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  1. #1
    R4v0r's Avatar
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    My upcoming hack

    Was testing my current hack with;
    Player Chams
    Name Tags
    CrossHair
    Infinite Ammo/Unlimmited Ammo
    No Recoil
    No Spread
    Super Bullets

    I had to hook SendToServer for unlimmited ammo( thanks to disav0w's method )
    And had to make a full bypass so that both the SendToServer hook & DrawIndexedPrimitive would run flawless.

    Video;


    Credits;
    Are at the end of video

  2. #2
    Flengo's Avatar
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    Spectacular

    But wrong section.

    /Moved
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  3. #3
    R4v0r's Avatar
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    Thanks and noticed the wrong section too late ;p

  4. #4
    Ch40zz-C0d3r's Avatar
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    Wow again I didnt get credits for unl ammo...
    Also chams are engine hooked no d3d9.dll since we can see them on ghe ca vid

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  5. #5
    R4v0r's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Wow again I didnt get credits for unl ammo...
    Also chams are engine hooked no d3d9.dll since we can see them on ghe ca vid
    I am sorry for that, but it's disav0w's ? In the release version ill add your name I hooked this crap through dip, it was SetLightChams, found it somewhere on google

  6. #6
    Shadow`'s Avatar
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    Quote Originally Posted by R4v0r View Post
    I am sorry for that, but it's disav0w's ? In the release version ill add your name I hooked this crap through dip, it was SetLightChams, found it somewhere on google
    From what I've always heard, Ch40zz-C0d3r and disav0w made it together.
    Currently coding applications in Java and C++.

    "It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov

  7. The Following 2 Users Say Thank You to Shadow` For This Useful Post:

    -Bl00d- (02-04-2013),Ch40zz-C0d3r (02-03-2013)

  8. #7
    Ch40zz-C0d3r's Avatar
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    We did it together but I failed protecting it
    Someone stole it...
    Thats why we released it.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  9. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    -Bl00d- (02-04-2013)

  10. #8
    R4v0r's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    We did it together but I failed protecting it
    Someone stole it...
    Thats why we released it.
    Am sorry bro fuck em thieves, you will be added in credits

  11. The Following User Says Thank You to R4v0r For This Useful Post:

    Ch40zz-C0d3r (02-03-2013)

  12. #9
    -Bl00d-'s Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    We did it together but I failed protecting it
    Someone stole it...
    Thats why we released it.
    im sure you guys will figure out something else new and epic..
    Successful buys: 20
    Successful sells: 4
    Successful trades: 9
    Scammed: 4

     
    https://www.mpgh.net/forum/490-vouches/560562-vouches.html

    ^^^^^^^^^^^
    vouche for me?

  13. #10
    Acea's Avatar
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    Quote Originally Posted by R4v0r View Post
    Was testing my current hack with;
    Player Chams
    Name Tags
    CrossHair
    Infinite Ammo/Unlimmited Ammo
    No Recoil
    No Spread
    Super Bullets

    I had to hook SendToServer for unlimmited ammo( thanks to disav0w's method )
    And had to make a full bypass so that both the SendToServer hook & DrawIndexedPrimitive would run flawless.

    Video;


    Credits;
    Are at the end of video
    You don't need a bypass for either of them...

  14. #11
    Flengo's Avatar
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    Quote Originally Posted by Acea View Post
    You don't need a bypass for either of them...
    Driver or hooking in CShell location?
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  15. #12
    R4v0r's Avatar
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    Quote Originally Posted by Flengo View Post


    Driver or hooking in CShell location?
    I think he means midfunction? Well I won't do that, UPK made the bypass and it works on all HackShield versions So why would I do the trouble to create a fucking driver which will take tons of days and testing and crashes, etc ?
    Last edited by R4v0r; 02-05-2013 at 05:30 AM.

  16. #13
    Ch40zz-C0d3r's Avatar
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    Midfunction hooks are detected too since you are changing bytes. CShell is the only solution I came up with.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  17. #14
    SAMCRO's Avatar
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    the menu looks exactly like shadows

  18. #15
    R3d_L1n3's Avatar
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    Quote Originally Posted by R4v0r View Post
    I think he means midfunction? Well I won't do that, I made the bypass and it works on all HackShield versions So why would I do the trouble to create a fucking driver which will take tons of days and testing and crashes, etc ?
    Give real bypass credits

    Quote Originally Posted by Ch40zz-C0d3r View Post
    Midfunction hooks are detected too since you are changing bytes. CShell is the only solution I came up with.
    its not really full patched , i made small bypass for wr vmt , i compared to ca and it worked for 1 hour using shadow mid func
    Last edited by R3d_L1n3; 02-05-2013 at 06:01 AM.

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