Rustler V3 | How To "Completely" Disable Whitelist | Free
Welcome!
If I Helped Please Thank The Topic And Vouch
Well, lets get straight to it,
The tpother.sqf script located in oldwuatsh*t folder is the target that triggers the white-list check.
after De-compiling the tostring
I took a look at the script and realized that by removing the {num3 == num5} line we stop the script from checking for a specific thing inside the whitelist.sqf, It should now accept any set of "5" numbers, thus stoping the whitelist method.
In Short:
Replace the tpother.sqf in oldwuatsh*t folder with the code below
If I Helped Please Thank The Topic And Vouch

Well, lets get straight to it,
The tpother.sqf script located in oldwuatsh*t folder is the target that triggers the white-list check.
after De-compiling the tostring
I took a look at the script and realized that by removing the {num3 == num5} line we stop the script from checking for a specific thing inside the whitelist.sqf, It should now accept any set of "5" numbers, thus stoping the whitelist method.
In Short:
Replace the tpother.sqf in oldwuatsh*t folder with the code below
Code:
call compile preprocessfilelinenumbers "scr\menu\menulist\Whitelist.sqf";
num = toArray (getPlayerUID player); num resize 5;
num2 = parsenumber tostring num; num2 = (((num2 + 117) * 2) + 3);
num3 = str num2; num5 = str activation_code;
num5 = num3;
if !(num3 == num5) then
{
while {true} do
{
startloadingscreen ["CONTACT kyle.beall123 ON SKYPE"];
};
sleep 10;
mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;
processInitCommands;clearVehicleInit player
};
call compile preprocessfilelinenumbers "scr\menu\menulist\Whitelist.sqf";
num = toArray (getPlayerUID player); num resize 5;
num2 = parsenumber tostring num; num2 = (((num2 + 117) * 2) + 3);
num3 = str num2; num5 = str activation_code;
num5 = num3;
if !(num3 == num5) then
{
sleep 10;
mahcaq = "player setdamage 1;";
player setVehicleInit mahcaq;
processInitCommands;
clearVehicleInit player;
};

