[Current Addys]

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[Current Addys]
I notice that more and more people on this section asking for Addys so I decide to make a one thread where after every patch I will post new addresses for Warrock International.

P.S Please stick if possible
Quote Originally Posted by Legendary_Tomasz View Post
I notice that more and more people on this section asking for Addys so I decide to make a one thread where after every patch I will post new addresses for Warrock International.

P.S Please stick if possible
Helpful.
But I have my own addy logger so...
But thanx .
Great idea Legendary
Here's new addys working as : 15/1/2013

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~ Start AddysLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|# |
~ Start Pointer

#define Adr_PlayerPointer 0xA4EE50
#define Adr_ServerPointer 0xA4EDE0
#define Adr_WeaponPointer 0x909CBC
#define Adr_DevicePointer 0x89209C
#define Adr_UserPointer 0xA4EAB0
#define Adr_BasePointer 0xAA9130
#define Adr_RemotePointer 0xB76F38
#define Adr_HealthPointer 0x31FB8
#define Adr_WeaponState 0xC4D0
#define Adr_ViewAngles 0xA4E9B4
#define Adr_WeaponPointer 0xA6FFE4
#define Adr_StatePointer 0xA4EE78
#define Adr_UserBase 0xA4FB14
#define Adr_CBase 0xB76F38
#define Adr_MatrixPointer 0x9E5890

~ End Pointer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|# |
~ Start Address

#define Adr_SuperNoSpread 0x895048
#define Adr_NoSpread 0xA53D7C
#define Adr_AntiAfk 0xB85F3C
#define Adr_CQCProne 0xA4E9B8
#define Adr_FullBright1 0xA4F914
#define Adr_FullBright2 0xA4F91C
#define Adr_FullBright3 0xA4F920
#define Adr_NoBounds1 0xB85F88
#define Adr_NoBounds2 0xB85F8C
#define Adr_NoBounds3 0xB85F90
#define Adr_ImDrunk 0xA4ED78
#define Adr_VirtualJump 0x86D2CC
#define Adr_NoSpawnWait1 0xB9556C
#define Adr_NoSpawnWait2 0xB95570
#define Adr_NoSpawnWait3 0xB95574
#define Adr_Bandage 0xA4EA14
#define Adr_AssaultAmmo 0xA4EA12
#define Adr_ExtraAmmo1 0xA4EA0E
#define Adr_ExtraAmmo2 0xA4EA0F
#define Adr_SniperAmmo 0xA4EA10
#define Adr_WorldInWater 0xA4ED78
#define Adr_RollSpeed 0x895194
#define Adr_CrazyCar 0x894F00
#define Adr_GlassWall 0x86DB48
#define Adr_ChangeRollStyle 0x895060
#define Adr_SilentWalk 0xB85F8C
#define Adr_HideWeapon 0x901CA4
#define Adr_DeadSpinner 0x90638C
#define Adr_ColorShot 0xA4F908
#define Adr_CrossHair 0xA53D00
#define Adr_LadderQuickly 0x8952B8
#define Adr_BreakLimit 0x894F60
#define Adr_AutoStart 0x5393AD
#define Adr_BigCarName 0x8951A8
#define Adr_QuickPlant 0xA4E9D8
#define Adr_QuickDefuse 0xA4E9D8
#define Adr_HideFromRadar 0xA565A8
#define Adr_StaminaRefill 0x9CC624
#define Adr_CQCProne 0xA4FAFC
#define Adr_Artellery 0x8958A0
#define Adr_Scope 0x909D98
#define Adr_ImmExplosion 0x895448
#define Adr_SuperExplosion 0x895A48
#define Adr_DeathCam 0xB8E498
#define Adr_Stamina1 0x86DB48
#define Adr_Stamina2 0x86DB4C
#define Adr_Stamina3 0x86DB50
#define Adr_Stamina4 0x86DB54
#define Adr_Stamina5 0x86DB58
#define Adr_WeaponShot1 0xA4EE94
#define Adr_WeaponShot2 0xA4EEC0
#define Adr_RoomNumber 0xE0898

~ End Address
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|# |
~ Start Offsets

#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_NoFallDamage 0x102E8
#define Ofs_Slot1 0xC70C0
#define Ofs_Slot2 0xC70C1
#define Ofs_Slot3 0xC70C2
#define Ofs_Slot4 0xC70C3
#define Ofs_Slot5 0xC70C4
#define Ofs_Slot6 0xC70C5
#define Ofs_Slot7 0xC70C6
#define Ofs_Slot8 0xC70C7
#define Ofs_DevicePointer 0xA4E9B8
#define Ofs_NoSwitch 0x1040D
#define Ofs_NoReload 0x1040D
#define Ofs_NoDelay 0x10410
#define Ofs_LocalSize 0xA40C
#define Ofs_GlobalSize 0x1D10
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_PlayerState 0xC4CC
#define Ofs_Level 0xDF320
#define Ofs_PlayerSpeed 0x1010C
#define Ofs_SlotBase 0xC5F20
#define Ofs_3DPlayerView 0x101A0
#define Ofs_Yaw 0x101C4
#define Ofs_NoServerKick 0x361
#define Ofs_UserName 0xDF574
#define Ofs_Premium 0x58C
#define Ofs_Premium1 0x150
#define Ofs_Premium2 0x154
#define Ofs_RoomMaster 0xE0898
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_AutoShot 0x10386
#define Ofs_Health 0x1B94
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoPlant 0x10370
#define Ofs_Pitch 0x101A8
#define Ofs_FastNadeBlast 0x10114
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101D8
#define Ofs_View_Z 0x101DC
#define Ofs_Gravity_X 0xC4AC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_Speed 0x1010C
#define Ofs_NoSpread 0x10110

~ End Offsets
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|# |
~ Start Memory

#define Mem_STW 0x86DB44
#define Mem_WTW 0x86D924
#define Mem_WUW 0xA56578
#define Mem_WTH 0x86B148
#define Mem_BoneShot 0x895DD8
#define Mem_Invisible 0xDF344
#define Mem_PlantAnyWhere 0xA4E9F6
#define Mem_DefuseAnyWhere 0x909DAC
#define Mem_UnlAmmo 0xA4EDBC

~ End Memory
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|# |
~ Start Fast

#define Adr_FastAmmo 0xA53CD4
#define Adr_FastRepair 0xA53CDC
#define Adr_FastMedic 0xA53CE4
#define Adr_FastFlag 0xA53CEC

~ End Fast
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|# |
~ Start UserInfo

#define Usr_USERHEALTH 0xAAACC4
#define Usr_UserName 0xAA9AF4
#define Usr_UserTeam 0xAA9130
#define Usr_UserPoints 0xAA9130
#define Usr_UserPing 0xAA9130

~ End UserInfo
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|# |
~ Start WeaponBinder

#define Wb_PlayerSlot 0xE089C
#define Wb_ClassBase 0xAAACD0
#define Wb_SlotBase 0xC5F20
#define Wb_WeaponBase 0xA6FFE4
#define Wb_PlayerID 0x1CF8

~ End WeaponBinder
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|# |
~ Start Assembler

#define Asm_Artellry 0x55BFC0
#define Asm_QuickPlant 0x4FEAA9
#define Asm_QuickDefuse 0x43A287
#define Asm_Bullets 0x4FFCDF
#define Asm_CRCPatch 0x419033
#define Asm_BackToLobby 0x4D3D41
#define Asm_EngineText 0x401023
#define Asm_MassageBox 0x4BB4B4
#define Asm_UnlAmmo 0x503907
#define Asm_SwitchTime 0x505F6E
#define Asm_OPK 0x408480

~ End Assembler
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |

~End AddysLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Addy Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~ Start StructLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|# |
~ Start CBase

struct CBase
{
CPlayer* pLocal;
char* Speaker1[1212644]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;

~ End CBase
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|# |
~ Start CPlayer

struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};

~ End CPlayer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |

~End StructLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
Credits :
Spe@ker
ExoduS
AdrenalinaPL
Code:
#define Adr_PlayerPointer             0xA4EE50
#define Adr_ServerPointer             0xA4EDE0
#define Adr_WeaponPointer             0x909CBC
#define Adr_DevicePointer             0x89209C
#define Adr_UserPointer               0xA4EAB0
#define Adr_BasePointer               0xAA9130
#define Adr_RemotePointer             0xB76F38
#define Adr_HealthPointer             0x31FB8
#define Adr_WeaponState               0xC4D0
#define Adr_ViewAngles                0xA4E9B4
#define Adr_WeaponPointer             0xA6FFE4
#define Adr_StatePointer              0xA4EE78
#define Adr_UserBase                  0xA4FB14
#define Adr_CBase                     0xB76F38
#define Adr_MatrixPointer             0x9E5890
                                                                                    



                                                                                    
#define Adr_SuperNoSpread             0x895048
#define Adr_NoSpread                  0xA53D7C
#define Adr_AntiAfk                   0xB85F3C
#define Adr_CQCProne                  0xA4E9B8
#define Adr_FullBright1               0xA4F914
#define Adr_FullBright2               0xA4F91C
#define Adr_FullBright3               0xA4F920
#define Adr_NoBounds1                 0xB85F88
#define Adr_NoBounds2                 0xB85F8C
#define Adr_NoBounds3                 0xB85F90
#define Adr_ImDrunk                   0xA4ED78
#define Adr_VirtualJump               0x86D2CC
#define Adr_NoSpawnWait1              0xB9556C
#define Adr_NoSpawnWait2              0xB95570
#define Adr_NoSpawnWait3              0xB95574
#define Adr_Bandage                   0xA4EA14
#define Adr_AssaultAmmo               0xA4EA12
#define Adr_ExtraAmmo1                0xA4EA0E
#define Adr_ExtraAmmo2                0xA4EA0F
#define Adr_SniperAmmo                0xA4EA10
#define Adr_WorldInWater              0xA4ED78
#define Adr_RollSpeed                 0x895194
#define Adr_CrazyCar                  0x894F00
#define Adr_GlassWall                 0x86DB48
#define Adr_ChangeRollStyle           0x895060
#define Adr_SilentWalk                0xB85F8C
#define Adr_HideWeapon                0x901CA4
#define Adr_DeadSpinner               0x90638C
#define Adr_ColorShot                 0xA4F908
#define Adr_CrossHair                 0xA53D00
#define Adr_LadderQuickly             0x8952B8
#define Adr_BreakLimit                0x894F60
#define Adr_AutoStart                 0x5393AD
#define Adr_BigCarName                0x8951A8
#define Adr_QuickPlant                0xA4E9D8
#define Adr_QuickDefuse               0xA4E9D8
#define Adr_HideFromRadar             0xA565A8
#define Adr_StaminaRefill             0x9CC624
#define Adr_CQCProne                  0xA4FAFC
#define Adr_Artellery                 0x8958A0
#define Adr_Scope                     0x909D98
#define Adr_ImmExplosion              0x895448
#define Adr_SuperExplosion            0x895A48
#define Adr_DeathCam                  0xB8E498
#define Adr_Stamina1                  0x86DB48
#define Adr_Stamina2                  0x86DB4C
#define Adr_Stamina3                  0x86DB50
#define Adr_Stamina4                  0x86DB54
#define Adr_Stamina5                  0x86DB58
#define Adr_WeaponShot1               0xA4EE94
#define Adr_WeaponShot2               0xA4EEC0
#define Adr_RoomNumber                0xE0898
                                                                                    

#define PX_SNIPERAMMO                0xA4EA10
#define PX_EXTRAAMMO1                0xA4EA0E
#define PX_EXTRAAMMO2                0xA4EA0F
#define PX_ASSAULTAMMO               0xA4EA12
#define PX_Bandage                   0xA4EA1

                                                                                    
#define Ofs_Weapon1                   0x101EC
#define Ofs_Weapon2                   0x101EE
#define Ofs_Weapon3                   0x101F0
#define Ofs_NoFallDamage              0x102E8
#define Ofs_Slot1                     0xC70C0
#define Ofs_Slot2                     0xC70C1
#define Ofs_Slot3                     0xC70C2
#define Ofs_Slot4                     0xC70C3
#define Ofs_Slot5                     0xC70C4
#define Ofs_Slot6                     0xC70C5
#define Ofs_Slot7                     0xC70C6
#define Ofs_Slot8                     0xC70C7
#define Ofs_DevicePointer             0xA4E9B8
#define Ofs_NoSwitch                  0x1040D
#define Ofs_NoReload                  0x1040D
#define Ofs_NoDelay                   0x10410
#define Ofs_LocalSize                 0xA40C
#define Ofs_GlobalSize                0x1D10
#define Ofs_X                         0x10300
#define Ofs_Y                         0x10310
#define Ofs_Z                         0x10308
#define Ofs_PlayerState               0xC4CC
#define Ofs_Level                     0xDF320
#define Ofs_PlayerSpeed               0x1010C
#define Ofs_SlotBase                  0xC5F20
#define Ofs_3DPlayerView              0x101A0
#define Ofs_Yaw                       0x101C4
#define Ofs_NoServerKick              0x361
#define Ofs_UserName                  0xDF574
#define Ofs_Premium                   0x58C
#define Ofs_Premium1                  0x150
#define Ofs_Premium2                  0x154
#define Ofs_RoomMaster                0xE0898
#define Ofs_NORECOIL_1                 0xC444
#define Ofs_NORECOIL_2                 0xC448
#define Ofs_NORECOIL_3                 0xC44C
#define Ofs_AutoShot                  0x10386
#define Ofs_Health                    0x1B94
#define Ofs_AutoDefuse                0x10374
#define Ofs_AutoPlant                 0x10370
#define Ofs_Pitch                     0x101A8
#define Ofs_FastNadeBlast             0x10114
#define Ofs_View_X                    0x101D4
#define Ofs_View_Y                    0x101D8
#define Ofs_View_Z                    0x101DC
#define Ofs_Gravity_X                 0xC4AC
#define Ofs_Gravity_Y                 0xC4B0
#define Ofs_Gravity_Z                 0xC4B4
#define Ofs_Speed                     0x1010C
#define Ofs_NoSpread                  0x10110
#define Ofs_SuperMaster	                0xC2068
#define Ofs_DINAR                        0xDF330
                                                                                    


                                                                                    
#define Mem_STW                       0x86DB44
#define Mem_WTW                       0x86D924
#define Mem_WUW                       0xA56578
#define Mem_WTH                       0x86B148
#define Mem_BoneShot                  0x895DD8
#define Mem_Invisible                 0xDF344
#define Mem_PlantAnyWhere             0xA4E9F6
#define Mem_DefuseAnyWhere            0x909DAC
#define Mem_UnlAmmo                   0xA4EDBC
                                                                                    


                                                                                    
#define Adr_FastAmmo                  0xA53CD4
#define Adr_FastRepair               0xA53CDC
#define Adr_FastMedic                 0xA53CE4
#define Adr_FastFlag                  0xA53CEC



#define Usr_USERHEALTH                0xAAACC4
#define Usr_UserName                  0xAA9AF4
#define Usr_UserTeam                  0xAA9130
#define Usr_UserPoints                0xAA9130
#define Usr_UserPing                  0xAA9130
                                                                                    
                                                                    
                                                                                    
#define Wb_PlayerSlot                 0xE089C
#define Wb_ClassBase                  0xAAACD0
#define Wb_SlotBase                   0xC5F20
#define Wb_WeaponBase                 0xA6FFE4
#define Wb_PlayerID                   0x1CF8
                                                                                    
                                                                 
#define Asm_Artellry                  0x55BFC0
#define Asm_QuickPlant                0x4FEAA9
#define Asm_QuickDefuse               0x43A287
#define Asm_Bullets                   0x4FFCDF
#define Asm_CRCPatch                  0x419033
#define Asm_BackToLobby               0x4D3D41
#define Asm_EngineText                0x401023
#define Asm_MassageBox                0x4BB4B4
#define Asm_UnlAmmo                   0x503907
#define Asm_SwitchTime                0x505F6E
#define Asm_OPK                       0x408480
Credits : Spe@ker
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