Making CHAMS ONLY!

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Making CHAMS ONLY!
Hi there I'm wanting to learn how to JUST MAKE CHAMS ONLY! So I hope there is someone out there to walk me down my FIRST hack. I've been watching some C++ videos and stuff like that on how to hack and stuff. So if anyone has some spare time on their hands, PLEASE I would LOVE a helping hand! Thanks in advance!
da answer iz PushToConsole("SkelModelStencil 1"); brace yo'self foo'!
Code:
void chams(){
const char* chams = "SkelModelStencil 1";
__asm PUSH chams
__asm MOV EAX, 0x48B5B0
__asm CALL EAX
__asm ADD ESP, 4
}
Should work... If not, go fuck yourself
Also @******
Since i haven't seen people reply to this thread with real help i feel the need on providing some information for you.

You will need decent knowledge on C++.
You will need to know how hooking and detouring works.
Basic Reverse engineering knowledge.

hook a engine function to render ( don't do it on a common function since anti cheats might detect it fast ) try to use your brain and find something less common that will allow you to render.

this if for d3d Chameleon walls.

or simply do as above find a function to render and call the SendToConsole function to call the engine built in chams.
1.Hook DrawIndexedPrimitive
2. disable Z buffer
3 draw chams with CA stride (i think its 44)
4 keep it undetected... cough detour cough
5 own

also may want to use a do once loop for colored chams or your gonna lagg like a bitch
Quote Originally Posted by -Bl00d- View Post
1.Hook DrawIndexedPrimitive
2. disable Z buffer
3 draw chams with CA stride (i think its 44)
4 keep it undetected... cough detour cough
5 own

also may want to use a do once loop for colored chams or your gonna lagg like a bitch
Lol... a detour has nothing to do with DrawIndexedPrimitive hooks being undetected.
Quote Originally Posted by Shadow` View Post
Lol... a detour has nothing to do with DrawIndexedPrimitive hooks being undetected.
Yo Use hotpatching if you wants ta do uh DIP hook what 'chew thinkin' man?
Just write your relative jump to the 5 bytes before the function and then set the first 2 instructions to JMP SHORT.
Quote Originally Posted by Saltine View Post
Just write your relative jump to the 5 bytes before the function and then set the first 2 instructions to JMP SHORT.
I will bust a cap in yo ass foo'
lmao i was so drunk s last light at least i something right haha
. idk what i was a doing with the detour crap lol
shouldnt even need the stride, disable z buffer, color the textures u want colored, enable z buffer, color them with another
Quote Originally Posted by 98MustangGt View Post
shouldnt even need the stride, disable z buffer, color the textures u want colored, enable z buffer, color them with another
How is it going to know what to color without strides?
Quote Originally Posted by supremejean View Post
How is it going to know what to color without strides?
good to see someone learning the old skool
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