Arctic Combat D3D Wallhack problems
I've got some problems with the fucking Wallhack.
I'm using dat shit here:
Code:
//Defines
static INT BaseVertexIndex;
static UINT MinVertexIndex, NumVertices, startIndex, PrimitiveCount, iOffsetInBytes, iStride;
#define grenade ( iStride == 24 && NumVertices == 253 && PrimitiveCount == 250 )
#define russkies ( NumVertices == 829 && PrimitiveCount == 1178 || NumVertices == 513 && PrimitiveCount == 495 || NumVertices == 829 && PrimitiveCount == 1178 || NumVertices == 149 && PrimitiveCount == 246 || NumVertices == 829 && PrimitiveCount == 1178 || NumVertices == 513 && PrimitiveCount == 495 || NumVertices == 411 && PrimitiveCount == 523 || NumVertices == 129 && PrimitiveCount == 222 || NumVertices == 102 && PrimitiveCount == 124 || NumVertices == 398 && PrimitiveCount == 366 || NumVertices == 149 && PrimitiveCount == 246 || NumVertices == 929 && PrimitiveCount == 1037 || NumVertices == 1450 && PrimitiveCount == 2211 || NumVertices == 157 && PrimitiveCount == 227 || NumVertices == 6624 && PrimitiveCount == 9602 || NumVertices == 6909 && PrimitiveCount == 9420 || NumVertices == 1725 && PrimitiveCount == 2287 || NumVertices == 2574 && PrimitiveCount == 4263 || NumVertices == 264 && PrimitiveCount == 476 || NumVertices == 812 && PrimitiveCount == 674 )
#define yankees ( NumVertices == 1320 && PrimitiveCount == 1182 || NumVertices == 1503 && PrimitiveCount == 2160 || NumVertices == 600 && PrimitiveCount == 467 || NumVertices == 1059 && PrimitiveCount == 1412 || NumVertices == 51 && PrimitiveCount == 46 || NumVertices == 1503 && PrimitiveCount == 2160 || NumVertices == 356 && PrimitiveCount == 464 || NumVertices == 1210 && PrimitiveCount == 1082 || NumVertices == 1059 && PrimitiveCount == 1412 || NumVertices == 600 && PrimitiveCount == 467 || NumVertices == 2571 && PrimitiveCount == 3987 || NumVertices == 2192 && PrimitiveCount == 2278 || NumVertices == 328 && PrimitiveCount == 570 || NumVertices == 1577 && PrimitiveCount == 1900 || NumVertices == 109 && PrimitiveCount == 128 || NumVertices == 91 && PrimitiveCount == 135 || NumVertices == 104 && PrimitiveCount == 140 || NumVertices == 126 && PrimitiveCount == 188 || NumVertices == 448 && PrimitiveCount == 678 || NumVertices == 221 && PrimitiveCount == 360 || NumVertices == 448 && PrimitiveCount == 678 || NumVertices == 292 && PrimitiveCount == 494 || NumVertices == 289 && PrimitiveCount == 502 || NumVertices == 295 && PrimitiveCount == 500 || NumVertices == 435 && PrimitiveCount == 756 || NumVertices == 409 && PrimitiveCount == 400 || NumVertices == 423 && PrimitiveCount == 486 || NumVertices == 794 && PrimitiveCount == 894 || NumVertices == 6075 && PrimitiveCount == 9161 || NumVertices == 6819 && PrimitiveCount == 9413 || NumVertices == 3685 && PrimitiveCount == 4948 )
//Code
if( pDevice )
{
if( pDevice->GetStreamSource( 0, &pStreamData, &iOffsetInBytes, &iStride ) == D3D_OK )
{
pStreamData->Release();
}
pDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, NULL, NULL, NumVertices, NULL, PrimitiveCount );
if( iStride == 32 && russkies || iStride == 32 && yankees )
{
pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
}
}
The problem is dat the wallhack doesnt work right and the screen flickers(Look at the 2nd SS).
Storage
InGame
I hope, you guys, can help me 
Maybe you know what my mistakes are bcs you made the wallhack for AC already. @Flengo @Synns @ZicoS77171
