Hack so zombies cant attack you??

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Hack so zombies cant attack you??
Hello, I have a godmode script, but the zombies still do damage. Anyone have a script that dosnt let zombies attack you. Or do damage
You could always just spam

r_interrupt = false;
r_doLoop = false;
r_self = false;
r_self_actions = [];
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_vehicle = player;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_player_bloodTotal = r_player_blood;
r_public_blood = r_player_blood;
r_player_bloodDanger = r_player_bloodTotal * 0.2;
r_player_actions = [];
r_handlerCount = 0;
r_action_repair = false;
r_action_targets = [];
r_pitchWhine = false;
Here you go, enjoy. This will prevent zombies from becoming aggro'd against you.

Code:
if (isnil ("xZombieBait")) then 
{
	xZombieBait = false;
};

if (!xZombieBait) then
{
	hint "Zombies are now nerf'd";
	player_zombieCheck = {};
	xZombieBait = true;

}
else
{
	hint "Zombies are now Mike Tyson";
	player_zombieCheck = 		compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
	xZombieBait = false;

};
Thank you for the responses, Actually i figured it out if you use both the godmodes then you are never going to get injured. I was only using 1.
Sorry but how do you use scripts now? All bypasses i know are detected
Quote Originally Posted by stanichman View Post
Sorry but how do you use scripts now? All bypasses i know are detected
Wait for a new one :P
Quote Originally Posted by stanichman View Post
Sorry but how do you use scripts now? All bypasses i know are detected
Yea, You have to wait for a new release.
Bump, this shouldn't go unnoticed :P
Pretty much the same, useful when playing with friends:
Code:
if (isNil "zombieshield") then {zombieshield = true;} else {zombieshield = !zombieshield};

if(zombieshield) then {titleText ["Zombie Shield activated!","PLAIN DOWN"]; titleFadeOut 4;};



while {zombieshield} do {



_pos = getPos player;

_zombies = _pos nearEntities ["zZombie_Base",10];

_count = count _zombies;



for "_i" from 0 to (_count -1) do

{	

_zombie = _zombies select _i;	

_zombie setDamage 1;	

};

};



titleText ["Zombie Shield deactivated!","PLAIN DOWN"]; titleFadeOut 4;
Lol, only thing in common is you won't ever be attacked by a zombie again. Also makes it a lot more obvious you are hacking. And if you want kills on your record they don't count so you'll pretty much always be at zero unless you snipe them from far away.
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