADR_NoWater2              0x00A37B94
#define ADR_VirtualJump           0x00858F9C
#define ADR_AntiAFK               0x00B63858
#define ADR_BreakLimit            0x0088B800
#define ADR_RadarHideMe           0x00A37BC4
#define ADR_DeathCam              0x00B6B798
#define ADR_ImExplosion           0x0088B9E8
#define ADR_SuperExplosion        0x0088C2A8
#define ADR_HighMode              0x0088BCE0
#define ADR_DeadSpinner           0x008EF064
#define ADR_AmmoMedicDistance     0x0088C878
#define ADR_Crosshair             0x00A353A0
#define ADR_AccuracyAs            0x00A3541C
#define OFS_Slot5		  0x00C70BC
#define OFS_Nade                  0x0010100
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x00DF198
#define OFS_Dinar                 0x00DF1A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x00E0700
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x00DF1BC
#define OFS_ImMaster              0x00C2060
#define OFS_Map                   0x00C1C14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
#define ADR_NearFog               0x00A37BA4
#define ADR_FarFog                0x00A37BA8
#define ADR_GlassWalls            0x00A30630
#define ADR_FullBright1           0x00A3167C
#define ADR_FullBright2           0x00A31680
#define ADR_FullBright3           0x00A31680
#define ADR_FastAmmo              0x00A3537C
#define ADR_FastHealth            0x00A35384
#define ADR_FastRepair            0x00A35384
#define ADR_FastFlag              0x00A3538C
#define ADR_FastLockOn            0x00A305B0
#define ADR_HideWeapon            0x008EA76C
#define ADR_WeaponShot1           0x00A30A54
#define ADR_WeaponShot2           0x00A30A74
#define ADR_SuperNoSpread         0x0088B8F0
#define ADR_Scope                 0x008F284C
#define ADR_ScopeSize             0x008F2854
#define ADR_ColorShot1            0x00A3167C
#define ADR_ColorShot2            0x00A31680
#define ADR_ColorShot3            0x00A31684
#define ADR_NoWeaponGravity       0x0088B858
#define ADR_SniperPX              0x00A3059C
#define ADR_AssaultPX             0x00A3059E
#define ADR_BandagePX             0x00A305A0
#define ADR_ExtraAmmo1            0x00A3059A
#define ADR_ExtraAmmo2            0x00A3059B
#define ADR_BigCarName            0x0088BA58
#define ADR_CrazyCar              0x0088B738
#define ADR_D3DName               0x00A87D6C
#define ADR_D3DIP                 0x00A87A80
#define ADR_D3DHP                 0x00A86B9C
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
#define OFS_SlotBase              0x00C5F18
#define OFS_ClassBase             0x00A88F48
#define MEM_BoneShot              0x0088C880
#define MEM_WTW                   0x00858F68
#define MEM_STW                   0x008561A4
#define MEM_WUW                   0x00A37B94
#define MEM_WTH                   0x00853E7C
#define MEM_Artillery             0x0088B970
#define MEM_AutoMedic             0x0088C878
#define MEM_AutoAmmo              0x0088C878
#define MEM_AutoRepair            0x00A3058A
#define MEM_SilentWalk            0x00B63884
#define MEM_SilentReload          0x00B63884
#define ASM_QuickPlant            0x004F170D
#define ASM_QuickDefuse           0x00436381
#define ASM_Bullets               0x004F29CC
#define ASM_NoReload              0x005A5B01
#define ASM_WTW                   0x0073C2F2
#define ASM_STW                   0x00600230
#define ASM_CRCPatch              0x00417FCD
#define ASM_BackToLobby           0x004C7FA1
#define ASM_AlwaysCross           0x0054B737
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B85
#define ASM_UnlimitedAmmo         0x004F6993
#define ASM_SwitchTime            0x004F8FA9
#define ASM_OPK                   0x00407EB9
#define ASM_AutoStart             0x005302D7
#define ASM_SuperCarSound         0x0042219E
                                                                                                       
void scrap(void){
for(;;)
{

DWORD Server = *(DWORD*)ADR_SERVERPOINTER;
DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;

/* 5th Slot */
{
*(long*)(Server + OFS_Slot5) = 1;
}

/* Speed */
{
*(double*)(ADR_WalkSpeed) = 120;
}

/* Glasswalls */
{
*(int*)(ADR_GlassWalls) = 1;
}

/* SuperJump */
{
if(GetAsyncKeyState(VK_CONTROL))
{
	*(float*)(Player + OFS_Z) = 1250;
}
}

/* Im Drunk */
{
*(DWORD*)(ADR_ImDrunk) = 1;
}

Sleep(100);
}
}

BOOL WINAPI DllMain(HINSTANCE hModule,DWORD dwReason,LPVOID lpvReserved){
if(dwReason==DLL_PROCESS_ATTACH){
CreateThread(0,0,(LPTHREAD_START_ROUTINE)scrap,0,0,0);}
return TRUE;}

My functions may be wrong but I will fix those once my hack is working. Any help appreciated!
what is the error in c++ ?
No syntax error. It debugs without any issues. I'll say it again, When I inject WarRock it says it encountered a problem and needs to close Tried with Liquid injector, PerX, Katy's and it still wont work
Quote Originally Posted by scraprecon View Post
When I inject WarRock it says it encountered a problem and needs to close Tried with Liquid injector, PerX, Katy's and it still wont work

Here's my source :
Code:
#include <windows.h>
#pragma message ("****Coded by Scraprecon****")
                        
#define ADR_PLAYERPOINTER         0x00A30A04
#define ADR_SERVERPOINTER         0x00A30994
#define ADR_VIEWANGEL             0x00A30540
#define ADR_WEAPONPOINTER         0x008F2780
#define ADR_USERPOINTER           0x00A30994
#define ADR_DEVICEPOINTER         0x008888CC
#define ADR_BASEPOINTER           0x00A873A8
#define ADR_REMOTEPOINTER         0x00B546E8
#define ADR_STATEPOINTER          0x00A30A2C
#define ADR_ROOMPOINTER           0x00A313F0
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A317D0
#define ADR_MATRIXPOINTER         0x009BE758
#define OFS_LocalSize             0x00A404
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
#define ADR_ImDrunk               0x00A30900
#define ADR_WalkSpeed             0x0088BC18
#define ADR_RollSpeed             0x0088BA40
#define ADR_SprintSpeed           0x0088BA38
#define ADR_NoSpawn2	          0x00B71F78
#define ADR_ProneCQC              0x008F2840
#define ADR_Stamina1              0x00859358
#define ADR_Stamina2              0x0085935C
#define ADR_Stamina3              0x00859360
#define ADR_Stamina4              0x00859364
#define ADR_Stamina5              0x00859368
#define ADR_StaminaRefill         0x009B8FC8
#define ADR_NoWater1              0x00A37B90
#define ADR_NoWater2              0x00A37B94
#define ADR_VirtualJump           0x00858F9C
#define ADR_AntiAFK               0x00B63858
#define ADR_BreakLimit            0x0088B800
#define ADR_RadarHideMe           0x00A37BC4
#define ADR_DeathCam              0x00B6B798
#define ADR_ImExplosion           0x0088B9E8
#define ADR_SuperExplosion        0x0088C2A8
#define ADR_HighMode              0x0088BCE0
#define ADR_DeadSpinner           0x008EF064
#define ADR_AmmoMedicDistance     0x0088C878
#define ADR_Crosshair             0x00A353A0
#define ADR_AccuracyAs            0x00A3541C
#define OFS_Slot5		  0x00C70BC
#define OFS_Nade                  0x0010100
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x00DF198
#define OFS_Dinar                 0x00DF1A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x00E0700
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x00DF1BC
#define OFS_ImMaster              0x00C2060
#define OFS_Map                   0x00C1C14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
#define ADR_NearFog               0x00A37BA4
#define ADR_FarFog                0x00A37BA8
#define ADR_GlassWalls            0x00A30630
#define ADR_FullBright1           0x00A3167C
#define ADR_FullBright2           0x00A31680
#define ADR_FullBright3           0x00A31680
#define ADR_FastAmmo              0x00A3537C
#define ADR_FastHealth            0x00A35384
#define ADR_FastRepair            0x00A35384
#define ADR_FastFlag              0x00A3538C
#define ADR_FastLockOn            0x00A305B0
#define ADR_HideWeapon            0x008EA76C
#define ADR_WeaponShot1           0x00A30A54
#define ADR_WeaponShot2           0x00A30A74
#define ADR_SuperNoSpread         0x0088B8F0
#define ADR_Scope                 0x008F284C
#define ADR_ScopeSize             0x008F2854
#define ADR_ColorShot1            0x00A3167C
#define ADR_ColorShot2            0x00A31680
#define ADR_ColorShot3            0x00A31684
#define ADR_NoWeaponGravity       0x0088B858
#define ADR_SniperPX              0x00A3059C
#define ADR_AssaultPX             0x00A3059E
#define ADR_BandagePX             0x00A305A0
#define ADR_ExtraAmmo1            0x00A3059A
#define ADR_ExtraAmmo2            0x00A3059B
#define ADR_BigCarName            0x0088BA58
#define ADR_CrazyCar              0x0088B738
#define ADR_D3DName               0x00A87D6C
#define ADR_D3DIP                 0x00A87A80
#define ADR_D3DHP                 0x00A86B9C
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
#define OFS_SlotBase              0x00C5F18
#define OFS_ClassBase             0x00A88F48
#define MEM_BoneShot              0x0088C880
#define MEM_WTW                   0x00858F68
#define MEM_STW                   0x008561A4
#define MEM_WUW                   0x00A37B94
#define MEM_WTH                   0x00853E7C
#define MEM_Artillery             0x0088B970
#define MEM_AutoMedic             0x0088C878
#define MEM_AutoAmmo              0x0088C878
#define MEM_AutoRepair            0x00A3058A
#define MEM_SilentWalk            0x00B63884
#define MEM_SilentReload          0x00B63884
#define ASM_QuickPlant            0x004F170D
#define ASM_QuickDefuse           0x00436381
#define ASM_Bullets               0x004F29CC
#define ASM_NoReload              0x005A5B01
#define ASM_WTW                   0x0073C2F2
#define ASM_STW                   0x00600230
#define ASM_CRCPatch              0x00417FCD
#define ASM_BackToLobby           0x004C7FA1
#define ASM_AlwaysCross           0x0054B737
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B85
#define ASM_UnlimitedAmmo         0x004F6993
#define ASM_SwitchTime            0x004F8FA9
#define ASM_OPK                   0x00407EB9
#define ASM_AutoStart             0x005302D7
#define ASM_SuperCarSound         0x0042219E
                                                                                                       
void scrap(void){
for(;;)
{

DWORD Server = *(DWORD*)ADR_SERVERPOINTER;
DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;

/* 5th Slot */
{
*(long*)(Server + OFS_Slot5) = 1;
}

/* Speed */
{
*(double*)(ADR_WalkSpeed) = 120;
}

/* Glasswalls */
{
*(int*)(ADR_GlassWalls) = 1;
}

/* SuperJump */
{
if(GetAsyncKeyState(VK_CONTROL))
{
	*(float*)(Player + OFS_Z) = 1250;
}
}

/* Im Drunk */
{
*(DWORD*)(ADR_ImDrunk) = 1;
}

Sleep(100);
}
}

BOOL WINAPI DllMain(HINSTANCE hModule,DWORD dwReason,LPVOID lpvReserved){
if(dwReason==DLL_PROCESS_ATTACH){
CreateThread(0,0,(LPTHREAD_START_ROUTINE)scrap,0,0,0);}
return TRUE;}

My functions may be wrong but I will fix those once my hack is working. Any help appreciated!
are this addys updated as of 07-18-12 ??

---------- Post added at 04:26 PM ---------- Previous post was at 04:24 PM ----------

@scraprecon what warrock is this?

---------- Post added at 04:26 PM ---------- Previous post was at 04:26 PM ----------

@scraprecon what warrock is this?
I believe they are up to date, can you tell?
i think one of your address is outdated hmmmm

---------- Post added at 03:31 AM ---------- Previous post was at 03:30 AM ----------

give me the dump and i will help you to find address what you want

---------- Post added at 03:32 AM ---------- Previous post was at 03:31 AM ----------

give me the dump and i will help you to find address what you want
Quote Originally Posted by HAxCodER2 View Post
i think one of your address is outdated hmmmm

---------- Post added at 03:31 AM ---------- Previous post was at 03:30 AM ----------

give me the dump and i will help you to find address what you want

---------- Post added at 03:32 AM ---------- Previous post was at 03:31 AM ----------

give me the dump and i will help you to find address what you want
can u help me also find the address i want?

---------- Post added at 04:35 PM ---------- Previous post was at 04:34 PM ----------

Quote Originally Posted by HAxCodER2 View Post
i think one of your address is outdated hmmmm

---------- Post added at 03:31 AM ---------- Previous post was at 03:30 AM ----------

give me the dump and i will help you to find address what you want

---------- Post added at 03:32 AM ---------- Previous post was at 03:31 AM ----------

give me the dump and i will help you to find address what you want
can u help me also find the address i want?
for wr int only
Quote Originally Posted by scraprecon View Post
When I inject WarRock it says it encountered a problem and needs to close Tried with Liquid injector, PerX, Katy's and it still wont work

Here's my source :
Code:
#include <windows.h>
#pragma message ("****Coded by Scraprecon****")
                        
#define ADR_PLAYERPOINTER         0x00A30A04
#define ADR_SERVERPOINTER         0x00A30994
#define ADR_VIEWANGEL             0x00A30540
#define ADR_WEAPONPOINTER         0x008F2780
#define ADR_USERPOINTER           0x00A30994
#define ADR_DEVICEPOINTER         0x008888CC
#define ADR_BASEPOINTER           0x00A873A8
#define ADR_REMOTEPOINTER         0x00B546E8
#define ADR_STATEPOINTER          0x00A30A2C
#define ADR_ROOMPOINTER           0x00A313F0
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A317D0
#define ADR_MATRIXPOINTER         0x009BE758
#define OFS_LocalSize             0x00A404
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
#define ADR_ImDrunk               0x00A30900
#define ADR_WalkSpeed             0x0088BC18
#define ADR_RollSpeed             0x0088BA40
#define ADR_SprintSpeed           0x0088BA38
#define ADR_NoSpawn2	          0x00B71F78
#define ADR_ProneCQC              0x008F2840
#define ADR_Stamina1              0x00859358
#define ADR_Stamina2              0x0085935C
#define ADR_Stamina3              0x00859360
#define ADR_Stamina4              0x00859364
#define ADR_Stamina5              0x00859368
#define ADR_StaminaRefill         0x009B8FC8
#define ADR_NoWater1              0x00A37B90
#define ADR_NoWater2              0x00A37B94
#define ADR_VirtualJump           0x00858F9C
#define ADR_AntiAFK               0x00B63858
#define ADR_BreakLimit            0x0088B800
#define ADR_RadarHideMe           0x00A37BC4
#define ADR_DeathCam              0x00B6B798
#define ADR_ImExplosion           0x0088B9E8
#define ADR_SuperExplosion        0x0088C2A8
#define ADR_HighMode              0x0088BCE0
#define ADR_DeadSpinner           0x008EF064
#define ADR_AmmoMedicDistance     0x0088C878
#define ADR_Crosshair             0x00A353A0
#define ADR_AccuracyAs            0x00A3541C
#define OFS_Slot5		  0x00C70BC
#define OFS_Nade                  0x0010100
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x00DF198
#define OFS_Dinar                 0x00DF1A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x00E0700
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x00DF1BC
#define OFS_ImMaster              0x00C2060
#define OFS_Map                   0x00C1C14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
#define ADR_NearFog               0x00A37BA4
#define ADR_FarFog                0x00A37BA8
#define ADR_GlassWalls            0x00A30630
#define ADR_FullBright1           0x00A3167C
#define ADR_FullBright2           0x00A31680
#define ADR_FullBright3           0x00A31680
#define ADR_FastAmmo              0x00A3537C
#define ADR_FastHealth            0x00A35384
#define ADR_FastRepair            0x00A35384
#define ADR_FastFlag              0x00A3538C
#define ADR_FastLockOn            0x00A305B0
#define ADR_HideWeapon            0x008EA76C
#define ADR_WeaponShot1           0x00A30A54
#define ADR_WeaponShot2           0x00A30A74
#define ADR_SuperNoSpread         0x0088B8F0
#define ADR_Scope                 0x008F284C
#define ADR_ScopeSize             0x008F2854
#define ADR_ColorShot1            0x00A3167C
#define ADR_ColorShot2            0x00A31680
#define ADR_ColorShot3            0x00A31684
#define ADR_NoWeaponGravity       0x0088B858
#define ADR_SniperPX              0x00A3059C
#define ADR_AssaultPX             0x00A3059E
#define ADR_BandagePX             0x00A305A0
#define ADR_ExtraAmmo1            0x00A3059A
#define ADR_ExtraAmmo2            0x00A3059B
#define ADR_BigCarName            0x0088BA58
#define ADR_CrazyCar              0x0088B738
#define ADR_D3DName               0x00A87D6C
#define ADR_D3DIP                 0x00A87A80
#define ADR_D3DHP                 0x00A86B9C
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
#define OFS_SlotBase              0x00C5F18
#define OFS_ClassBase             0x00A88F48
#define MEM_BoneShot              0x0088C880
#define MEM_WTW                   0x00858F68
#define MEM_STW                   0x008561A4
#define MEM_WUW                   0x00A37B94
#define MEM_WTH                   0x00853E7C
#define MEM_Artillery             0x0088B970
#define MEM_AutoMedic             0x0088C878
#define MEM_AutoAmmo              0x0088C878
#define MEM_AutoRepair            0x00A3058A
#define MEM_SilentWalk            0x00B63884
#define MEM_SilentReload          0x00B63884
#define ASM_QuickPlant            0x004F170D
#define ASM_QuickDefuse           0x00436381
#define ASM_Bullets               0x004F29CC
#define ASM_NoReload              0x005A5B01
#define ASM_WTW                   0x0073C2F2
#define ASM_STW                   0x00600230
#define ASM_CRCPatch              0x00417FCD
#define ASM_BackToLobby           0x004C7FA1
#define ASM_AlwaysCross           0x0054B737
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B85
#define ASM_UnlimitedAmmo         0x004F6993
#define ASM_SwitchTime            0x004F8FA9
#define ASM_OPK                   0x00407EB9
#define ASM_AutoStart             0x005302D7
#define ASM_SuperCarSound         0x0042219E
                                                                                                       
void scrap(void){
for(;;)
{

DWORD Server = *(DWORD*)ADR_SERVERPOINTER;
DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;

/* 5th Slot */
{
*(long*)(Server + OFS_Slot5) = 1;
}

/* Speed */
{
*(double*)(ADR_WalkSpeed) = 120;
}

/* Glasswalls */
{
*(int*)(ADR_GlassWalls) = 1;
}

/* SuperJump */
{
if(GetAsyncKeyState(VK_CONTROL))
{
	*(float*)(Player + OFS_Z) = 1250;
}
}

/* Im Drunk */
{
*(DWORD*)(ADR_ImDrunk) = 1;
}

Sleep(100);
}
}

BOOL WINAPI DllMain(HINSTANCE hModule,DWORD dwReason,LPVOID lpvReserved){
if(dwReason==DLL_PROCESS_ATTACH){
CreateThread(0,0,(LPTHREAD_START_ROUTINE)scrap,0,0,0);}
return TRUE;}

My functions may be wrong but I will fix those once my hack is working. Any help appreciated!
Maybe, one of you addies are incorect. like glasswalls, ofs_5slot, drunk or walkspeed.
try to test them one by one. thanks
Your Addies are outdated. I have seen that all addies already. Maybe, you've just copied.
yea your addies were all wrong if you need anyhelp just pm your msn or skype
Try this btw :

*(long*)(Server + OFS_Slot5) = 9999;

instead of :

*(long*)(Server + OFS_Slot5) = 1;
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