Auto ON Nigga

Posts 1–15 of 32 · Page 1 of 3
Auto ON Nigga
Code:
/*************
->Auto-ON Source v1.0 - Para Estudos
->Source Feita por ChaosMagician
->Créditos : WE11ington, ChaosMagician, Solify, Capevaldo, De.cod.er Back, Azorbix, Hans211, Gellin, mmbob, baraozin, luizimloko
NÃO RETIRE OS CRÉDITOS - BOM USO!!
*************/

#define VC_EXTRALEAN
#define WIN32_LEAN_AND_MEAN

#pragma message("Feito por ChaosMagician e outros - Não retire esses créditos!!")

#include <windows.h>
#include <d3dx9.h>

#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")

#define DeviceGame			0x90E6A0
#define ConsoleUnwrapped	0x485FC0

VOID WINAPIV vRunConsoleCommand(CONST CHAR *szCommand)
{
	__asm
	{
		PUSHAD
		PUSH szCommand
		MOV EAX, ConsoleUnwrapped
		CALL EAX
		ADD ESP, 0x4
		POPAD
	}
}

BOOL GameReady2Hook(VOID)
{
	if(GetModuleHandle("d3d9.dll") != NULL && GetModuleHandle("CShell.dll") != NULL && GetModuleHandle("ClientFX.fxd") != NULL)
		return TRUE;

	return FALSE;
}

DWORD PegarVTable(INT valor)
{
	DWORD *Device = ***(DWORD ****)DeviceGame;

	if(Device == NULL)
		return 0;

	return Device[valor];
}

#define Detour_Type_0xE9  1
#define Detour_Type_0xB8  2
#define Detour_Type_0x68  3

unsigned int iPointers[5] = {0xE9, 0xB8, 0xE0FF, 0x68, 0xC3};

DWORD CreateDetour(DWORD dwThread, DWORD dwAdress, DWORD dwType, DWORD dwSize)
{
	DWORD dwDetour, dwProtect, i;
	if(dwAdress && dwThread && dwSize >= dwSize)
	{
		dwDetour = (DWORD)VirtualAlloc(0, dwSize + dwSize, 0x1000, 0x40);
		if(dwDetour && VirtualProtect((VOID *)dwAdress, dwSize, 0x40, &dwProtect))
		{
			for(i = 0; i < dwSize; i++) 
			{
				*(BYTE *)(dwDetour + i) = *(BYTE *)(dwAdress + i);
			}

			switch(dwType)
			{
			    case Detour_Type_0xE9:
				{
				    *(BYTE *)(dwDetour + dwSize + 0) = iPointers[0];
				    *(DWORD *)(dwDetour + dwSize + 1) = (dwAdress - dwDetour - dwSize);
	    		    *(BYTE *)(dwAdress + 0) = iPointers[0];
				    *(DWORD *)(dwAdress + 1) = (dwThread - dwAdress - dwSize);
				}
				break;

				case Detour_Type_0xB8:
				{
				    *(BYTE *)(dwDetour + dwSize + 0) = iPointers[1];
				    *(DWORD *)(dwDetour + dwSize + 1) = (dwAdress + dwSize);
				    *(WORD *)(dwDetour + dwSize + 5) = iPointers[2]; 
				    *(BYTE *)(dwAdress + 0) = iPointers[1];            
				    *(DWORD *)(dwAdress + 1) = (dwThread);
				    *(WORD *)(dwAdress + 5) = iPointers[2]; 
				}
				break;

				case Detour_Type_0x68:
				{
				    *(BYTE *)(dwDetour + dwSize + 0) = iPointers[3];
				    *(DWORD *)(dwDetour + dwSize + 1) = (dwAdress + dwSize);
				    *(WORD *)(dwDetour + dwSize + 5) = iPointers[4]; 
				    *(BYTE *)(dwAdress + 0) = iPointers[3];            
				    *(DWORD *)(dwAdress + 1) = (dwThread);
				    *(WORD *)(dwAdress + 5) = iPointers[4]; 
				}
				break;
			}

			VirtualProtect((VOID *)dwAdress, dwSize, dwProtect, &dwProtect);
			VirtualProtect((VOID *)dwDetour, dwSize + dwSize, 0x20, &dwProtect);
	    	return dwDetour;
		}
	}

	Sleep(10);
	return(0);
}

typedef HRESULT(WINAPI *tPresent)(LPDIRECT3DDEVICE9 pDevice, CONST RECT *a, CONST RECT *b, HWND c, CONST RGNDATA *d);
tPresent oPresent;

HRESULT WINAPI hkPresent(LPDIRECT3DDEVICE9 pDevice, CONST RECT *a, CONST RECT *b, HWND c, CONST RGNDATA *d)
{
	__asm PUSHAD;
	vRunConsoleCommand("SkelModelStencil 1");
	vRunConsoleCommand("ShowFPS 1");
	vRunConsoleCommand("FogEnable 0");
	__asm POPAD;
	return oPresent(pDevice, a, b, c, d);
}

DWORD WINAPI dwHook(LPVOID)
{
	while(!GameReady2Hook())
		Sleep(500);

	oPresent = (tPresent)CreateDetour((DWORD)&hkPresent, (DWORD)PegarVTable(17), Detour_Type_0xE9, 5);

	return NULL;
}

BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
{
	DisableThreadLibraryCalls(hModule);

	if(dwReason == DLL_PROCESS_ATTACH)
	{
		MessageBox(NULL, "Source Auto On v1.0", "Feito por ChaosMagician e outros!", MB_OK);
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)dwHook, NULL, NULL, NULL);
	}

	return TRUE;
}
Créditos para as funções que você usou?
Os créditos estão no topo do código, comentados com um /**/
Quote Originally Posted by ChaosMagician View Post
Os créditos estão no topo do código, comentados com um /**/
Oh, desculpe! Eu não vi isso. Bom trabalho
Vai chover auto ons por ai
ShowMessage("Hack feito por demtrios uiuiui");
Desculpe a ignorância mais o que é um auto on?
Quote Originally Posted by ~Killua~ View Post
Desculpe a ignorância mais o que é um auto on?
É tipo uma hotkey, só que ao invés de ter que apertar uma tecla para ativar a função já vem ativada
Obrigado bom trabalho do homem muitas
Quote Originally Posted by Xipher2.0 View Post
Obrigado bom trabalho do homem muitas
You don't need translate my friend, you can talk in English, I will understand, google translator sometimes changes the meaning of phrase ^^
Quote Originally Posted by Xipher2.0 View Post
Obrigado bom trabalho do homem muitas
Putz...
Mas que bela tradução!
Velho que detours eh esse, voce usa o antigo que tem 7 linhas no minimo, PESANDO BEM, com o HS voce roda sem detours...



---------- Post added at 09:20 AM ---------- Previous post was at 09:19 AM ----------

Quote Originally Posted by ChaosMagician View Post
Code:
/*************
->Auto-ON Source v1.0 - Para Estudos
->Source Feita por ChaosMagician
->Créditos : WE11ington, ChaosMagician, Solify, Capevaldo, De.cod.er Back, Azorbix, Hans211, Gellin, mmbob, baraozin, luizimloko
NÃO RETIRE OS CRÉDITOS - BOM USO!!
*************/

#define VC_EXTRALEAN
#define WIN32_LEAN_AND_MEAN

#pragma message("Retirei os creditos")

#include <windows.h>
#include <d3dx9.h>

#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")

#define DeviceGame			0x90E6A0
#define ConsoleUnwrapped	0x485FC0

VOID WINAPIV vRunConsoleCommand(CONST CHAR *szCommand)
{
	__asm
	{
		PUSHAD
		PUSH szCommand
		MOV EAX, ConsoleUnwrapped
		CALL EAX
		ADD ESP, 0x4
		POPAD
	}
}

BOOL GameReady2Hook(VOID)
{
	if(GetModuleHandle("d3d9.dll") != NULL && GetModuleHandle("CShell.dll") != NULL && GetModuleHandle("ClientFX.fxd") != NULL)
		return TRUE;

	return FALSE;
}

DWORD PegarVTable(INT valor)
{
	DWORD *Device = ***(DWORD ****)DeviceGame;

	if(Device == NULL)
		return 0;

	return Device[valor];
}

#define Detour_Type_0xE9  1
#define Detour_Type_0xB8  2
#define Detour_Type_0x68  3

unsigned int iPointers[5] = {0xE9, 0xB8, 0xE0FF, 0x68, 0xC3};

DWORD CreateDetour(DWORD dwThread, DWORD dwAdress, DWORD dwType, DWORD dwSize)
{
	DWORD dwDetour, dwProtect, i;
	if(dwAdress && dwThread && dwSize >= dwSize)
	{
		dwDetour = (DWORD)VirtualAlloc(0, dwSize + dwSize, 0x1000, 0x40);
		if(dwDetour && VirtualProtect((VOID *)dwAdress, dwSize, 0x40, &dwProtect))
		{
			for(i = 0; i < dwSize; i++) 
			{
				*(BYTE *)(dwDetour + i) = *(BYTE *)(dwAdress + i);
			}

			switch(dwType)
			{
			    case Detour_Type_0xE9:
				{
				    *(BYTE *)(dwDetour + dwSize + 0) = iPointers[0];
				    *(DWORD *)(dwDetour + dwSize + 1) = (dwAdress - dwDetour - dwSize);
	    		    *(BYTE *)(dwAdress + 0) = iPointers[0];
				    *(DWORD *)(dwAdress + 1) = (dwThread - dwAdress - dwSize);
				}
				break;

				case Detour_Type_0xB8:
				{
				    *(BYTE *)(dwDetour + dwSize + 0) = iPointers[1];
				    *(DWORD *)(dwDetour + dwSize + 1) = (dwAdress + dwSize);
				    *(WORD *)(dwDetour + dwSize + 5) = iPointers[2]; 
				    *(BYTE *)(dwAdress + 0) = iPointers[1];            
				    *(DWORD *)(dwAdress + 1) = (dwThread);
				    *(WORD *)(dwAdress + 5) = iPointers[2]; 
				}
				break;

				case Detour_Type_0x68:
				{
				    *(BYTE *)(dwDetour + dwSize + 0) = iPointers[3];
				    *(DWORD *)(dwDetour + dwSize + 1) = (dwAdress + dwSize);
				    *(WORD *)(dwDetour + dwSize + 5) = iPointers[4]; 
				    *(BYTE *)(dwAdress + 0) = iPointers[3];            
				    *(DWORD *)(dwAdress + 1) = (dwThread);
				    *(WORD *)(dwAdress + 5) = iPointers[4]; 
				}
				break;
			}

			VirtualProtect((VOID *)dwAdress, dwSize, dwProtect, &dwProtect);
			VirtualProtect((VOID *)dwDetour, dwSize + dwSize, 0x20, &dwProtect);
	    	return dwDetour;
		}
	}

	Sleep(10);
	return(0);
}

typedef HRESULT(WINAPI *tPresent)(LPDIRECT3DDEVICE9 pDevice, CONST RECT *a, CONST RECT *b, HWND c, CONST RGNDATA *d);
tPresent oPresent;

HRESULT WINAPI hkPresent(LPDIRECT3DDEVICE9 pDevice, CONST RECT *a, CONST RECT *b, HWND c, CONST RGNDATA *d)
{
	__asm PUSHAD;
	vRunConsoleCommand("SkelModelStencil 1");
	vRunConsoleCommand("ShowFPS 1");
	vRunConsoleCommand("FogEnable 0");
	__asm POPAD;
	return oPresent(pDevice, a, b, c, d);
}

DWORD WINAPI dwHook(LPVOID)
{
	while(!GameReady2Hook())
		Sleep(500);

	oPresent = (tPresent)CreateDetour((DWORD)&hkPresent, (DWORD)PegarVTable(17), Detour_Type_0xE9, 5);

	return NULL;
}

BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
{
	DisableThreadLibraryCalls(hModule);

	if(dwReason == DLL_PROCESS_ATTACH)
	{
		MessageBox(NULL, "Source Auto On v1.0", "Feito por ChaosMagician e outros!", MB_OK);
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)dwHook, NULL, NULL, NULL);
	}

	return TRUE;
}
OLHA COMO EU SO MAL !

Bom Trabalho!
Gostei desse auto on, talvez eu faça umas coisas legalzinhas com ele
Muito Bem ChaosMagican!
Quote Originally Posted by The Vector View Post

Bom Trabalho!
Gostei desse auto on, talvez eu faça umas coisas legalzinhas com ele
Muito Bem ChaosMagican!

"Muito Bem ChaosMagican!
talvez eu faça ? umas coisas legalzinhas com ele "


Traduz Google é meu amigo
Quote Originally Posted by Xipher2.0 View Post
Traduz Google é meu amigo
di u banid?
Posts 1–15 of 32 · Page 1 of 3
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