Warrock D3D Codes xD

Posts 115 of 17 · Page 1 of 2
Warrock D3D Codes xD
hi all when i was bored i found this

super jump:

Code:
Code:
void SUPER_JUMP ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
    
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+Z) = 500;

}
}
}
stamina:

Code:
Code:
void stamina ( )
{

DWORD dwPlayerPtr = *(DWORD*)Playerpointer;  
if(dwPlayerPtr != 0)
{
    
   *(float*)(dwPlayerPtr+Stamina) = 100; 
    
}
}

no recoil:

Code:
Code:
void NO_RECOIL ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+norec1) = 0;
   *(float*)(dwPlayerPtr+norec2) = 0;
   *(float*)(dwPlayerPtr+norec3) = 0;
}
}
no spread:

Code:
Code:
void NO_SPREAD ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NOSPREAD, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NOSPREAD, &t , sizeof(t));
VirtualProtect((void*)NOSPREAD, sizeof(t), Protection, 0);
}
premium:

Code:
Code:
void PREMIUM ()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
   *(long*)(dwPlayerPtr+Premium) = 3, 10; // 1 = bronze  2 = silver 3 = gold
}
}

anty kick:

Code:
Code:
void ANTY_KICK ()
{
    DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+OFS_GM) = 5;

}
}
fullbright:

Code:
Code:
void FULL_BRIGHT ()
{
long t=1092779973;
unsigned long Protection;
VirtualProtect((void*)ADR_BRIGHT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BRIGHT1, &t , sizeof(t));
VirtualProtect((void*)ADR_BRIGHT1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_BRIGHT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BRIGHT2, &t , sizeof(t));
VirtualProtect((void*)ADR_BRIGHT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_BRIGHT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BRIGHT3, &t , sizeof(t));
VirtualProtect((void*)ADR_BRIGHT3, sizeof(t), Protection, 0);
}
no water:

Code:
Code:
void NO_WATER()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOWATER, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOWATER, &t , sizeof(t));
VirtualProtect((void*)ADR_NOWATER, sizeof(t), Protection, 0);
}
fast all:

Code:
Code:
void FAST_ALL ()
{
*(int*) fastall_Addie1 = 1092779973;
    *(int*) fastall_Addie2 = 1092779973;
    *(int*) fastall_Addie3 = 1092779973;
    *(int*) fastall_Addie4 = 1092779973;
}

slots 5,6,7,8:

Code:
Code:
void SLOTS ()
{

DWORD dwServerPointer = *(DWORD*)Serverpointer;
  if(dwServerPointer != 0) {

    *(long*)(dwServerPointer + OFS_UNLOCK5SLOT) = 1;
        *(long*)(dwServerPointer + OFS_UNLOCK6SLOT) = 1;
        *(long*)(dwServerPointer + OFS_UNLOCK7SLOT) = 1;
    *(long*)(dwServerPointer + OFS_UNLOCK8SLOT) = 1;
}

}
null gravity:

Code:
Code:
void NULL_GRAVITY ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+OFS_GRAVITY) = 0;
}
}

Don't bother posting if you don't know what this is
__________________________________________________ _____________________________________


Code:
// ##MAP OFFSETS## //
#define OFFSET_X 0x000268
#define OFFSET_Y 0x00026C
#define OFFSET_Z 0x000270

// ##BASE ADDIES## //
#define ADD_PLAYERBASE 0xC8CDE8
#define ADD_SERVERBASE 0xB15998
// ##SERVER OFFSETS## //
#define OFFSET_SUPERMASTER 0x0CBD74
#define OFFSET_ROOMMASTER 0x0CC188
#define OFFSET_SLOTPLAYER 0x0E0AAC
#define OFFSET_GAMEMASTER 0x00036C
#define OFFSET_PREMIUM 0x000374
// ##PLAYER OFFSET## //
#define OFFSET_NOFALLDAM 0x000248
#define OFFSET_STAMINA 0x0000A4

// ##IN GAME OFFSETS## //
#define OFFSET_RECOIL1 0x0000FC
#define OFFSET_RECOIL2 0x0000F4
#define OFFSET_RECOIL3 0x0000F8

// ##NORMAL ADDIES## //
#define ADD_SPEED 0x97AC08
#define ADD_SPREAD 0xAD1CBC
#define ADD_FASTFLAG 0xAD1C70
#define ADD_FASTHEALTH 0xAD1C74
#define ADD_FASTAMMO 0xAD1C78
#define ADD_FASTREPAIR 0xAB7D70
#define ADD_GLASSWALLS 0xAD18D0
#define ADD_NOWATER 0x9F50C0
#define ADD_BOUNDS1 0xC39BC0
#define ADD_BOUNDS2 0xC39BBC
#define ADD_INVISABLE 0x4E9C44
#define ADD_MAPNAME 0xAD5310
#define ADD_SCOPE 0xAD1C66
#define ADD_FULLBRIGHT1 0x9BBCEC
#define ADD_FULLBRIGHT2 0xAD54B0
#define ADD_FULLBRIGHT3 0xAD54B4


above the warrock addies i logged as on 562009
Credits for the Addies go to Askigoswami.
Credits to the D3D Codes go to me .

Please thank me and raise mah Habamon :P
tks alot m8 now i just need addys :P and it will MAYBE work
Nice man,but I think I got more.
hey boys have u got an invisible hack codes?
Sploit the addy's are there.. from after the update
Quote Originally Posted by Liz View Post
Sploit the addy's are there.. from after the update
ahhh tks taught that that was actualy a code
Added the most recent Addies.
Raise mah Habamon nd thank me pl0x ,
Uhm.. u still needa edit them according to what module and crap ur using
Can somebody make vidio tuterial for make hacks in visaul basic 2008?
Quote Originally Posted by deep View Post
Can somebody make vidio tuterial for make hacks in visaul basic 2008?
use vb 6.0 and u can use Anarchy's trainer module's meaning you only need the addie and you done
There are loads of video tutorials on youtube...
Quote Originally Posted by DoubleDutch View Post
There are loads of video tutorials on youtube...
And on Google as well.
Google usualy links you to Youtube :P
Quote Originally Posted by DoubleDutch View Post
Google usualy links you to Youtube :P
I must agree you've got a point.
They also lead to viruses, Or some detailed tutorials, Though, They are harder to find
i thought vb6 got patched in warrock... wth
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