Arctic Combat D3D Wallhack problems

Posts 1–13 of 13 · Page 1 of 1
Arctic Combat D3D Wallhack problems


I've got some problems with the fucking Wallhack.
I'm using dat shit here:

Code:
//Defines
static INT BaseVertexIndex;
static UINT MinVertexIndex, NumVertices, startIndex, PrimitiveCount, iOffsetInBytes, iStride;
#define grenade ( iStride == 24 && NumVertices == 253 && PrimitiveCount == 250 )
#define russkies (  NumVertices == 829 && PrimitiveCount == 1178 ||  NumVertices == 513 && PrimitiveCount == 495 ||  NumVertices == 829 && PrimitiveCount == 1178 ||  NumVertices == 149 && PrimitiveCount == 246 ||  NumVertices == 829 && PrimitiveCount == 1178 ||  NumVertices == 513 && PrimitiveCount == 495 ||  NumVertices == 411 && PrimitiveCount == 523 ||  NumVertices == 129 && PrimitiveCount == 222 ||  NumVertices == 102 && PrimitiveCount == 124 ||  NumVertices == 398 && PrimitiveCount == 366 ||  NumVertices == 149 && PrimitiveCount == 246 ||  NumVertices == 929 && PrimitiveCount == 1037 ||  NumVertices == 1450 && PrimitiveCount == 2211 ||  NumVertices == 157 && PrimitiveCount == 227 ||  NumVertices == 6624 && PrimitiveCount == 9602 ||  NumVertices == 6909 && PrimitiveCount == 9420 ||  NumVertices == 1725 && PrimitiveCount == 2287 ||  NumVertices == 2574 && PrimitiveCount == 4263 ||  NumVertices == 264 && PrimitiveCount == 476 ||   NumVertices == 812 && PrimitiveCount == 674  )
#define yankees (  NumVertices == 1320 && PrimitiveCount == 1182 ||  NumVertices == 1503 && PrimitiveCount == 2160 ||  NumVertices == 600 && PrimitiveCount == 467 ||  NumVertices == 1059 && PrimitiveCount == 1412 ||  NumVertices == 51 && PrimitiveCount == 46 ||  NumVertices == 1503 && PrimitiveCount == 2160 ||  NumVertices == 356 && PrimitiveCount == 464 ||  NumVertices == 1210 && PrimitiveCount == 1082 ||  NumVertices == 1059 && PrimitiveCount == 1412 ||  NumVertices == 600 && PrimitiveCount == 467 ||  NumVertices == 2571 && PrimitiveCount == 3987 ||  NumVertices == 2192 && PrimitiveCount == 2278 ||  NumVertices == 328 && PrimitiveCount == 570 ||  NumVertices == 1577 && PrimitiveCount == 1900 ||  NumVertices == 109 && PrimitiveCount == 128 ||  NumVertices == 91 && PrimitiveCount == 135 ||  NumVertices == 104 && PrimitiveCount == 140 ||  NumVertices == 126 && PrimitiveCount == 188 ||  NumVertices == 448 && PrimitiveCount == 678 ||  NumVertices == 221 && PrimitiveCount == 360 ||  NumVertices == 448 && PrimitiveCount == 678 ||  NumVertices == 292 && PrimitiveCount == 494 ||  NumVertices == 289 && PrimitiveCount == 502 ||  NumVertices == 295 && PrimitiveCount == 500 ||  NumVertices == 435 && PrimitiveCount == 756 ||  NumVertices == 409 && PrimitiveCount == 400 ||  NumVertices == 423 && PrimitiveCount == 486 ||  NumVertices == 794 && PrimitiveCount == 894 ||  NumVertices == 6075 && PrimitiveCount == 9161 ||  NumVertices == 6819 && PrimitiveCount == 9413 ||  NumVertices == 3685 && PrimitiveCount == 4948  )

//Code
if( pDevice )
{
	if( pDevice->GetStreamSource( 0, &pStreamData, &iOffsetInBytes, &iStride ) == D3D_OK )
	{
		pStreamData->Release();
	}

	pDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, NULL, NULL, NumVertices, NULL, PrimitiveCount );

	if( iStride == 32 && russkies || iStride == 32 && yankees )
	{
		pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
	}
}
The problem is dat the wallhack doesnt work right and the screen flickers(Look at the 2nd SS).

Storage


InGame


I hope, you guys, can help me
Maybe you know what my mistakes are bcs you made the wallhack for AC already. @Flengo @Synns @ZicoS77171


You know what you should do? Let me pm you something that might work.
Quote Originally Posted by Mshine67 View Post
You know what you should do? Let me pm you something that might work.
U asked me for the hack
Quote Originally Posted by Flengo View Post
Yeah they changed.
Can you give me the new ?
Quote Originally Posted by [H]aaBX View Post
Can you give me the new ?
I don't have the new ones
Quote Originally Posted by [H]aaBX View Post
Can you give me the new ?
this is RSA team

Code:
if (Stride == 32 &&
   (NumVertices == 2097 && primCount == 2868 ||
    NumVertices == 1177 && primCount == 1486 ||
    NumVertices == 593 && primCount == 688))
and this AF team

Code:
if (Stride == 32 &&
   (NumVertices == 2259 && primCount == 2889 ||
    NumVertices == 1511 && primCount == 1754 ||
    NumVertices == 788 && primCount == 758))
thats just the bodys
Quote Originally Posted by Flengo View Post
I don't have the new ones
Do you have a Stride logger dat works for AC ?
Quote Originally Posted by [H]aaBX View Post
Do you have a Stride logger dat works for AC ?
Hook DIP -> Log Strides -> Increment Value by Hotkey -> Check which one works
Hey fellas I'm new to coding, how to insert into the game cod.my english is bad.....sorry
Quote Originally Posted by ieatyourlvllol View Post
this is RSA team

Code:
if (Stride == 32 &&
(NumVertices == 2097 && primCount == 2868 ||
NumVertices == 1177 && primCount == 1486 ||
NumVertices == 593 && primCount == 688))
and this AF team

Code:
if (Stride == 32 &&
(NumVertices == 2259 && primCount == 2889 ||
NumVertices == 1511 && primCount == 1754 ||
NumVertices == 788 && primCount == 758))
thats just the bodys
Thanks, but I already fixed the problem @Psychotic, close please.
Quote Originally Posted by [H]aaBX View Post
Thanks, but I already fixed the problem @Psychotic, close please.
np ........
will u release the hack like wallhack???????
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