Blast OS GUI System[Still under development]
Important stuff in color at the bottom for average coders
No it is not a menu,it is a menu control system. Windows does not tell u how your program will look whoever is programming it will. All it is that windows can tell you When is will run You and if it want u on TOP (sexual content was added Mission complete).
This gui system is works a little (very little) like that. You can run multiply menus as in Blast OS 1 but now you're not limited to an initial design, With this system you can menus all of different types, all doing different things. Each object is a class, each class has components, each component can be shared to make more complex objects.
A Tabbed menu :
Background
Buttons (textured/sprite or just color) for each different tab
Window for each tab
- - And these windows can contain other stuff, of your choice.
So if u want to run Hans base and Someone else menu in it, you can achieve this by just modifying the classes. And also because of this design it allows you to get the best performance out of the simple things.
Lets get down to what the average coder want to hear.
So pretty much you're getting better performance, copy and pastable menus and a all sexy open source GUI system and because the GUI system all do Processing of other stuff that menus require u can use this power to run hacks. Instead of blocking up your Present or your EndScene with hacks such as ESP which require both D3D and a lot of Processing time, you can use this System so it will do both for you cause the ESP system is like a menu of its own. Processing is done outside of Rendering time. If u look at a lot of menus (if not all) they process during rendering time and only a few D3D functions are actually called. Now i call 2 D3D functions, and Process the ugly lines of code When not rendering. (when i say this i mean in parallel to the rendering of the menu not the application.)
Yes you can use BlastOS as a base of its own but its not a base, its just GUI
For More information contact me : finish101@hotmail.com
No it is not a menu,it is a menu control system. Windows does not tell u how your program will look whoever is programming it will. All it is that windows can tell you When is will run You and if it want u on TOP (sexual content was added Mission complete).
This gui system is works a little (very little) like that. You can run multiply menus as in Blast OS 1 but now you're not limited to an initial design, With this system you can menus all of different types, all doing different things. Each object is a class, each class has components, each component can be shared to make more complex objects.
A Tabbed menu :
Background
Buttons (textured/sprite or just color) for each different tab
Window for each tab
- - And these windows can contain other stuff, of your choice.
So if u want to run Hans base and Someone else menu in it, you can achieve this by just modifying the classes. And also because of this design it allows you to get the best performance out of the simple things.
Lets get down to what the average coder want to hear.
So pretty much you're getting better performance, copy and pastable menus and a all sexy open source GUI system and because the GUI system all do Processing of other stuff that menus require u can use this power to run hacks. Instead of blocking up your Present or your EndScene with hacks such as ESP which require both D3D and a lot of Processing time, you can use this System so it will do both for you cause the ESP system is like a menu of its own. Processing is done outside of Rendering time. If u look at a lot of menus (if not all) they process during rendering time and only a few D3D functions are actually called. Now i call 2 D3D functions, and Process the ugly lines of code When not rendering. (when i say this i mean in parallel to the rendering of the menu not the application.)
Yes you can use BlastOS as a base of its own but its not a base, its just GUI
For More information contact me : finish101@hotmail.com




