Updated PlayerInfoClass

Posts 115 of 33 · Page 1 of 3
Updated PlayerInfoClass
Go head spam , flame , turn it into war but idc lool .. , there more other structs changed but i would like keep them pvt for now

Code:
class PlayerInfo
{
	public:
	char _0x0000[4];
		__int32 index; //0x0004 
	char _0x0008[12];
		char Name[12]; //0x0014 
	char _0x0020[12];
		__Object* Object; //0x002C 
	char _0x0030[4];
		__int32 Death; //0x0034 
	char _0x0038[4];
		__int32 Death2; //0x003C 
		__int32 Kills; //0x0040 
	char _0x0044[48];
		__int32 Team; //0x0074 
	char _0x0078[4];
		BYTE IsDead; //0x007C 
	char _0x007D[1171];

};
Credits :
R3d_L!n3
Disavow
DrUnKeN ChEeTaH
Classes fuller

Code:
class cPlayerInfo
{
public:
	__int32 Ping;
	__int32 Index;
char unknown0[12];
	char Name[12];
char unknown1[12];
	int* Object;
	__int32 Kill;
	__int32 Deaths;
char unknown2[44];
	__int32 HeadShots;
	__int32 FTMision;
char unknown3[8];
	__int32 Team;
char unknown4[4];
	BYTE IsDead;
char unknown5[307];
	__int32 Rank;
char unknown6[80];
	__int32 FTScore;
char unknown7[4];
	__int32 FTLongestLife; 
	__int32 FTKill;
char unknown8[80];
	cPlayerInfo* ProximoJogador;

};

Credits
@tokoloco SK
DrUnKeN ChEeTaH (For Reclass)
And for those who don't use "Classes"/Structures then you can access directly using the offset R3d_L1n3 has provided, Below is based on the structure provided above...

AddrCPlayerInfo = Ping
AddrCPlayerInfo + $4 = Index
AddrCPlayerInfo + $14 = Name
AddrCPlayerInfo + $30 = Kills
AddrCPlayerInfo + $34 = Deaths
AddrCPlayerInfo + $64 = HeadShots
AddrCPlayerInfo + $68 = FTMision
AddrCPlayerInfo + $7C = IsDead
AddrCPlayerInfo + $1B0 = Rank
AddrCPlayerInfo + $204 = FTScore
AddrCPlayerInfo + $20C = FTLongestLife
AddrCPlayerInfo + $210 = FTKill
God you guys are fucking retarted
Quote Originally Posted by Acea View Post
God you guys are fucking retarted
This will just get Name ESP working

Not a large use to most people.
Quote Originally Posted by Acea View Post
God you guys are fucking retarted
*retarded

Code:
class cGameClientShell
{
public:
   virtual void Function0();
   virtual void Function1();
   virtual void Function2();
   virtual void Function3();
   virtual void Function4();
   virtual void Function5();
   virtual void Function6();
   virtual void Function7();
   virtual void Function8();
   virtual void Function9();
   virtual void Function10();
   virtual void Function11();
   virtual void Function12();
   virtual void Function13();
   virtual void Function14();
   virtual void Function15();
   virtual void Function16();
   virtual void Function17();
   virtual void Function18();
   virtual void Function19();
   virtual void Function20();
   virtual void Function21();
   virtual void Function22();
   virtual void Function23();
   virtual void Function24();
   virtual void Function25();
   virtual void Function26();
   virtual void Function27();
   virtual void Function28();
   virtual void Function29();
   virtual void Function30();
   virtual void Function31();
   virtual void Function32();
   virtual void Function33();
   virtual void Function34();
   virtual void Function35();
   virtual void Function36();
   virtual void Function37();
   virtual void Function38();
   virtual void Function39();
   virtual void Function40();
   virtual void Function41();
   virtual void Function42();
   virtual void Function43();
   virtual void Function44();
   virtual void Function45();
   virtual void Function46();
   virtual void Function47();
   virtual void Function48();
   virtual void Function49();
   virtual void Function50();
   virtual void Function51();
   virtual void Function52();
   virtual void Function53();
   virtual void Function54();
   virtual void Function55();
   virtual void Function56();
   virtual DWORD GetClientInfoMgr();
   virtual DWORD GetInterfaceManager();
   virtual DWORD GetPlayerMgr();
   virtual void Function60();
   virtual void Function61();
   virtual void Function62();
   virtual void Function63();
   virtual void Function64();
   virtual void Function65();
   virtual void Function66();
   virtual void Function67();
   virtual cSFXMgr* GetSFXMgr();
};
Quote Originally Posted by Acea View Post
God you guys are fucking retarted
Why are they retarded?

Who made you god and gets to decide who is allowed to release these structures or not? Its a programming forum, So who is the retarded one now?

Good effort to Redline and Coder.Dias for atleast trying to contribute to a PROGRAMMING FORUM.

P.s
Mind explaining what the offset issue is? the offsets I supplied are based on the structure from Coder.Dias which is based on data types used "Integers and Chars" 32bit Integers are Dwords which is 4 bytes, and ofcause Ansi Chars are single bytes
Quote Originally Posted by Departure View Post
Why are they retarded?

Who made you god and gets to decide who is allowed to release these structures or not? Its a programming forum, So who is the retarded one now?

Good effort to Redline and Coder.Dias for atleast trying to contribute to a PROGRAMMING FORUM.

P.s
Mind explaining what the offset issue is? the offsets I supplied are based on the structure from Coder.Dias which is based on data types used "Integers and Chars" 32bit Integers are Dwords which is 4 bytes, and ofcause Ansi Chars are single bytes
I love how this is one of those kids who uses the 'utmost high class' grammar to sound smart in order to 'surpass' our expectations and allow us to see eye to eye.
He's all yours @ZysorceN

Oh and contributing isn't spoon feeding, contributing is helping them learn and understand not have some 'know it all' give them codes and tell them to go crazy.

---------- Post added at 10:25 PM ---------- Previous post was at 10:19 PM ----------

Fact of the matter is we're not trying to troll them, we just don't need a bunch of 5 year olds with codes handed to them. They should gain the knowledge themselves and do what we do by EARNING it. code dias is cool with me, red_line cant say even though he has been acting like a ******..
Quote Originally Posted by Acea View Post
I love how this is one of those kids who uses the 'utmost high class' grammar to sound smart in order to 'surpass' our expectations and allow us to see eye to eye.
He's all yours @ZysorceN

Oh and contributing isn't spoon feeding, contributing is helping them learn and understand not have some 'know it all' give them codes and tell them to go crazy.

---------- Post added at 10:25 PM ---------- Previous post was at 10:19 PM ----------

Fact of the matter is we're not trying to troll them, we just don't need a bunch of 5 year olds with codes handed to them. They should gain the knowledge themselves and do what we do by EARNING it. code dias is cool with me, red_line cant say even though he has been acting like a ******..
I still don't see any explanation on the offset issue that you claimed, Maybe because you have no idea?. I a have very simple question and expect you to give me a very simple reply, Do you have any of the updated classes? I assume if you do have them, then you have already gained the knowledge you claim is needed before obtaining these classes right? If that's the case I would like to test your knowledge as I don't believe you have the slightest idea on what you are talking about....

P.s
Im glad Code.Dias has your approval, Im sure Redline will try much harder to meet your expectations... lol you need to think before you type such bullshit...
Quote Originally Posted by Acea View Post
I love how this is one of those kids who uses the 'utmost high class' grammar to sound smart in order to 'surpass' our expectations and allow us to see eye to eye.
He's all yours @ZysorceN

Oh and contributing isn't spoon feeding, contributing is helping them learn and understand not have some 'know it all' give them codes and tell them to go crazy.

---------- Post added at 10:25 PM ---------- Previous post was at 10:19 PM ----------

Fact of the matter is we're not trying to troll them, we just don't need a bunch of 5 year olds with codes handed to them. They should gain the knowledge themselves and do what we do by EARNING it. code dias is cool with me, red_line cant say even though he has been acting like a ******..
Believe it or not some people actually just have good grammar.
@Coder.Dias , that's not yours , it's TokoLokoSK's . @shadow ' you ruined CA...
PlayerManager and CharacterFX were also updated.

Without CharacterFX -> No Good ESP
Without PlayerMgr -> No Aimbot

Not as bad as it could be.
who needs aimbot when you have ghost aim?
i lol at how that class is incomplete and other shit i seen was messed up with offsets.
3-4 days after game updated? good game guys for trying :P

---------- Post added at 08:53 PM ---------- Previous post was at 08:43 PM ----------

Quote Originally Posted by supercarz1991 View Post
who needs aimbot when you have ghost aim?
who needs leechers when you got teehee15 and N3OH4X?
Quote Originally Posted by ZysorceN View Post
i lol at how that class is incomplete and other shit i seen was messed up with offsets.
3-4 days after game updated? good game guys for trying :P

---------- Post added at 08:53 PM ---------- Previous post was at 08:43 PM ----------


who needs leechers when you got teehee15 and N3OH4X?
haha very funny . Hater.
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