struct CPlayerInfo
{
char unknown0[8]; //0x0000
__int32 Premium; //0x0008
};
for(int i = 0; i < 32; i++)
{
if(!g_pBase->player || !g_pBase->local) break;
CPlayer* pPlayer = g_pBase->player[i];
CPlayerInfo *pInfo = GetPlayerInfo(i) ;
if(pInfo && pPlayer)
{
if(PlayerOPK == 1)
{
NoBound = 1;
if( pInfo->health > 0 )
{
pPlayer->pos1 = 0;
pPlayer->pos2 = 0;
pPlayer->pos3 = 0;
}
}
}
}