Server HostData - Create your own Server Hack

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Server HostData - Create your own Server Hack
I have already released a mini-manual for this so check that in the discussion section.

There isn't much more to say. This might be the last release I will do here so.
Take care

Server HostData.rar - Jotti's malware scan
https://www.virustotal.com/file/303a...is/1348595353/


If it don't work. let me know.
It's just the protection of it.

(To avoid leechers...)

Credit:
@rawr im a tiger - Made me see how I could use Structs. (Mainly what this is so)
@Jorndel - Creator

Just a image of how you can do it:
Server HostData_mpgh.net.rar29 KB · 340 downloads Scanning…
Looks nice and simple But i'm sure people will do what you told em not to do (in the manual) + most of them will post : "how do i use this ?" "teach me plox" "add aimbot plox" ... But anyways, nice last release Ultimate contribution to this section
Quote Originally Posted by Horror View Post
Looks nice and simple But i'm sure people will do what you told em not to do (in the manual) + most of them will post : "how do i use this ?" "teach me plox" "add aimbot plox" ... But anyways, nice last release Ultimate contribution to this section

Aimbot: Why? The one I would make would just be terrible :P (Would just target close persons and would not think about walls and such :P)
Teach me: Sure, just pm me with your skype
How to use this: I will just make an youtube tutorial for it then.

+I if my upload speed was faster, I think everyone would be able to do most of the hacks out here. (Tutorials)
(Not ESP,Aim,Wall. But I suppose most of the other tings :P)
Quote Originally Posted by Jorndel View Post


Well, if I ever bother to find the addresses and so for an aimbot. I could release a very simple and nooby memory aimbot.
But I don't see why I should. Since it would be horrible :P
I know this sounds hyporcite ... But i hate to get in a hacked lobby ...
Quote Originally Posted by Horror View Post
I know this sounds hyporcite ... But i hate to get in a hacked lobby ...
To sad that most will be able to make it now
But I don't think that many that C&P work would get force host nor namefaker

Oh, that's right :P
I have to write a manual for the NameFaker class :P
Quote Originally Posted by Horror View Post
I know this sounds hyporcite ... But i hate to get in a hacked lobby ...
Same haha!
Thanks for this jorndel
Quote Originally Posted by Jorndel View Post
I have to write a manual for the NameFaker class :P
U already did this ... People who really want this, will search for it ...
Quote Originally Posted by Horror View Post
U already did this ... People who really want this, will search for it ...
I did?
O,o
Where, how and when :S
I can remember I released a source but, not one based on 1 function.

This one:
From this Memory thing. Maybe the one in the manual will be enough then :P
Quote Originally Posted by Jorndel View Post


I did?
O,o
Where, how and when :S
I can remember I released a source but, not one based on 1 function.

This one:
From this Memory thing. Maybe the one in the manual will be enough then :P
Cant seem to find it ... (looked in Source ans Tut) But i remember it ! We worked on it together (aldoh u did more then me, like alot) , and you said u finally finished it, and u posted it, but u forgot to post this : (to actually change the name)
Code:
NameFaker Fake = new NameFaker(textBox9.Text);
You helped me make mine, and as it turns out, it never has to be updated ... U can use it in wichever version of steam u like (since it calls on steam_api.dll) ;D I thought it was pretty pro, unpatchable namefaker
Quote Originally Posted by Horror View Post
Cant seem to find it ... (looked in Source ans Tut) But i remember it ! We worked on it together (aldoh u did more then me, like alot) , and you said u finally finished it, and u posted it, but u forgot to post this : (to actually change the name)
Code:
NameFaker Fake = new NameFaker(textBox9.Text);
You helped me make mine, and as it turns out, it never has to be updated ... U can use it in wichever version of steam u like (since it calls on steam_api.dll) ;D I thought it was pretty pro, unpatchable namefaker
This one:
http://www.mpgh.net/forum/604-call-d...agon-tool.html

I wonder how many that have used this:
http://www.mpgh.net/forum/586-call-d...-pointers.html

I think it's like 1 or 2 :P
Quote Originally Posted by Jorndel View Post


This one:
http://www.mpgh.net/forum/604-call-d...agon-tool.html

I wonder how many that have used this:
http://www.mpgh.net/forum/586-call-d...-pointers.html

I think it's like 1 or 2 :P
 
Im a very long spoiler

More like this one :
Code:
class NameFaker
        {
            [DllImport("kernel32.dll")]
            private static extern IntPtr OpenProcess(UInt32 dwDesiredAccess, bool bInheritHandle, int dwProcessId);
            [DllImport("kernel32.dll")]
            private static extern Int32 ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [In, Out] byte[] buffer, UInt32 size, out IntPtr lpNumberOfBytesRead);
            private uint ReadInt(uint Addr)
            {
                byte[] buffer = new byte[4];
                IntPtr R;
                ReadProcessMemory(Open_Memory(), (IntPtr)Addr, buffer, 4, out R);
                return BitConverter.ToUInt32(buffer, 0);
            }
            private IntPtr Open_Memory()
            {
                try
                {
                    Process MyProc = Process.GetProcessesByName("iw5mp")[0];
                    IntPtr MW3_Handle = OpenProcess(0x1F0FFF, true, MyProc.Id);
                    return MW3_Handle;
                }
                catch { Console.WriteLine("Error - Open Memory"); Console.Beep(); return (IntPtr)0x0; }
            }
            [DllImport("kernel32.dll")]
            private static extern Int32 WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [In, Out] byte[] buffer, UInt32 size, out IntPtr lpNumberOfBytesWritten);
            public void WriteString(int Address, string Text)
            {
                byte[] Buffer = new ASCIIEncoding().GetBytes(Text);
                IntPtr Zero = IntPtr.Zero;
                WriteProcessMemory(Open_Memory(), (IntPtr)Address, Buffer, (UInt32)20, out Zero);
            }
            private uint BaseAddress(string Base)
            {
                if (Process.GetProcessesByName("iw5mp").Length != 0)
                {
                    foreach (ProcessModule Mod in Process.GetProcessesByName("iw5mp")[0].Modules)
                    {
                        if (Mod.ModuleName == Base)
                            return (uint)Mod.BaseAddress.ToInt32();
                    }
                    return 0;
                }
                else return 0;
            }
Code:
public NameFaker(string Name)
            {
                uint Base = BaseAddress("steam_api.dll") + 0x0001824C;
                uint Runner = ReadInt(Base) + 0x8;
                Runner = ReadInt(Runner) + 0x50;
                Runner = ReadInt(Runner) + 0x56;
                WriteString((int)Runner, Name);
            }
        }
Code:
NameFaker Fake = new NameFaker(textBox9.Text);

Seeking approval? Sorry new to the forums going to the rules now
Quote Originally Posted by dfizzles View Post
Seeking approval? Sorry new to the forums going to the rules now
Wait till a minion approves it Wont take longer then a few hours ;D
Great job jorndel finally we can kick some ass in our own server thanks
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