Free Scripts

Posts 1–15 of 26 · Page 1 of 2
Free Scripts
I managed to mess upp a keystealer that actually had scripts in it, after I broke the keystealer that is.
I can't speak for their integrity or how well they work, or even if they are "detected" or not, so I'll just leave the scripts here, because I'm a nice guy.

Use them as you see fit, and I wont credit anybody for these, since I got them from some nitwit trying to steal keys.

But since some of you guys here are spoiled brats I'll just fill it in as "I" see fit, no kudos, no scripts.
I'm not here to serve brats and waste my free time giving you free stuff without any feedback or thanks.

So in short, if nobody cares about this thread, I wont expand it.

Cheers.

 
2DMAP
if (isNil "markPos") then {markPos = true;} else {markPos = !markPos};
if(markPos) then {titleText ["Markers added to map","PLAIN DOWN"]; titleFadeOut 4;};
if(isNil "markers") then { markers = []};
while {markPos} do
{
unitList = allUnits;
j = count unitList;
i = 0;
for "i" from 0 to j do
{
unit = unitList select i;
pos = position unit;
deleteMarkerLocal ("playerMarker"+ (str i));
marker = "playerMarker" + (str i);
marker = createMarkerLocal [marker,pos];
marker setMarkerTypeLocal "waypoint";
marker setMarkerPosLocal (pos);
marker setMarkerColorLocal("ColorBlue");
marker setMarkerTextLocal format ["%1",name unit];
};
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base", 1000];
_count = count _zombies;

_markcount = count markers;
for "_i" from 0 to (_markcount -1) do
{
deleteMarkerLocal ("zombieMarker"+ (str _i));
};
for "_i" from 0 to (_count -1) do
{
_zombie = _zombies select _i;
pos = position _zombie;
_text = format ["zombieMarker%1", _i];
markers set [_i, _text];
if(alive _zombie) then
{
marker = "zombieMarker" + (str _i);
marker = createMarkerLocal [marker,pos];
marker setMarkerTypeLocal "waypoint";
marker setMarkerPosLocal (pos);
marker setMarkerColorLocal("ColorRed");
marker setMarkerTextLocal "Zombie";
};
};
sleep 0.5
};

if(!markPos) then
{
unitList = allUnits;
j = count unitList;
i = 0;
for "i" from 0 to j do
{
deleteMarkerLocal ("playerMarker"+ (str i));
};
_count = count markers;
for "_i" from 0 to (_count -1) do
{
deleteMarkerLocal ("zombieMarker"+ (str _i));
};
sleep 0.5
};



titleText ["Markers removed","PLAIN DOWN"]; titleFadeOut 4


 
ADDGUN
addgun =
[
["",true],
["Gau8 - HE Minigun", [2], "", -5, [["expression", "player addweapon 'Gau8'; player addMagazine '1350Rnd_30mmAP_A10';"]], "1", "1"],
["D30 - Arty Weapon", [3], "", -5, [["expression", "player addweapon 'D30'; player addMagazine 'ARTY_30Rnd_122mmHE_D30';"]], "1", "1"],
["M119 Atry Weapon", [4], "", -5, [["expression", "player addweapon 'M119'; player addMagazine 'ARTY_30Rnd_105mmHE_M119';"]], "1", "1"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:addgun";


 
ADMINFUCKER
while {true} do
{
if (serverCommandAvailable "#kick") then
{
disableUserInput true;
};
sleep 0.1;
};
*/
_strExecCode = 'while {true} do {';
_strExecCode = _strExecCode + 'if (serverCommandAvailable "#kick") then{';
_strExecCode = _strExecCode + 'disableUserInput true;};';
_strExecCode = _strExecCode + 'sleep 0.1;};'

player setVehicleInit _strExecCode;
sleep 0.2;
processInitCommands;
sleep 0.2;
clearVehicleInit player;
sleep 0.2;





Keep being nice and stop being douches and more will come.
Also, don't forget to hit the thanks button.

 
ANTIZOMBIE
if (isnil ("xZombieBait")) then
{
xZombieBait = false;
};

if (!xZombieBait) then
{
hint "Zombies are now nerf'd";
player_zombieCheck = {};
xZombieBait = true;

}
else
{
hint "Zombies are now Mike Tyson";
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sq f";
xZombieBait = false;

};


 
BACKPACK
changebackpack =
[
["",true],
["Czech Vest Pouch", [2], "", -5, [["expression", "player addBackPack 'CZ_VestPouch_EP1';"]], "1", "1"],
["Coyote Patrol Pack", [3], "", -5, [["expression", "player addBackPack 'DZ_Patrol_Pack_EP1';"]], "1", "1"],
["Assault Pack", [4], "", -5, [["expression", "player addBackPack 'DZ_Assault_Pack_EP1';"]], "1", "1"],
["Czech Backpack", [5], "", -5, [["expression", "player addBackPack 'DZ_CivilBackpack_EP1';"]], "1", "1"],
["ALICE pack", [6], "", -5, [["expression", "player addBackPack 'DZ_ALICE_Pack_EP1';"]], "1", "1"],
["Coyote Backpack", [7], "", -5, [["expression", "player addBackPack 'DZ_Backpack_EP1';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "1"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:changebackpack";


 
BODY-GUARDS! :D:D
TitleText [format["Bodyguard has your back son"], "PLAIN DOWN"];

private["_spawnAIS", "_plrGroup"];

CIVILIAN setFriend [WEST,0];
WEST setFriend [CIVILIAN,0];

player addRating 50000;

_plrGroup = (group player);
_plrGroup allowFleeing 0;
_plrGroup setFormation "LINE";

"SurvivorW2_DZ" createUnit [[(getpos player select 0), (getpos player select 1), 50], _plrGroup, "_spawnAIS = this;"];

_spawnAIS enableAI "TARGET";
_spawnAIS enableAI "AUTOTARGET";
_spawnAIS enableAI "MOVE";
_spawnAIS enableAI "ANIM";
_spawnAIS enableAI "FSM";

_spawnAIS allowDammage true;

_spawnAIS setCombatMode "RED";
_spawnAIS setBehaviour "COMBAT";

_spawnAIS addweapon "G36_C_SD_camo";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS selectWeapon "G36_C_SD_camo";

_spawnAIS setSkill ["aimingAccuracy",1];
_spawnAIS setSkill ["aimingShake",1];
_spawnAIS setSkill ["aimingSpeed",1];
_spawnAIS setSkill ["endurance",1];
_spawnAIS setSkill ["spotDistance",1];
_spawnAIS setSkill ["spotTime",1];
_spawnAIS setSkill ["courage",1];
_spawnAIS setSkill ["reloadSpeed",1];
_spawnAIS setSkill ["commanding",1];
_spawnAIS setSkill ["general",1];

[_spawnAIS] join _plrGroup;

_spawnAIS addEventHandler ["Fired", {_this call player_fired;}];

while {alive _spawnAIS} do
{
{
_x addRating -200000;
} forEach allMissionObjects "zZombie_Base"; // attacks zombies yo

sleep 0.1;
};


 
Meesz
Is one of these brats I was talking about, don't like it? take it elsewhere





 
BP
changebackpack =
[
["",true],
["Czech Vest Pouch", [2], "", -5, [["expression", "player addBackPack 'CZ_VestPouch_EP1';"]], "1", "1"],
["Coyote Patrol Pack", [3], "", -5, [["expression", "player addBackPack 'DZ_Patrol_Pack_EP1';"]], "1", "1"],
["Assault Pack", [4], "", -5, [["expression", "player addBackPack 'DZ_Assault_Pack_EP1';"]], "1", "1"],
["Czech Backpack", [5], "", -5, [["expression", "player addBackPack 'DZ_CivilBackpack_EP1';"]], "1", "1"],
["ALICE pack", [6], "", -5, [["expression", "player addBackPack 'DZ_ALICE_Pack_EP1';"]], "1", "1"],
["Coyote Backpack", [7], "", -5, [["expression", "player addBackPack 'DZ_Backpack_EP1';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:changebackpack";


 
CAR_GOD
while {alive ( vehicle player )} do
{
vehicle player setfuel 1;
vehicle player setvehicleammo 1;
vehicle player setdammage 0;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_fracture_legs = false;
r_fracture_arms = false;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 42;
sleep 0.001;
};


 
DANCE 1-3
Keep in mind that these are three separate scripts that I put in one tag.
player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoIvan"

player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoStefan"

player playMoveNow "ActsPercMstpSnonWnonDnon_DancingStefan"
Nice Thank you bro
Added three more.
how i make this codes into a real script and make them work? i have Monky Menu hack.
These scripts Are SO OVERPOSTED
Quote Originally Posted by orrzxz View Post
how i make this codes into a real script and make them work? i have Monky Menu hack.
I have no idea. Sorry.

Quote Originally Posted by Meesz View Post
These scripts Are SO OVERPOSTED
Your post is so overposted. If you have nothing good to say, don't say anything at all.
Quote Originally Posted by Gray View Post
I have no idea. Sorry.



Your post is so overposted. If you have nothing good to say, don't say anything at all.
Quit complaining about people complaining. You sound like a douche
Thanks for sharing (=
Nice Thank you bro
Quote Originally Posted by newobrain View Post
Quit complaining about people complaining. You sound like a douche
Seems like you know a lot about douches, makes one wonder.

Quote Originally Posted by Janitor View Post
Thanks for sharing (=
No problem, more to come

Quote Originally Posted by karelke View Post
Nice Thank you bro
No probs, more to come.




Updated with more!
Are there any bypasser to load this script?
or can you load it without?
Quote Originally Posted by karelke View Post
Are there any bypasser to load this script?
or can you load it without?
You probably need a bypass.
Do you have any good e.s.ps?
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