SolvedInvisivel

Posts 18 of 8 · Page 1 of 1
Invisivel
memcpy((VOID *)Invisivel, (VOID *)(PBYTE)"\x01", 1);
else
memcpy((VOID *)Invisivel, (VOID *)(PBYTE)"\x00", 1);

How find this addy?
It's invisible and you dump cshell and search the off bytes and there is your addy I'm pretty sure it's in cshell if not look in engine.
And this code is wrong!
Test this:
Code:
if(*(long*)PlayerStatus == 1) {
*(long*)PlayerStatus = -5;
} else {
if(*(long*)PlayerStatus == -5) {
*(long*)PlayerStatus = 1;
}
Credits
Ch40zz-C0d3r
SNIPdetta
Quote Originally Posted by OutGoing View Post
And this code is wrong!
Test this:
Code:
if(*(long*)PlayerStatus == 1) {
*(long*)PlayerStatus = -5;
} else {
if(*(long*)PlayerStatus == -5) {
*(long*)PlayerStatus = 1;
}
Credits
Ch40zz-C0d3r
SNIPdetta
player status is PLAYERMGR+ 0x30?
Quote Originally Posted by GoldWhite View Post
player status is PLAYERMGR+ 0x30?
Yes, is this.
People should stop calling this invisible mode, that's like if I would call telekill for remote kill (which would still make more sense than this). It's a type of ghostmode or beastmode if you will, not true invisibility as your player is still visible where you activated it. Just sayin.
Simply call it "Disable movementupdate messages sent to server" lol.
There's your answers

/Solved
/Closed
Posts 18 of 8 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?