Are Memory Hacks completly patched ?

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Are Memory Hacks completly patched ?
Are the Memory Hacks after the X-Trap Update completly patched ?
Yesterday I injected my Hack, logged in and then comes the X-Trap Error ..
I tried it again and X-Trap.
So I removed the Memory Features and tested only D3D and that works !
So, is there a way to fuck this or are they completly patched ?
Where you hook your memory hack? in dip engine? :0
Quote Originally Posted by Avene View Post
Where you hook your memory hack? in dip engine? :0
nope ..
Look:

Code:
int memory()
{
	DWORD cshell = (DWORD)GetModuleHandleW ( L"CShell.dll"); // Cshell laden
	// Wallhack
	bool wallhack = false;
	{
		if ( opt.memory.wall )
		{
			memcpy((VOID*)0x6D29FC, "\x00\x00\x00\x00\x00\x00", 6);
		}
		else
		{
			memcpy((VOID*)0x6D29FC, "\x01\x01\x01\x01\x01\x01", 6);
		}
	}
	//The other ..

	return true;
}
Quote Originally Posted by [H]aaBX View Post
nope ..
Look:
Nope? then in present/endscene? You are not using WE11ington's engine hook?

Code:
int memory(void)
return false;
memory hack still work fine. In indonesia i still using hack that have memory hack features. i buy it 5 $ for a month.
Quote Originally Posted by Avene View Post
You are not using WE11ington's engine hook?
I'm using a Base of @KerozHany and me
Quote Originally Posted by [H]aaBX View Post
I'm using a Base of @KerozHany and me
I assumed you use engine hook, you can't hook memory thread into dip engine. only present/endscene.
Quote Originally Posted by Avene View Post
I assumed you use engine hook, you can't hook memory thread into dip engine. only present/endscene.
Tried that with the first DIP of WE11ington few weeks ago and it worked
Quote Originally Posted by Ryuzaki2 View Post
Tried that with the first DIP of WE11ington few weeks ago and it worked
Liar .
Quote Originally Posted by Avene View Post
Liar .
are you working in yr update?
lol'ed

This message is hidden because bandi12 is on your ignore list.
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Stop quoted me, i can't read what you post & i dont care. I blocked you like 2 weeks ago
Well i already got a present hook for me by team destroy and it's easy to find a DIP address so memory hacks are not patched
Quote Originally Posted by bandi12 View Post
ok now about your memory my best guest is that your theard is detected did you put the memory function's inside a void, int ? and you just call it from the hook ?
or you add it into the hook , dosen't mather how you make it try to make some change's (bk they are not patched they are only detected in your base)
Okay. I'll try
Memory hacks working fine i hook with endscene on d3d9.dll
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