Few Sig Scans

Posts 15 of 5 · Page 1 of 1
Few Sig Scans
Hey guys, thought I should release some sigs since this section is about to die.

Code:
- PlayerByIndex -

dwPlayerByIndex = Tools->FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\x8b\x41\x04\x85\xc0\x74\x00\x8b\x54\x24\x04\xeb\x00\x8d\x49\x00", "xxxxxx?xxxxx?xxx");
Code:
- Local Player -

dwLocalPlayer = Tools->FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\x8B\x41\x08\x6A\x00\x50\xE8\x00\x00\x00\x00", "xxxxxxx????");
Code:
- LTClient -

dwLTClientDLL = Tools->FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\x8B\x0D\x00\x00\x00\x00\xD9\x54\x24\x00\x53\xD9\x54\x24\x00\x8D\x5C\x24\x00\xD9\x5C\x24\x00\x53\xD9\xE8\x50","xx????xxx?xxxx?xxx?xxx?xxx");
dwLTClientDLL = (DWORD)*(DWORD*)(dwLTClientDLL + 0x2 );
Code:
- Weapon Mgr -

dwWeaponMgr = Tools->FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\xA1\x00\x00\x00\x00\xD9\x80\x00\x00\x00\x00\x51\x8B\x0D\x00\x00\x00\x00\xD9\x1C\x24\x6A\x00", "x????xx????xxx????xxxx");
dwWeaponMgr = (DWORD)*(DWORD*)(dwWeaponMgr + 0x1);
Code:
- Draw Prim -

dwDrawPrim = Tools->FindPattern(dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)"\x8B\x50\x00\x8B\x12\x56\x8B\x70\x00\x89\xC\x96\x8B\x48\x00\xFF\x1\x5E\x8B\x40\x00\xFF\x0\xC3\x8B\xC1\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00", "xx?xxxxx?xxxxx?xxxxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx");
dwDrawPrim = (DWORD)*(DWORD*)(dwDrawPrim + 0x99);
I'll try to add more when I have time, if you need one in particular just pm me.
Have Fun!

Credits: USSR(me)
Gellin
At what point in the game should I run the scans, they don't seem to log correctly for me.
Quote Originally Posted by Avery17 View Post
At what point in the game should I run the scans, they don't seem to log correctly for me.
Add an IsGameReady check so it will log them as soon as the "game is ready" aka after these modules are loaded.

Code:
bool cTools::IsGameReady()
{
	if(GetModuleHandleW( L"ClientFX.fxd" ) != NULL
		&& GetModuleHandleW( L"CShell.dll"   ) != NULL
		&& GetModuleHandleW( L"d3d9.dll"     ) != NULL )
		return true;
	return false;
}
Posts 15 of 5 · Page 1 of 1
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