Warrock D3D Codes xD
hi all when i was bored i found this
super jump:
Code:
stamina:
Code:
no recoil:
Code:
no spread:
Code:
premium:
anty kick:
Code:
fullbright:
Code:
no water:
Code:
fast all:
Code:
slots 5,6,7,8:
Code:
null gravity:
Code:
Don't bother posting if you don't know what this is
__________________________________________________ _____________________________________
Credits for the Addies go to Askigoswami.
Credits to the D3D Codes go to me
.
Please thank me and raise mah Habamon :P
super jump:
Code:
Code:
void SUPER_JUMP ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Z) = 500;
}
}
}
Code:
Code:
void stamina ( )
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Stamina) = 100;
}
}
no recoil:
Code:
Code:
void NO_RECOIL ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+norec1) = 0;
*(float*)(dwPlayerPtr+norec2) = 0;
*(float*)(dwPlayerPtr+norec3) = 0;
}
}
Code:
Code:
void NO_SPREAD ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NOSPREAD, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NOSPREAD, &t , sizeof(t));
VirtualProtect((void*)NOSPREAD, sizeof(t), Protection, 0);
}
Code:
Code:
void PREMIUM ()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Premium) = 3, 10; // 1 = bronze 2 = silver 3 = gold
}
}
anty kick:
Code:
Code:
void ANTY_KICK ()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GM) = 5;
}
}
Code:
Code:
void FULL_BRIGHT ()
{
long t=1092779973;
unsigned long Protection;
VirtualProtect((void*)ADR_BRIGHT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BRIGHT1, &t , sizeof(t));
VirtualProtect((void*)ADR_BRIGHT1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_BRIGHT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BRIGHT2, &t , sizeof(t));
VirtualProtect((void*)ADR_BRIGHT2, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_BRIGHT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BRIGHT3, &t , sizeof(t));
VirtualProtect((void*)ADR_BRIGHT3, sizeof(t), Protection, 0);
}
Code:
Code:
void NO_WATER()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOWATER, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOWATER, &t , sizeof(t));
VirtualProtect((void*)ADR_NOWATER, sizeof(t), Protection, 0);
}
Code:
Code:
void FAST_ALL ()
{
*(int*) fastall_Addie1 = 1092779973;
*(int*) fastall_Addie2 = 1092779973;
*(int*) fastall_Addie3 = 1092779973;
*(int*) fastall_Addie4 = 1092779973;
}
slots 5,6,7,8:
Code:
Code:
void SLOTS ()
{
DWORD dwServerPointer = *(DWORD*)Serverpointer;
if(dwServerPointer != 0) {
*(long*)(dwServerPointer + OFS_UNLOCK5SLOT) = 1;
*(long*)(dwServerPointer + OFS_UNLOCK6SLOT) = 1;
*(long*)(dwServerPointer + OFS_UNLOCK7SLOT) = 1;
*(long*)(dwServerPointer + OFS_UNLOCK8SLOT) = 1;
}
}
Code:
Code:
void NULL_GRAVITY ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GRAVITY) = 0;
}
}
Don't bother posting if you don't know what this is

__________________________________________________ _____________________________________
Code:
// ##MAP OFFSETS## // #define OFFSET_X 0x000268 #define OFFSET_Y 0x00026C #define OFFSET_Z 0x000270 // ##BASE ADDIES## // #define ADD_PLAYERBASE 0xC8CDE8 #define ADD_SERVERBASE 0xB15998 // ##SERVER OFFSETS## // #define OFFSET_SUPERMASTER 0x0CBD74 #define OFFSET_ROOMMASTER 0x0CC188 #define OFFSET_SLOTPLAYER 0x0E0AAC #define OFFSET_GAMEMASTER 0x00036C #define OFFSET_PREMIUM 0x000374 // ##PLAYER OFFSET## // #define OFFSET_NOFALLDAM 0x000248 #define OFFSET_STAMINA 0x0000A4 // ##IN GAME OFFSETS## // #define OFFSET_RECOIL1 0x0000FC #define OFFSET_RECOIL2 0x0000F4 #define OFFSET_RECOIL3 0x0000F8 // ##NORMAL ADDIES## // #define ADD_SPEED 0x97AC08 #define ADD_SPREAD 0xAD1CBC #define ADD_FASTFLAG 0xAD1C70 #define ADD_FASTHEALTH 0xAD1C74 #define ADD_FASTAMMO 0xAD1C78 #define ADD_FASTREPAIR 0xAB7D70 #define ADD_GLASSWALLS 0xAD18D0 #define ADD_NOWATER 0x9F50C0 #define ADD_BOUNDS1 0xC39BC0 #define ADD_BOUNDS2 0xC39BBC #define ADD_INVISABLE 0x4E9C44 #define ADD_MAPNAME 0xAD5310 #define ADD_SCOPE 0xAD1C66 #define ADD_FULLBRIGHT1 0x9BBCEC #define ADD_FULLBRIGHT2 0xAD54B0 #define ADD_FULLBRIGHT3 0xAD54B4 above the warrock addies i logged as on 562009
Credits to the D3D Codes go to me
.Please thank me and raise mah Habamon :P

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