Game Visions

Posts 115 of 23 · Page 1 of 2
Game Visions
At request of many and since i got such positive feed back here ya go, also if you combine it with player wireframe you get a really sexy effect shown below.



Code:
#define CMD_VISION1_OFF        /*ScreenGamma 1.000000*/XorStr<0x22,21,0xE872A8DF>("\x71\x40\x56\x40\x43\x49\x6F\x48\x47\x46\x4D\x0D\x1F\x01\x00\x01\x02\x03\x04\x05"+0xE872A8DF).s
#define CMD_VISION2_OFF        /*GammaR 1.108132*/XorStr<0xA4,16,0x6E8EA579>("\xE3\xC4\xCB\xCA\xC9\xFB\x8A\x9A\x82\x9C\x9E\x97\x81\x82\x80"+0x6E8EA579).s
#define CMD_VISION3_OFF        /*GammaG 1.108132*/XorStr<0xC7,16,0x18F56334>("\x80\xA9\xA4\xA7\xAA\x8B\xED\xFF\xE1\xE1\xE1\xEA\xE2\xE7\xE7"+0x18F56334).s
#define CMD_VISION4_OFF        /*GammaB 1.108132*/XorStr<0x52,16,0x3650D192>("\x15\x32\x39\x38\x37\x15\x78\x68\x74\x6A\x6C\x65\x6F\x6C\x52"+0x3650D192).s
#define CMD_VISION5_OFF        /*ScreenGlowEnable 0*/XorStr<0xCC,19,0xE8AD8DDF>("\x9F\xAE\xBC\xAA\xB5\xBF\x95\xBF\xBB\xA2\x93\xB9\xB9\xBB\xB6\xBE\xFC\xED"+0xE8AD8DDF).s
#define CMD_VISION6_OFF        /*FogsEnable 1*/XorStr<0xBC,13,0x8A0BB6C0>("\xFA\xD2\xD9\xCC\x85\xAF\xA3\xA1\xA8\xA0\xE6\xF6"+0x8A0BB6C0).s
#define CMD_VISION7_OFF        /*TextureModels 1*/XorStr<0x8A,16,0x46CBB90F>("\xDE\xEE\xF4\xF9\xFB\xFD\xF5\xDC\xFD\xF7\xF1\xF9\xE5\xB7\xA9"+0x46CBB90F).s
#define CMD_VISION1_ON        /*ScreenGamma 0.000000*/XorStr<0xAE,21,0xCBD271EC>("\xFD\xCC\xC2\xD4\xD7\xDD\xF3\xD4\xDB\xDA\xD9\x99\x8A\x95\x8C\x8D\x8E\x8F\xF0\xF1"+0xCBD271EC).s
#define CMD_VISION2_ON        /*GammaB 0*/XorStr<0x2E,9,0xBB1D3237>("\x69\x4E\x5D\x5C\x53\x71\x14\x05"+0xBB1D3237).s
#define CMD_VISION3_ON        /*GammaR 1*/XorStr<0xD8,9,0x01FAD75E>("\x9F\xB8\xB7\xB6\xBD\x8F\xFE\xEE"+0x01FAD75E).s
#define CMD_VISION4_ON        /*GammaG 0*/XorStr<0x22,9,0x9CDA6611>("\x65\x42\x49\x48\x47\x60\x08\x19"+0x9CDA6611).s
#define CMD_VISION5_ON        /*ScreenGlowEnable 1*/XorStr<0xD1,19,0xEEE1627A>("\x82\xB1\xA1\xB1\xB0\xB8\x90\xB4\xB6\xAD\x9E\xB2\xBC\xBC\xB3\x85\xC1\xD3"+0xEEE1627A).s
#define CMD_VISION6_ON        /*FogEnable 0*/XorStr<0x11,12,0xF639FA55>("\x57\x7D\x74\x51\x7B\x77\x75\x74\x7C\x3A\x2B"+0xF639FA55).s
#define CMD_VISION7_ON        /*TextureModels 0*/XorStr<0x3B,16,0x577F68A7>("\x6F\x59\x45\x4A\x4A\x32\x24\x0F\x2C\x20\x20\x2A\x34\x68\x79"+0x577F68A7).s
#define CMD_VISION2_ON2        /*GammaB 0*/XorStr<0x2E,9,0xBB1D3237>("\x69\x4E\x5D\x5C\x53\x71\x14\x05"+0xBB1D3237).s
#define CMD_VISION3_ON2        /*GammaR 0*/XorStr<0x75,9,0x2F39DA40>("\x32\x17\x1A\x15\x18\x28\x5B\x4C"+0x2F39DA40).s
#define CMD_VISION4_ON2        /*GammaG 1*/XorStr<0x33,9,0xB4C49937>("\x74\x55\x58\x5B\x56\x7F\x19\x0B"+0xB4C49937).s
#define CMD_VISION2_ON3        /*GammaB 1*/XorStr<0x9E,9,0x77704BBF>("\xD9\xFE\xCD\xCC\xC3\xE1\x84\x94"+0x77704BBF).s
#define CMD_VISION3_ON3        /*GammaR 0*/XorStr<0xCC,9,0xBD7B3E32>("\x8B\xAC\xA3\xA2\xB1\x83\xF2\xE3"+0xBD7B3E32).s
#define CMD_VISION4_ON3        /*GammaG 0*/XorStr<0x22,9,0x9CDA6611>("\x65\x42\x49\x48\x47\x60\x08\x19"+0x9CDA6611).s



                switch(nightvision)
        {
            case 0:
                cmdConsole(CMD_VISION1_OFF);
                cmdConsole(CMD_VISION2_OFF);
                cmdConsole(CMD_VISION3_OFF);
                cmdConsole(CMD_VISION4_OFF);
                cmdConsole(CMD_VISION5_OFF);
                cmdConsole(CMD_VISION6_OFF);
                cmdConsole(CMD_VISION7_OFF);
            break;

            case 1:
                cmdConsole(CMD_VISION1_ON); 
                cmdConsole(CMD_VISION2_ON); 
                cmdConsole(CMD_VISION3_ON); 
                cmdConsole(CMD_VISION4_ON); 
                cmdConsole(CMD_VISION5_ON); 
                cmdConsole(CMD_VISION6_ON); 
                cmdConsole(CMD_VISION7_ON); 
            break;

            case 2:
                cmdConsole(CMD_VISION1_ON); 
                cmdConsole(CMD_VISION2_ON2); 
                cmdConsole(CMD_VISION3_ON2); 
                cmdConsole(CMD_VISION4_ON2); 
                cmdConsole(CMD_VISION5_ON); 
                cmdConsole(CMD_VISION6_ON); 
                cmdConsole(CMD_VISION7_ON);
            break;

            case 3:
                cmdConsole(CMD_VISION1_ON); 
                cmdConsole(CMD_VISION2_ON3); 
                cmdConsole(CMD_VISION3_ON3); 
                cmdConsole(CMD_VISION4_ON3); 
                cmdConsole(CMD_VISION5_ON); 
                cmdConsole(CMD_VISION6_ON); 
                cmdConsole(CMD_VISION7_ON);
            break;
        }
Thanks! I like it!
Looks siick .
I was looking into how you did this.. I had a different way (sort of).... Yet, it didn't work that well (barely did).

Very nice, but I guess that shit will lagg some pc's to hell
This really looks great. But it's possible with D3D too
Quote Originally Posted by [H]aaBX View Post
This really looks great. But it's possible with D3D too
I had something like this awhile ago for halo ce, i had night vision through d3d and had what i called
heat vision where it was like looking through infared
wow looks good
Hmm make it grey, and then make white chams that are only on when the player is visible and you have thermal cx I think I might have a new project
Very interesting functionality but without kkk '
looks cool but ive seen that before somewhere but i cant remember where
Quote Originally Posted by Code_over_Pussy View Post
looks cool but ive seen that before somewhere but i cant remember where
You've posted looks good twice in this thread, something just tells me you're boosting for posts.
awsum pawsum
Posts 115 of 23 · Page 1 of 2
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