Some Addresses

Posts 115 of 16 · Page 1 of 2
Some Addresses
Code:
	   ===================================
	   =				     =
	   =   luizimloko Search Addresses   =
	   =				     =
	   =	         [v1.0]              =
	   ===================================


	#define LTClientEXE		0x0424448B
	#define LTClientDLL		0x37809570
	#define WeaponRange1		0x37505F49
	#define WeaponRange2		0x375062C9
	#define SuperBullets		0x37500616
	#define RapidFire		0x37506A45
	#define WeaponManager		0x37808AB4
	#define DrawPrimitive		0x0081AA38
	#define ClientInfoMgr		0x37808AB4
	#define LocalPlayer		0x372C51D0
	#define PlayerManager		0x37867F98
	#define GameClientShell		0x37851018
	#define RemoteKill1		0x37506071
	#define RemoteKill2		0x37506072
	#define RemoteKill3		0x375063F1
	#define RemoteKill4		0x375063F2
	#define CameraUpdate		0x374B27DF
	#define LTCSBase		0x37809558
	#define DIPEngine		0x0067597A
	#define EndSceneEngine		0x0057E6D3
Your GameClientShell & ClientInfoMgr addresses are the same
Correct ClientInfoMgr
Code:
#define ClientInfoMgr 0x371739D7
Quote Originally Posted by arun823 View Post
Correct ClientInfoMgr
Code:
#define ClientInfoMgr 0x371739D7
i fixed my logger:

Code:
0x37808AB4
Quote Originally Posted by arun823 View Post
Correct ClientInfoMgr
Code:
#define ClientInfoMgr 0x371739D7
Yours is wrong

Luizimloko posted the right one above. Your scan is wrong, if you used a scan.
Quote Originally Posted by Flengo View Post


Yours is wrong

Luizimloko posted the right one above. Your scan is wrong, if you used a scan.
Meh, I dont even use the ClientInfo address, but i just tested mine and it works.
Quote Originally Posted by arun823 View Post
Meh, I dont even use the ClientInfo address, but i just tested mine and it works.
That's weird. I was trying yours and I crashed.

Oh well. I'll probably switch to getting it from GameClientShell anyway.
you dont even need clientinfomgr addy
Quote Originally Posted by wraithkilla View Post
you dont even need clientinfomgr addy
Code:
pGameClientShell->GetClientInfoMgr();
Is what you mean, I assume.
Quote Originally Posted by Flengo View Post


Code:
pGameClientShell->GetClientInfoMgr();
Is what you mean, I assume.
yep you're right
EndScene isn't different in others computers?
Quote Originally Posted by FR1GHT View Post
EndScene isn't different in others computers?
Endscene in D3D9.dll is different on WinXP and win7/vista.

Also Why you dont use my sigscan method I released?
My sigscans are right since last 7 patches on EU and NA....
Thanks for sharing Luizimiko!
Its soo nice to see ppl know how to code ...
Im just a stupid rez editor
Posts 115 of 16 · Page 1 of 2
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