Rustler V3 | How To "Completely" Disable Whitelist | Free

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Rustler V3 | How To "Completely" Disable Whitelist | Free
Welcome!
If I Helped Please Thank The Topic And Vouch

Well, lets get straight to it,
The tpother.sqf script located in oldwuatsh*t folder is the target that triggers the white-list check.

after De-compiling the tostring
I took a look at the script and realized that by removing the {num3 == num5} line we stop the script from checking for a specific thing inside the whitelist.sqf, It should now accept any set of "5" numbers, thus stoping the whitelist method.


In Short:

Replace the tpother.sqf in oldwuatsh*t folder with the code below


Code:
call compile preprocessfilelinenumbers "scr\menu\menulist\Whitelist.sqf";
num = toArray (getPlayerUID player); num resize 5;
num2 = parsenumber tostring num; num2 = (((num2 + 117) * 2) + 3);
num3 = str num2; num5 = str activation_code;

num5 = num3;
if !(num3 == num5) then 
{
	while {true} do 
	{
		startloadingscreen ["CONTACT kyle.beall123 ON SKYPE"];
	};
	sleep 10;
	mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;
	processInitCommands;clearVehicleInit player
};
call compile preprocessfilelinenumbers "scr\menu\menulist\Whitelist.sqf";
num = toArray (getPlayerUID player); num resize 5;
num2 = parsenumber tostring num; num2 = (((num2 + 117) * 2) + 3);
num3 = str num2; num5 = str activation_code;

num5 = num3;
if !(num3 == num5) then 
{
	sleep 10;
	mahcaq = "player setdamage 1;";
	player setVehicleInit mahcaq;
	processInitCommands;
	clearVehicleInit player;
};
Quote Originally Posted by Scenic. View Post
Welcome!

Well, lets get straight to it,
The tpother.sqf script located in oldwuatsh*t folder is the target that triggers the white-list check.

after De-compiling the tostring
I took a look at the script and realized that by removing the {num3 == num5} line we stop the script from checking for a specific thing inside the whitelist.sqf, It should now accept any set of "5" numbers, thus stoping the whitelist method.


In Short:

Replace the tpother.sqf in oldwuatsh*t folder with the code below


Code:
call compile preprocessfilelinenumbers "scr\menu\menulist\Whitelist.sqf";
num = toArray (getPlayerUID player); num resize 5;
num2 = parsenumber tostring num; num2 = (((num2 + 117) * 2) + 3);
num3 = str num2; num5 = str activation_code;

num5 = num3;
if !(num3 == num5) then 
{
	while {true} do 
	{
		startloadingscreen ["CONTACT kyle.beall123 ON SKYPE"];
	};
	sleep 10;
	mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;
	processInitCommands;clearVehicleInit player
};
call compile preprocessfilelinenumbers "scr\menu\menulist\Whitelist.sqf";
num = toArray (getPlayerUID player); num resize 5;
num2 = parsenumber tostring num; num2 = (((num2 + 117) * 2) + 3);
num3 = str num2; num5 = str activation_code;

num5 = num3;
if !(num3 == num5) then 
{
	sleep 10;
	mahcaq = "player setdamage 1;";
	player setVehicleInit mahcaq;
	processInitCommands;
	clearVehicleInit player;
};
This is really pointless. There has been at least 5 threads on how to disable the whitelist...
Quote Originally Posted by Woodhouse View Post
This is really pointless. There has been at least 5 threads on how to disable the whitelist...
This method literally disables it, not white lists you.
Quote Originally Posted by Scenic. View Post
This method literally disables it, not white lists you.
Yeah. Nice find. But I don't see the difference of adding yourself the whitelist and disabling it...
Quote Originally Posted by Woodhouse View Post
This is really pointless. There has been at least 5 threads on how to disable the whitelist...
Ikr,They just keep going and going.. Attention whores rly T_T
Quote Originally Posted by Remember View Post


Ikr,They just keep going and going.. Attention whores rly T_T
I'm no attention whore, If you guys want this removed I will remove it, But I felt it was worth releasing such a method




#OPFREETHENET
Quote Originally Posted by Remember View Post


Ikr,They just keep going and going.. Attention whores rly T_T
Meh...he's right about this disabling and the other just adding you to the whitelist...but I don't see a difference..
Quote Originally Posted by Woodhouse View Post
Meh...he's right about this disabling and the other just adding you to the whitelist...but I don't see a difference..
The only real difference is that:
if your key get's ban you don't have to change anything in the whitelist or anything.
Thats about the only difference


(It does also mean that selling this menu (which I have done on other sites) is much easier because you don't have to TV with them to fix the whitelist for them.
Quote Originally Posted by Scenic. View Post
The only real difference is that:
if your key get's ban you don't have to change anything in the whitelist or anything.
Thats about the only difference
you can also do that just by writing CODE in the field where your whitelist code should get in. i changed the cdkey and everything still worked fine
Quote Originally Posted by Woodhouse View Post
Meh...he's right about this disabling and the other just adding you to the whitelist...but I don't see a difference..
This is kinda helpfull....... If you use rustler menu you dont have to use 5min everyday on whitelisting yourself :/ i know it aint hard at all to do but this is good for the lazy people
Thanks very much for this !!!
couldnt find the oldwuatshit
Quote Originally Posted by ketchupman View Post
couldnt find the oldwuatshit
scr\menu\menulist\oldWuatShit
Quote Originally Posted by Scenic. View Post
Welcome!
If I Helped Please Thank The Topic And Vouch

Well, lets get straight to it,
The tpother.sqf script located in oldwuatsh*t folder is the target that triggers the white-list check.

after De-compiling the tostring
I took a look at the script and realized that by removing the {num3 == num5} line we stop the script from checking for a specific thing inside the whitelist.sqf, It should now accept any set of "5" numbers, thus stoping the whitelist method.


In Short:

Replace the tpother.sqf in oldwuatsh*t folder with the code below


Code:
call compile preprocessfilelinenumbers "scr\menu\menulist\Whitelist.sqf";
num = toArray (getPlayerUID player); num resize 5;
num2 = parsenumber tostring num; num2 = (((num2 + 117) * 2) + 3);
num3 = str num2; num5 = str activation_code;

num5 = num3;
if !(num3 == num5) then 
{
	while {true} do 
	{
		startloadingscreen ["CONTACT kyle.beall123 ON SKYPE"];
	};
	sleep 10;
	mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;
	processInitCommands;clearVehicleInit player
};
call compile preprocessfilelinenumbers "scr\menu\menulist\Whitelist.sqf";
num = toArray (getPlayerUID player); num resize 5;
num2 = parsenumber tostring num; num2 = (((num2 + 117) * 2) + 3);
num3 = str num2; num5 = str activation_code;

num5 = num3;
if !(num3 == num5) then 
{
	sleep 10;
	mahcaq = "player setdamage 1;";
	player setVehicleInit mahcaq;
	processInitCommands;
	clearVehicleInit player;
};
I'm angry at this solution because it's unnecessary, ignorant, and redundant. I'm also too angry to give better solutions, because I'd like for you to have to sit here with this ugly shit that you spewed onto MPGH.
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