My Base Wall hack working, NoWeaponChangeDelay not working. Palse help me!!!

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My Base Wall hack working, NoWeaponChangeDelay not working. Palse help me!!!
Hi Guys, I'm beginner
I have memory base of @iFlux
Wall hack working fine
NoWeaponChangeDelay not working
Pelase see my code and tell me why it's not working?




So Why my Offset of Cshell no effect?
I unpack Cshell and scan it. Why my Offset is wrong?
I very happy If you give Offset of WeaponMgr, NoReload and NoWeaponChangeDelay

Thanks Guys

I found
- WeaponMgr 0xAE8370
- NoReload 0x26A4
- NoChangeWeaponDeplay 0x26A8


Code:
#include <Windows.h>
#include <fstream>
#define WeaponMgr 0xAE8370 //0xAE8370
#define NoReload 0x26A4]//0x26A4


using namespace std;

#define HookShell (DWORD)GetModuleHandleA("CShell.dll");

void IfLuX ( void )
{
    bool wallhack = 1;
    bool noreload = true;
    bool change   = true;
    bool knifes = true;
    DWORD CShell = HookShell;
    DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
    while(1)
    {
//Wall hack is working fine
        while(1)
        {

            /*PDWORD Weapon = (PDWORD)(CShell + 0x?????? ); */
            if (wallhack==1)
            {
                memcpy((VOID*)0x6D067C, "\x00\x00\x00\x00\x00\x00", 6);
            }



        }
              // NoChangeWeaponDeplay is no't working
        while(1)
        {

            if (change)
            {
                if (pWeaponMgr)
                {
                    for(int i=0; i<*(WORD*)(CShell+WeaponMgr-0x2); i++)    //I'm change     i<670 It is not working too
                    {

                        if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
                            *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x26A8) = 100.0f;
                    }
                }
            }
        }



    }


}
void Hook ( HINSTANCE hDLL )
{
    DWORD CShell = HookShell;
    if (CShell==0)
    {
        IfLuX();
    }
}
BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
    if (dwReason == DLL_PROCESS_ATTACH)
    {
        MessageBoxA(0, "Loaded" ,"Injected", 0);
        DisableThreadLibraryCalls(hDll);
        CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hDll, NULL, NULL);
    }
    return TRUE;
}
My Cshell
134478285380958_574_574.jpg103 KB · 11 downloads
I think wrong offsets..
Offset Wrong :P
They are old offsets, it's 0xC2C for noreload and 0xC30 for no change delay
and the WeaponMgr is also wrong.
Quote Originally Posted by DaRk View Post
They are old offsets, it's 0xC2C for noreload and 0xC30 for no change delay
and the WeaponMgr is also wrong.
Quote Originally Posted by koshek View Post
Why you make a loob for every hack .. i fixed for you try this >>

Code:
#include <Windows.h>
#define WeaponMgr 0xAE8370
#define NoReload 0x26A4

#define HookShell (DWORD)GetModuleHandleA("CShell.dll");

void IfLuX ( void )
{
	bool wallhack = 1;
	bool noreload = true;
	bool change   = true;
	bool knifes = true;
	DWORD CShell = HookShell;
	DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
	while(1)
	{

			if (wallhack==1)
			{
				memcpy((VOID*)0x6D067C, "\x00\x00\x00\x00\x00\x00", 6);
			}

			if (change)
			{
				if (pWeaponMgr)
				{
					for(int i=0; i<670; i++)   
					{

						if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
							*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x26A8) = 100.0f;
					}
				}
			}
	}
void Hook ( HINSTANCE hDLL )
{
	DWORD CShell = HookShell;
	if (CShell==0)
	{
		IfLuX();
	}
}
BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
		MessageBoxA(0, "Loaded" ,"Injected", 0);
		DisableThreadLibraryCalls(hDll);
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hDll, NULL, NULL);
	}
	return TRUE;
}
Your Offset is CF NA? Can use it for CFVN? Thanks
Yeah, Thank Your code for my
@koshek

---------- Post added at 09:19 PM ---------- Previous post was at 09:13 PM ----------

Quote Originally Posted by Swag View Post
I think wrong offsets..
Quote Originally Posted by mamo007 View Post
Offset Wrong :P
Please tell me why my offset is wrong?
Thanks Guys
My Cf is Viet Nam and I scan it.
Can use your Offset for CF Vn? @MPG
i think his Offsets isnt for CF NA .. if it for cf na so its wrong..
these offets are for CF VN
Thanks for your Reply

So Why my Offset of Cshell no effect?
I unpack Cshell and scan it. Why my Offset is wrong?
I very happy If you give Offset of WeaponMgr, NoReload and NoWeaponChangeDelay

Thanks very much.
Why you make a loob for every hack .. i fixed for you try this >>

Code:
#include <Windows.h>
#define WeaponMgr 0xAE8370
#define NoReload 0x26A4

#define HookShell (DWORD)GetModuleHandleA("CShell.dll");

void IfLuX ( void )
{
	bool wallhack = 1;
	bool noreload = true;
	bool change   = true;
	bool knifes = true;
	DWORD CShell = HookShell;
	DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
	while(1)
	{

			if (wallhack==1)
			{
				memcpy((VOID*)0x6D067C, "\x00\x00\x00\x00\x00\x00", 6);
			}

			if (change)
			{
				if (pWeaponMgr)
				{
					for(int i=0; i<670; i++)   
					{

						if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
							*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x26A8) = 100.0f;
					}
				}
			}
	}
void Hook ( HINSTANCE hDLL )
{
	DWORD CShell = HookShell;
	if (CShell==0)
	{
		IfLuX();
	}
}
BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
		MessageBoxA(0, "Loaded" ,"Injected", 0);
		DisableThreadLibraryCalls(hDll);
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hDll, NULL, NULL);
	}
	return TRUE;
}
@DaRk What's the value of no reload?
Quote Originally Posted by KerozHany View Post
@DaRk What's the value of no reload?
If you want no reload you do value 50.
If you want fast reload you do 5 or 10..
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