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Home › Forum › MultiPlayer Game Hacks & Cheats › Console Game Hacking › Xbox Hacking › XBOX General Discussion › Welp

Welp

Posts 1–10 of 10 · Page 1 of 1
Killian
[MPGH]Killian
Welp
Got Halo 4. If you want to play, add my Gamertag: iBlitzcrank.
#1 · 13y ago
Ed
Ed
You Blitzcrank?
How about we play LoL instead.
#2 · 13y ago
Zen
Zen
oh that was you? COD or FIFA not Halo /=.=
#3 · 13y ago
Killian
[MPGH]Killian
Come off that, Zen. They could repackage MW3 as MW4 and people would still buy that trash. It's either Halo or Battlefield.
#4 · 13y ago
Zen
Zen
It might be repackaged but thats why people continue to play it, they know what they're going to get, they like the security of not buying a game they don't know if it's good or bad. Personally I prefer FIFA but none of my friends play it, plus never really got into Halo.
#5 · 13y ago
Killian
[MPGH]Killian
Quote Originally Posted by Zen View Post
It might be repackaged but thats why people continue to play it, they know what they're going to get, they like the security of not buying a game they don't know if it's good or bad. Personally I prefer FIFA but none of my friends play it, plus never really got into Halo.
I'm sorry man, but that makes no sense. "Oh, hey, it's the newest CoD title! I think it's got the same guns, generic map designs, and same engine since Call of Duty 2! Let's go cough up $60 for the same thing!" That's why I like Battlefield. Each game adds something entirely new or drastically improves upon old features. Call of Duty will never compete with the capabilities of DICE's Frostbite.

And across nine years, straddling two console generations, Bungie shipped five Halo titles, laying the technological and gameplay foundations that allowed first-person shooters to migrate from their natural home on PC onto console. Bungie redefined multiplayer combat in the process, championing both online and local split-screen action and introducing co-op elements to the campaign that other developers still struggle to match. Halo didn't just mimic PC shooter gameplay, it massively expanded upon it, creating an engine designed from the ground up to accommodate a massive variation in battle types, from the standard, linear corridor shooter to what it dubbed the sandbox - vast terrains packed with troops, ground vehicles, sky battles and latterly, even clashes amongst the stars. Behind the graphics tech, Bungie worked hard on state-of-the-art AI in order to create the sense that this was a genuine conflict on an epic scale. IW's and Treyarch's Call of Duty titles have had major issues competing in this category, as NPC's movements are obviously robotic, scheduled, predictable, and unconvincing.

I seriously suggest you pick up on Halo. To get the best understanding of the story, I'd suggest starting first with Halo: Reach (prequel to all Halo titles), then playing through 1, 2, 3, and 4. In all seriously, it hands-down has one of the best, most unique stories in gaming history.
#6 · 13y ago
Dave84311
[MPGH]Dave84311
Quote Originally Posted by Killian View Post


I'm sorry man, but that makes no sense. "Oh, hey, it's the newest CoD title! I think it's got the same guns, generic map designs, and same engine since Call of Duty 2! Let's go cough up $60 for the same thing!" That's why I like Battlefield. Each game adds something entirely new or drastically improves upon old features. Call of Duty will never compete with the capabilities of DICE's Frostbite.

And across nine years, straddling two console generations, Bungie shipped five Halo titles, laying the technological and gameplay foundations that allowed first-person shooters to migrate from their natural home on PC onto console. Bungie redefined multiplayer combat in the process, championing both online and local split-screen action and introducing co-op elements to the campaign that other developers still struggle to match. Halo didn't just mimic PC shooter gameplay, it massively expanded upon it, creating an engine designed from the ground up to accommodate a massive variation in battle types, from the standard, linear corridor shooter to what it dubbed the sandbox - vast terrains packed with troops, ground vehicles, sky battles and latterly, even clashes amongst the stars. Behind the graphics tech, Bungie worked hard on state-of-the-art AI in order to create the sense that this was a genuine conflict on an epic scale. IW's and Treyarch's Call of Duty titles have had major issues competing in this category, as NPC's movements are obviously robotic, scheduled, predictable, and unconvincing.

I seriously suggest you pick up on Halo. To get the best understanding of the story, I'd suggest starting first with Halo: Reach (prequel to all Halo titles), then playing through 1, 2, 3, and 4. In all seriously, it hands-down has one of the best, most unique stories in gaming history.
People playing the game and not playing COD2. If you like COD or easy arcade gaming, you're going to buy it.
#7 · 13y ago
Zen
Zen
Quote Originally Posted by Killian View Post


I'm sorry man, but that makes no sense. "Oh, hey, it's the newest CoD title! I think it's got the same guns, generic map designs, and same engine since Call of Duty 2! Let's go cough up $60 for the same thing!" That's why I like Battlefield. Each game adds something entirely new or drastically improves upon old features. Call of Duty will never compete with the capabilities of DICE's Frostbite.

And across nine years, straddling two console generations, Bungie shipped five Halo titles, laying the technological and gameplay foundations that allowed first-person shooters to migrate from their natural home on PC onto console. Bungie redefined multiplayer combat in the process, championing both online and local split-screen action and introducing co-op elements to the campaign that other developers still struggle to match. Halo didn't just mimic PC shooter gameplay, it massively expanded upon it, creating an engine designed from the ground up to accommodate a massive variation in battle types, from the standard, linear corridor shooter to what it dubbed the sandbox - vast terrains packed with troops, ground vehicles, sky battles and latterly, even clashes amongst the stars. Behind the graphics tech, Bungie worked hard on state-of-the-art AI in order to create the sense that this was a genuine conflict on an epic scale. IW's and Treyarch's Call of Duty titles have had major issues competing in this category, as NPC's movements are obviously robotic, scheduled, predictable, and unconvincing.

I seriously suggest you pick up on Halo. To get the best understanding of the story, I'd suggest starting first with Halo: Reach (prequel to all Halo titles), then playing through 1, 2, 3, and 4. In all seriously, it hands-down has one of the best, most unique stories in gaming history.
Don't get me wrong, I've forked over the money for every single Halo game since the first one, excluding ODST and the RTS games. I enjoyed the multiplayer, and the plots are pretty well done, but I've never been a fan of the sci-fi genre. I played Reach a fair amount and kinda enjoyed it, and battlefield 3 I actually enjoyed but the only friend who I played it with left for Afghanistan back in September. I'm not attacking you, or Halo, just saying as a personal preference I was never overly enthralled in their games. If someone was to give me the game, or i had a spare $60 to go get it I'm sure I'd play it. I've actually been rather obsessed with LA Noire recently, albeit it isn't the newest game, its creative and a fun game.

I've never ever been a fan of Call of Duty's single player, except when I was younger, and the only Online FPS i played was Warrock, which I was sad to discovered finally sold out totally and now only officially a European game (fuck you K2 Games). Their single player is greatly lacking, the entire campaign feels less creative then the art episode of Dilbert.

How could you have assumed I've never played Halo? We go back almost two years of knowing each other, how can anyone say they're an Xbox gamer and not have played Halo. I personally am a fan of CoD4, the most bare-boned of the recent cods, all these killstreaks and death streaks, game modes and weapon configurations are just their attempt at trying way to hard, and over burden the game with non-essentials.
#8 · 13y ago
WI
WickedGonzo
Quote Originally Posted by Killian View Post
Come off that, Zen. They could repackage MW3 as MW4 and people would still buy that trash. It's either Halo or Battlefield.
I find it weird, battlefield and halo fanboys hate cod while cod fanboys hate all the other shooting games. I play halo 4 cod and battlefield 3 and ..cough.. crysis (in my little free time T.T) and I enjoy all of them lol

Quote Originally Posted by Killian View Post


I'm sorry man, but that makes no sense. "Oh, hey, it's the newest CoD title! I think it's got the same guns, generic map designs, and same engine since Call of Duty 2! Let's go cough up $60 for the same thing!" That's why I like Battlefield. Each game adds something entirely new or drastically improves upon old features. Call of Duty will never compete with the capabilities of DICE's Frostbite.

And across nine years, straddling two console generations, Bungie shipped five Halo titles, laying the technological and gameplay foundations that allowed first-person shooters to migrate from their natural home on PC onto console. Bungie redefined multiplayer combat in the process, championing both online and local split-screen action and introducing co-op elements to the campaign that other developers still struggle to match. Halo didn't just mimic PC shooter gameplay, it massively expanded upon it, creating an engine designed from the ground up to accommodate a massive variation in battle types, from the standard, linear corridor shooter to what it dubbed the sandbox - vast terrains packed with troops, ground vehicles, sky battles and latterly, even clashes amongst the stars. Behind the graphics tech, Bungie worked hard on state-of-the-art AI in order to create the sense that this was a genuine conflict on an epic scale. IW's and Treyarch's Call of Duty titles have had major issues competing in this category, as NPC's movements are obviously robotic, scheduled, predictable, and unconvincing.

I seriously suggest you pick up on Halo. To get the best understanding of the story, I'd suggest starting first with Halo: Reach (prequel to all Halo titles), then playing through 1, 2, 3, and 4. In all seriously, it hands-down has one of the best, most unique stories in gaming history.
The best and most unique story in gaming history.. I agree and disagree. I have to admit, the Halo universe is AMAZING, the Cortana - Chief duo is one of the best, the arbiter is simply awesome (even tho halo 4 doesn't have him T.T) and everything else is awesome as well (energy sword <3), BUT, this is all a matter of opinion really. I personally like the Crysis storyline the most, Unreal series was pretty amazing as well. Portal is AWESOME, half life universe - speechless. While halo may have a good story I would not go as far to say that it is the best. Not saying it is bad or anything, I really loved it, just saying that it is not "the best".

One thing I hate about halo 4 AND battlefield 4 (yes 4 not 3), may be the only thing I hate about those games (except the boltshot in halo 4, most annoying thing ever) IS THE DAMN THEME SONG. They changed the awesome halo theme song to some bullcrap and now they are changing the battlefield theme song that has been there since forever man. I mean what the eff??
(just listen to it man @.@ http://www.youtube.com/watch?v=pE6MJweDscQ)




EDIT: damn copy paste, it messed up my color
#9 · edited 13y ago · 13y ago
Rizqn
Rizqn
I'm down for some halo GT: Rizqn
#10 · 13y ago
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