No Clip

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No Clip
Hi guys i´m working on a No Clip hack.
I tried this in VB.NET

Try
If MW3.Process_Handle("iw5mp") Then
MW3.WriteInteger(&H 1d08e0c + &H38EC, 2)
End If
Catch ex As Exception

End Try

But it´s not working.
Can someone help me?
1. You need host for this.

2. If you are host on a public you probably not Player #1. Your probably either between #2 to #18. It changes each round. You will need to know which player # you are and each player have their own address.
Your so retarded, if your attempting to write to player one then why are you adding the offset (38EC).
Someone know how to find which player i am?
and how the addresses for all players are?
Quote Originally Posted by ViPeR124 View Post
Someone know how to find which player i am?
and how the addresses for all players are?
@Jorndel, you're so helpful.

Get your Player ID by looking into CG_T structure. The local ID is stored there.
So:
Code:
Address = UpdateOffset * (CG_T->PlayerID);
Quote Originally Posted by Kenshin13 View Post
@Jorndel, you're so helpful.

Get your Player ID by looking into CG_T structure. The local ID is stored there.
So:
Code:
Address = UpdateOffset * (CG_T->PlayerID);
Silly Question but what is CG_T ?
Quote Originally Posted by Kenshin13 View Post
@Jorndel , you're so helpful.
Why?


Quote Originally Posted by TheTrust3343 View Post
Silly Question but what is CG_T ?
It's a struct in-game. That holds information. (I don't remember what but stuff about the player (all players))
Lemme C&P it: (I commented on Each)

Code:
typedef struct {
	int ServerTime; //0x0000 - Time in milliseconds the server has been running for.
	int playerstate; //0x0004 - The current state of your player, something like PredictPlayerState
	int staminatimer; //0x0008 - Never used this but guessing the current amout of time you have for running?
	unsigned short playerstance; //0x000C - This here determines what stance you are in: crouched, prone or normal.
	char _pad[10]; - Useless padding
	int velocity; //0x0018 - The current speed of your player
	float Origin[3]; //0x001C - The 3D Vector of your position in the game world.
	float Velocity[3]; //0x0028 - The 3D Vector of .... no fucking idea xD
	char _pad1[44]; - Some more padding for alignment...
	float refdefViewAngleY; //0x0060 - Your view angle on the Y-Axis (RefDef wise)
	float refdefViewAngleX; //0x0064 - Your view angle on the X-Axis (RefDef wise)
	char _pad2[232]; - More padding...
	int ClientNumber; //0x0150 - Lookie: Your Client Number, this is what you'll need.
	char _pad3[4]; - Pad...fucking pad.
	float viewAngleY; //0x0158 - Same view angle on Y-Axis
	float viewAngleX; //0x015C - Same view angle on X-Axis
	char _pad4[4]; - Fucking pads...looks like a period here.
	int   playerStanceInt; //0x0164 - Your player stance as an integer
	float playerStanceFlt; //0x0168 - Same as above but as a floating point.
	char _pad5[80]; - More fucking blood.
	int MaxEntities; //0x01BC - The max number of entities in the server.
	char _0x01C0[68]; - Blood, like a Rated M game...
	int AdvancedUAV; //0x204 - This turns on advanced UAV if set to on. (cg_compassShowEnemies must be on)
	char _0x0208[0x38]; //0x208 - Why the fuck am I typing this for you?
	int NextAttack; //0x240 - Just like Cg_PredictPlayerState? Yea, I need alcohol quickly...
	char _0x0244[0x12C]; //0x244 - Wonder who's having their period today...
	int WeaponID; //0x370 - The current weapon you're holding as an integer to which the game refers to it. Different from the weapon ID in a class.
	unsigned short EquipmentState; //0x0374 - Current state of your equipment, 2 means it's in your hand
	unsigned short WeaponSwapState; //0x0376  - Guessing it looks for when you're swamping weapons?
	float WeaponZoomFlt; //0x0378  - A float holding the amount of zoom for a weapon
	float MovementSpreadMultiplier; //0x037C - Yay, a freaking bullet spread multiplier that applies as you move.
	char _pad7[4]; - Blood, Intense Violence, Strong Language. My gf atm...
	float DefaultSpreadMultiplier; //0x0384 - As it's name implies, fuck me.
	int  WeaponState; //0x0388 - Current state of your weapon
	char _pad8[352]; - Lots of pads today. Is it bleed till we die day?
	BYTE perkslot3; //0x04EC  - The ID of the 3rd perk in slot 3.
	char _pad9[19]; - Pads....
} CG_T; //Size=0x0500
Bite me. Hope you appreciate my typing. @Jorndel, let's go get drunk.
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