HelpCan OPK be acheived by basicly reversing Telekill?

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Can OPK be acheived by basicly reversing Telekill?
Can this be done?

So instead of moving your player to them, it does the opposite?

It'd be nice if i got some feed back, thanks!
Yes you can.
But why not just use the public shit like everyone else is?
Quote Originally Posted by flameswor10 View Post
Yes you can.
But why not just use the public shit like everyone else is?
I couldnt find the public version^^ And its send to server anyway isnt it?
Quote Originally Posted by TrixtSam View Post
I couldnt find the public version^^ And its send to server anyway isnt it?
Do you wanna troll me?
Read my fucking post. Anyways nobody cares what Im writing, why do I write at all? -.-
Quote Originally Posted by Ch40zz-C0d3r View Post
Do you wanna troll me?
Read my fucking post. Anyways nobody cares what Im writing, why do I write at all? -.-
I did but I honestly had no idea what to say loool.. I felt harsh..:/

And with that you can get the players position and set it to yours? or.. Idk:s
Quote Originally Posted by TrixtSam View Post
I did but I honestly had no idea what to say loool.. I felt harsh..:/

And with that you can get the players position and set it to yours? or.. Idk:s
Place that virtual in LTClient class @ 0x00C4????
Then just call it with the parameters...
hObj is PlayerObject (fx->pObj), vPos is the new position where you want to place the object
Not that hard..
If you dont understand simple stuff like this better learn a bit programming and quit gamehacking -.-
Quote Originally Posted by Ch40zz-C0d3r View Post
Place that virtual in LTClient class @ 0x00C4????
Then just call it with the parameters...
hObj is PlayerObject (fx->pObj), vPos is the new position where you want to place the object
Not that hard..
If you dont understand simple stuff like this better learn a bit programming and quit gamehacking -.-

I knew how to use it.. But I thought it'd be done diferently lol, thaanks I'll try this.
...
These questions, why not try...
Heres the awnser:
The function you use to teleport is using ClientFX.fxd + offset of localplayer position.
This cant work for other players, doesnt depend on class since the engine is using it as writeonly - engine only writes to the address we are using for esp etc.
Theres an engine function in LTClient class:
Code:
virtual void SetObjectPos(HLOCALOBJ hObj, LTVector* vPos, bool bForce=true);	//0x00C4
Quote Originally Posted by Ch40zz-C0d3r View Post
...
These questions, why not try...
Heres the awnser:
The function you use to teleport is using ClientFX.fxd + offset of localplayer position.
This cant work for other players, doesnt depend on class since the engine is using it as writeonly - engine only writes to the address we are using for esp etc.
Theres an engine function in LTClient class:
Code:
virtual void SetObjectPos(HLOCALOBJ hObj, LTVector* vPos, bool bForce=true);	//0x00C4
Can that be used to do weapon teleport and stuff with the NPC's too? Causes the sources I seen uses another function for moving them.
Quote Originally Posted by ctpsolo View Post
Can that be used to do weapon teleport and stuff with the NPC's too? Causes the sources I seen uses another function for moving them.
sure you can teleport every object.
Whats the pub code? Never looked into these noob bases lol.
Quote Originally Posted by Ch40zz-C0d3r View Post
sure you can teleport every object.
Whats the pub code? Never looked into these noob bases lol.
I THINK, it's OPK through S2S.. But I'm not to sure, I tried it and it didn't work for me>.> so.. I was just sat there staring at telekill and thinking of ways.. then thought about trying to reverse it kinda, cause some-one mentioned 'Reverse lifetaker' the same day lol
Quote Originally Posted by Ch40zz-C0d3r View Post
sure you can teleport every object.
Whats the pub code? Never looked into these noob bases lol.
It consists of useless and redundant checks, and multiple things defined that aren't being used.

Also, what is the third parameter (Boolean value) in SetObjectPosition for?

Quote Originally Posted by TrixtSam View Post
I THINK, it's OPK through S2S.. But I'm not to sure, I tried it and it didn't work for me>.> so.. I was just sat there staring at telekill and thinking of ways.. then thought about trying to reverse it kinda, cause some-one mentioned 'Reverse lifetaker' the same day lol
There is no public version to do OPK via SendToServer.
Quote Originally Posted by Flengo View Post


It consists of useless and redundant checks, and multiple things defined that aren't being used.

Also, what is the third parameter (Boolean value) in SetObjectPosition for?



There is no public version to do OPK via SendToServer.
It must have been an old version or something then..

Code:
void cHacks::OPK( int kill)
{      
        if (kill == 1 )
                {
        g_LTClient = *(CLTClient**)ADDR_LTCLIENT;
                        g_CommonLT = g_LTClient->Common();
                        if(engine->ValidPointer(g_LTClient))
                        {
                        CAutoMessage Msg;
                        Msg.Writeuint8(206);
                        Msg.Writeuint32(3);//id
                        Msg.Writeuint32(2);
                        //Msg.Writebool(true);
                        pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
                        Msg.Writeuint8(186);
                        Msg.Writeuint8(0);
                        pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
                        }
        }
}
The last param does exactly whats called.
It forces to set the position even if it cant technically.
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