Help With Extra Damage
Hello Guys i need help with Extra Weapon Damage, i make this, @derh.acker, @UltraPGNoob, @giniyat101, can help-me ?
Code:
// Value Edited for noob lecheers not give #define ShotgunWeapon (x== 000||x== 000) #define PistolWeapon (x==000||x==000||x==000||x==000) #define PrimaryWeapon (x==000||x==000||x==000||x==000||x==000) #define SniperWeapon (x==000||x==000||x==000||x==000)
Code:
for(int x=0; x<WepMgr->WeaponCount; x++)
{
cWeaponInfo* Weapon = WepMgr->Weapons[x];
if(Weapon)
{
//extra +25%
if( PrimaryWeapon ) Weapon->fAmmoDamage = Value.0f;
if( ShotgunWeapon ) Weapon->fAmmoDamage = Value.0f;
if( PistolWeapon ) Weapon->fAmmoDamage = Value.0f;
if( SniperWeapon ) Weapon->fAmmoDamage = Value.0f
}
}
Question IS CORRECT ?
Code:
if(Hacker[13])
{
for(INT x=0; x<577; x++)
{
DWORD pWeapon = *(DWORD *)(pWeaponMgr + (4*x));
if(pWeapon)
{
*(float *)(PrimaryWeapon + 0xAmmoDamage) = Value.0f;
*(float *)(ShotgunWeapon + 0xAmmoDamage) = Value.0f;
*(float *)(PistolWeapon + 0xAmmoDamage) = Value.0f;
*(float *)(SniperWeapon + 0xAmmoDamage) = Value.0f;
}
}
}


