About Shearcing Strings

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About Shearcing Strings
So finally, i have a Bypass for Cf Eu, and can find the Strings with CE but
when i shearch a string, like "CharcterHiddenWalkAlpha" in the CE string finder, i got a value for about "0066456C" (not excatly this)
So i was curious, if it works, added into code list, and Pointer scanned, but i didnt got the BasicPlayerInfo + CharacterWalkAlpha...

I reversed the correct pointer + offset and got a "00754156" (about, not excatly), the essence, that not the same...

So if i find the "0066456C", how can i find the correct pointer and offset for BasicPlayerInfo + CharacterWalkAlpha...

Dont give me the right pointer and offset, i have them too i want to know, how to find them...
Where the hell do you find 0066456C
Quote Originally Posted by Biesi View Post
Where the hell do you find 0066456C
Here:

It's More Easy To Find Pointer And Addys With Olly
Quote Originally Posted by sobasoba13 View Post
It's More Easy To Find Pointer And Addys With Olly
I know, i learnt how to find the strings.. But...
So i shearched a string "JumpVelocity"

I got this:
Code:
MOV ECX,DWORD PTR SS:[ESP+30]
MOV EDX,DWORD PTR DS:[ECX+EDI*4]
PUSH CShell_U.103E7B6C                   ;  ASCII "JumpVelocity"
I looked before, and the ECX is the BasicPlayerInfo:
Code:
MOV ECX,DWORD PTR DS:[10CE1710]
So the Jump Velocity is: BasicPlayerInfo + 30 ?

I'm new with Olly :/

Or the JumpVelocity is:

(BasicPlayerInfo+30) + (i * 4 )

I ran the Process, and there was a Compare EDI, EAX (or EAX,EDI)
And the EAX was 18, so the loop is 18, right ?

I Will Find For You But To Know the addy you have to learn assembly lang
Something like this

Quote Originally Posted by Biesi View Post
Something like this

Its the Ghost Hack
There is tons of Numbers... Where do i know, wich is the pointer, and wich is the offset i need ?

I watched over offsets i already know, and detected that the Offset's form every time is [Register + Register + Offset]


---------- Post added at 02:52 PM ---------- Previous post was at 02:51 PM ----------

Quote Originally Posted by sobasoba13 View Post
I Will Find For You But To Know the addy you have to learn assembly lang
Please dont, i want to learn how to find myself... Thats the point of this thread..:

Or maybe, i found something like BasicPlayerInfo + 64 but Cf exit when i want to juon into a match...
when i use: BasicPlayerInfo + 64 = 0;

Okay i will tell you
but i will eat now
Quote Originally Posted by rabir007 View Post
Where do i know, wich is the pointer, and wich is the offset i need ?
Have a look on what and how they calculate
Quote Originally Posted by Biesi View Post


Have a look on what and how they calculate
So if i'm Right

Code:
MOV ECX,DWORD PTR DS:[10CE1710] //Basic player Info
ADD ESP,4
IMUL EAX,EAX,0A8
FSTP DWORD PTR DS:[EAX+ECX+2C] //Possible JumpVelocity
Code:
*(float*)(pBasicPlayerInfo + 0x2C) = 9999;
And jump the same height, maybe this value dont have effect in-game...
In memory you were supposed to go to 0051C95e

if u did it correctly it would've looked like this:

Quote Originally Posted by dakr54 View Post
In memory you were supposed to go to 0051C95e

if u did it correctly it would've looked like this:

Is started using OllyDbg... a bit easier....
Quote Originally Posted by DarkPladin View Post
@dakr54
@rabir007
how can u open the CE Without Detected !!
Detected Xtrap Bypass -> Start Cf, dont Login -> Start CE...
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