👍 Addys 16/08/2012

Posts 1–15 of 34 · Page 1 of 3
👍 Addys 16/08/2012
Welps i modified Gellins logger a bit and logged some addys from We11ington's logger.
Here are they, enjoy!


Code:
Waiting for game to reach proper state...
Game reached proper state, logging started...

Engine Entry Point : 0x460000
Engine .code Size : 0x329000
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x5E8000
CShell .code Offset : 0x1000

ClientFX Entry Point : 0xEDD0000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000


CA_ADDIE_LOGGER V1 Starting...

#define ADDR_MTBWCRET		0x373A3377
#define ADDR_LTCLIENT		0x377F0208
#define ADDR_WEAPONMGR		0x3783E884
#define ADDR_LOCALPTR		0x3784EE8C
#define ADDR_BUILDFONT		0x375CBEF0
#define ADDR_FILLFONT		0x375CCB80
#define ADDR_FONTECX		0x3783938C
#define ADDR_GETFONTHAND	0x373AA640
#define ADDR_GETCONSOLEINT	0x373BE390
#define ADDR_GCS		0x37837B80
#define ADDR_LTCOMMON		0x3783E6A8
#define ADDR_S_BULLETS		0x374ED6F6
#define ADDR_REMOTEKILL1	0x374F3111
#define ADDR_REMOTEKILL2	0x374F3112
#define ADDR_REMOTEKILL3	0x374F3491
#define ADDR_REMOTEKILL4	0x374F3492
#define Recoil1		0x3749CC0C
#define ADDR_WEAPON_RANGE1	0x374F2FE9
#define ADDR_WEAPON_RANGE2	0x374F3369
#define ADDR_RAPIDFIRE1		0x374E9F77
#define ADDR_RAPIDFIRE2		0x374F3ADE
#define ADDR_RAPIDFIRE3		0x374EF667
#define ADDR_RAPIDFIRE4		0x374F3AE5
Failed to update ADDR_RAPIDFIRE1
#define ADDR_FORCEFPS		0x377EFFF8
#define ADDR_LTCSBASE		0x377F01F0

#define OFF_FPS			0x18410

#define ADDR_W2S		0x496C00
#define ADDR_INTERSECT		0x470F70
#define ADDR_D3D		0x9249C8
#define ADDR_DRAWPRIM		0x818A34
#define ADDR_CURSORCENTER	0x802D24
#define ADDR_CONSOLEUNWRAPPED	0x48B560
Failed to update GAMESTATUS

#define ADDR_CLIENTFX		0x66F34



Logging Complete...
Code:
********************************************************
*           | Buscar Endereços Combat Arms |           *
*                    | WE11ington |                    *
********************************************************

[17:27:09]=> Aguardando módulos...

[17:27:47]=> Módulos encontrados.

[17:28:10]=> Escaneamento dos endereços inicializado...

#define DeviceGame      0x009249C8
#define GlassWalls      0x0057D13A
#define DIPEngine       0x006B79FA
#define LTClientEXE     0x0048B560
#define LTClientDLL     0x377F0208
#define GameStatus      0x3780897C
#define EspName1        0x37242B99
#define EspName2        0x37242C1F
#define NoRecoil        0x3749CC0C
#define NoReload        0x374F2D61
#define SuperBullets	0x374ED6F6
#define WeaponRange1	0x374F2FE9
#define WeaponRange2	0x374F3369
#define PlayerRandom	0x3784F078
#define RapidFire	0x374F3AE5
Creds Gellin, We11ington, Me for logging/modding some sigs
Thanks for saving my time.
Quote Originally Posted by Reflex- View Post
Thanks for saving my time.
no probs brother, enjoy
So... how do we actually use this? x)
Quote Originally Posted by bakugan360 View Post
So... how do we actually use this? x)
Just copy and paste them in your base or take the addresses, and then use them to update your old addresses.
Hi! i'm newbie so never done this before. can you tell me how to use it?
Quote Originally Posted by thaitung36 View Post
Hi! i'm newbie so never done this before. can you tell me how to use it?
read the post above
Quote Originally Posted by Shadow` View Post
Just copy and paste them in your base or take the addresses, and then use them to update your old addresses.
Uh huh. Uh huh.

What do you mean by my ''base''?
Quote Originally Posted by Password77 View Post
read the post above
i read the direction but don't understand what is the base or address cause i never done this
Quote Originally Posted by thaitung36 View Post
i read the direction but don't understand what is the base or address cause i never done this
addresses are the ones i have posted on this thread look at it and for base just google combat arms d3d base and you are good. . Take a look at some of the codes there and you will learn . Good luck.
Just saw there are no PlayerbyIndex and LocalPlayer addresses posted. Hopefully this goes to use for someone.

Code:
#define PlayerByIndex		0x372B0350
#define LocalPlayer		0x372B0D40
Not tested, but the patterns I used worked last patch.
Quote Originally Posted by Shadow` View Post
Just saw there are no PlayerbyIndex and LocalPlayer addresses posted. Hopefully this goes to use for someone.

Code:
#define PlayerByIndex		0x372B0350
#define LocalPlayer		0x372B0D40
Not tested, but the patterns I used worked last patch.
I don't think those are right, i am in olly right now and i went up there but nada.
i see 372B0D2D = "a player" if that is the string for local player then thats the local player else
can anyone tell me how to use these codes?
Quote Originally Posted by Password77 View Post
I don't think those are right, i am in olly right now and i went up there but nada.
i see 372B0D2D = "a player" if that is the string for local player then thats the local player else
Those addresses are correct, I use pattern scans in my hack, so I drew the text and it matches with both of those addresses. IMO Ollydbg fails, IDA is 100x better
Ahh then i guess ill use IDA but in olly i swear it isn't there.
Quote Originally Posted by arun823 View Post
Those addresses are correct, I use pattern scans in my hack, so I drew the text and it matches with both of those addresses. IMO Ollydbg fails, IDA is 100x better
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