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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Brazil Hacks › Combat Arms Brazil Discussions › Brazil Spam › Preview NPC TeleKill

Preview NPC TeleKill

Posts 1–10 of 10 · Page 1 of 1
pDevice
pDevice
Preview NPC TeleKill
Olhem em HD



Tem que arrumar uma coisa ainda ...
#1 · 13y ago
Otaviomorais
Otaviomorais
shuahsu, isso é bom demais, o melhor ainda que foi só trocar uma coisa lá naquele seu code de teleport to weapon...
#2 · 13y ago
luizimloko
luizimloko


Code:
INT Easy = 10000000, Hard = 100;
__asm MOV EAX, Hard;
__asm SUB EAX, 100;
__asm ADD EAX, Easy;
Code:
void TeleportToNPC( int On )
{
    if(On == 1)
    {
		if( engine->GetClientInfoMgr()->iGameMode != 5 )
		{
            cSFXMgr* SFXMgr = engine->GetGameClientShell()->GetSFXMgr();
 
            if( engine->ValidPointer( SFXMgr ) )
            {
                for( int i = 0; i < SFXMgr->SFXList[0x18].Num; i++ )
                {
                    cBaseFX* xBaseFX = (cBaseFX*)SFXMgr->SFXList[0x18].List[i];
            
				    if( !xBaseFX ) 
					    continue;

				    if( xBaseFX->Pos )
					{
					     if(*(long*)0x37822B20 == 1)
                             *(long*)0x37822B20 = -5;

                         engine->SetLocalPlayerPosition( xBaseFX->Pos + D3DXVECTOR3( 8, 30, 60 ) );
					}
				}
            }
	    }
	}
	else
	{
		if(*(long*)0x37822B20 == -5)
           *(long*)0x37822B20 = 1;
	}
}
#3 · edited 13y ago · 13y ago
pDevice
pDevice
Quote Originally Posted by luizimloko View Post


Code:
INT Easy = 10000000, Hard = 100;
__asm MOV EAX, Hard;
__asm SUB EAX, 100;
__asm ADD EAX, Easy;
Code:
void TeleportToNPC( int On )
{
    if(On == 1)
    {
		if( engine->GetClientInfoMgr()->iGameMode != 5 )
		{
            cSFXMgr* SFXMgr = engine->GetGameClientShell()->GetSFXMgr();
 
            if( engine->ValidPointer( SFXMgr ) )
            {
                for( int i = 0; i < SFXMgr->SFXList[0x18].Num; i++ )
                {
                    cBaseFX* xBaseFX = (cBaseFX*)SFXMgr->SFXList[0x18].List[i];
            
				    if( !xBaseFX ) 
					    continue;

				    if( xBaseFX->Pos )
					{
					     if(*(long*)0x37822B20 == 1)
                             *(long*)0x37822B20 = -5;

                         engine->SetLocalPlayerPosition( xBaseFX->Pos + D3DXVECTOR3( 8, 30, 60 ) );
					}
				}
            }
	    }
	}
	else
	{
		if(*(long*)0x37822B20 == -5)
           *(long*)0x37822B20 = 1;
	}
}
Quer mover Uma classe De armas com index de NPC ?
#4 · edited 13y ago · 13y ago
Jascha Heifetz
Jascha Heifetz
ta idai? todos hacks q usava, o tele-kill funcionava pra player e npc remotekill tamb

"Preview NoFog"
#5 · edited 13y ago · 13y ago
luizimloko
luizimloko
Quote Originally Posted by pDevice View Post

Quer mover Uma classe De armas com index de NPC ?
me esqueci disso
Code:
void TeleportToNPC( int On )
{
    if(On == 1)
    {
		if( engine->GetClientInfoMgr()->iGameMode != 5 )
		{
            cSFXMgr* SFXMgr = engine->GetGameClientShell()->GetSFXMgr();
 
            if( engine->ValidPointer( SFXMgr ) )
            {
                for( int i = 0; i < SFXMgr->SFXList[0x18].Num; i++ )
                {
                  //  cBaseFX* xBaseFX = (cBaseFX*)SFXMgr->SFXList[0x18].List[i];
                      cCharacterFX *CharacterFX = (cCharacterFX *)SFXMgr->SFXList[0x18].List[i];
            
			//	    if( !xBaseFX ) 
                                    if( !CharacterFX) 
					    continue;

				    if( CharacterFX->Object )
					{
					     if(*(long*)0x37822B20 == 1)
                             *(long*)0x37822B20 = -5;

                         engine->SetLocalPlayerPosition( xBaseFX->Pos + D3DXVECTOR3( 8, 30, 60 ) );
					}
				}
            }
	    }
	}
	else
	{
		if(*(long*)0x37822B20 == -5)
           *(long*)0x37822B20 = 1;
	}
}
#6 · 13y ago
pDevice
pDevice
Quote Originally Posted by luizimloko View Post


me esqueci disso
Code:
void TeleportToNPC( int On )
{
    if(On == 1)
    {
		if( engine->GetClientInfoMgr()->iGameMode != 5 )
		{
            cSFXMgr* SFXMgr = engine->GetGameClientShell()->GetSFXMgr();
 
            if( engine->ValidPointer( SFXMgr ) )
            {
                for( int i = 0; i < SFXMgr->SFXList[0x18].Num; i++ )
                {
                  //  cBaseFX* xBaseFX = (cBaseFX*)SFXMgr->SFXList[0x18].List[i];
                      cCharacterFX *CharacterFX = (cCharacterFX *)SFXMgr->SFXList[0x18].List[i];
            
			//	    if( !xBaseFX ) 
                                    if( !CharacterFX) 
					    continue;

				    if( CharacterFX->Object )
					{
					     if(*(long*)0x37822B20 == 1)
                             *(long*)0x37822B20 = -5;

                         engine->SetLocalPlayerPosition( xBaseFX->Pos + D3DXVECTOR3( 8, 30, 60 ) );
					}
				}
            }
	    }
	}
	else
	{
		if(*(long*)0x37822B20 == -5)
           *(long*)0x37822B20 = 1;
	}
}
Transform Cabeça;

engine->GetLTModel()->GetNodeTransform( NPC->Object, 8, &Cabeça, true );

Cabeça.Pos.x += 20.0f;
Cabeça.Pos.y += 20.0f;

engine->SetLocalPlayerPosition( Cabeça.Pos );

#7 · 13y ago
luizimloko
luizimloko
Quote Originally Posted by pDevice View Post


Transform Cabeça;

engine->GetLTModel()->GetNodeTransform( NPC->Object, 8, &Cabeça, true );

Cabeça.Pos.x += 20.0f;
Cabeça.Pos.y += 20.0f;

engine->SetLocalPlayerPosition( Cabeça.Pos );

porra, fazer o código pelo site é difícil kkk, no compilador lá ele avisa onde esta errado '-' (AVÁ)
#8 · 13y ago
KS
kssiobr
Qualidade do vídeo está ótima...sua placa de vídeo e seu PC devem ser um protótipo da NASA né @pDevice...
Função legal...eu já vi um hack com essa função, só não me lembro qual...
E funções desse tipo é bom pra UPAR...
#9 · 13y ago
pDevice
pDevice
Quote Originally Posted by kssiobr View Post
Qualidade do vídeo está ótima...sua placa de vídeo e seu PC devem ser um protótipo da NASA né @pDevice...
Função legal...eu já vi um hack com essa função, só não me lembro qual...
E funções desse tipo é bom pra UPAR...
Minha placa não é boa não , só quando coloco pra grava que da lag, jogando fica normal aff
#10 · 13y ago
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