["moneh",5000000] call INV_addinventoryitem; _money = (player getVariable "cmoney"); _addtomoney = 5000000; player setVariable["cmoney",_money+_addtomoney,false]; hint "5million has been added";
{
_money = (_x getVariable "cmoney");
_addtomoney = 5000000;
_x setVariable["cmoney",_money+_addtomoney,false];
}forEach playableunits;
hint "5million has been added";