Addies + Structures [02/02/2013]

Posts 1–15 of 16 · Page 1 of 2
Addies + Structures [02/02/2013]
Here are the addies from yesterday , hope you like it

Addies


/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| #|*/
/*|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~| #|*/

#define Adr_PlayerPointer 0xA4FEB0
#define Adr_ServerPointer 0xA4FE40
#define Adr_WeaponPointer 0x90ACC8
#define Adr_DevicePointer 0x893224
#define Adr_UserPointer 0xA4FB10
#define Adr_BasePointer 0xAAA190
#define Adr_RemotePointer 0xB77F98
#define Adr_HealthPointer 0x31FB8
#define Adr_WeaponState 0xC4D0
#define Adr_ViewAngles 0xA4FA14
#define Adr_WeaponPointer 0xA71044
#define Adr_StatePointer 0xA4FED8
#define Adr_UserBase 0xA50B74
#define Adr_CBase 0xB77F98
#define Adr_MatrixPointer 0x9E68F0

/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| #|*/
/*|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~| #|*/

#define Adr_SuperNoSpread 0x8961C8
#define Adr_NoSpread 0xA54DDC
#define Adr_AntiAfk 0xB86F9C
#define Adr_CQCProne 0xA4FA18
#define Adr_FullBright1 0xA50974
#define Adr_FullBright2 0xA5097C
#define Adr_FullBright3 0xA50980
#define Adr_NoBounds1 0xB86FE8
#define Adr_NoBounds2 0xB86FEC
#define Adr_NoBounds3 0xB86FF0
#define Adr_ImDrunk 0xA4FDD8
#define Adr_VirtualJump 0x86E2EC
#define Adr_NoSpawnWait1 0xB965CC
#define Adr_NoSpawnWait2 0xB965D0
#define Adr_NoSpawnWait3 0xB965D4
#define Adr_Bandage 0xA4FA74
#define Adr_AssaultAmmo 0xA4FA72
#define Adr_ExtraAmmo1 0xA4FA6E
#define Adr_ExtraAmmo2 0xA4FA6F
#define Adr_SniperAmmo 0xA4FA70
#define Adr_WorldInWater 0xA4FDD8
#define Adr_RollSpeed 0x896314
#define Adr_CrazyCar 0x896088
#define Adr_GlassWall 0x86EB68
#define Adr_ChangeRollStyle 0x8961E0
#define Adr_SilentWalk 0xB86FEC
#define Adr_HideWeapon 0x902CB0
#define Adr_DeadSpinner 0x9075AC
#define Adr_ColorShot 0xA50968
#define Adr_CrossHair 0xA54D60
#define Adr_LadderQuickly 0x896438
#define Adr_BreakLimit 0x8960E0
#define Adr_AutoStart 0x5393C3
#define Adr_BigCarName 0x896328
#define Adr_QuickPlant 0xA4FA38
#define Adr_QuickDefuse 0xA4FA38
#define Adr_HideFromRadar 0xA57608
#define Adr_StaminaRefill 0x9CD62C
#define Adr_CQCProne 0xA50B5C
#define Adr_Artellery 0x896A20
#define Adr_Scope 0x90ADA0
#define Adr_ImmExplosion 0x8965C8
#define Adr_SuperExplosion 0x896BC8
#define Adr_DeathCam 0xB8F4F8
#define Adr_Stamina1 0x86EB68
#define Adr_Stamina2 0x86EB6C
#define Adr_Stamina3 0x86EB70
#define Adr_Stamina4 0x86EB74
#define Adr_Stamina5 0x86EB78
#define Adr_WeaponShot1 0xA4FEF4
#define Adr_WeaponShot2 0xA4FF20
#define Adr_RoomNumber 0xE0898
#define Adr_NoWater1 0xA575DC
#define Adr_NoWater2 0xA575D4
#define Adr_NoWater3 0xA575D8

/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| #|*/
/*|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~| #|*/

#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_NoFallDamage 0x102E8
#define Ofs_Slot1 0xC70C0
#define Ofs_Slot2 0xC70C1
#define Ofs_Slot3 0xC70C2
#define Ofs_Slot4 0xC70C3
#define Ofs_Slot5 0xC70C4
#define Ofs_Slot6 0xC70C5
#define Ofs_Slot7 0xC70C6
#define Ofs_Slot8 0xC70C7
#define Ofs_DevicePointer 0xA4FA18
#define Ofs_NoSwitch 0x1040D
#define Ofs_NoReload 0x1040D
#define Ofs_NoDelay 0x10410
#define Ofs_LocalSize 0xA40C
#define Ofs_GlobalSize 0x1D10
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_PlayerState 0xC4CC
#define Ofs_Level 0xDF320
#define Ofs_PlayerSpeed 0x1010C
#define Ofs_SlotBase 0xC5F20
#define Ofs_3DPlayerView 0x101A0
#define Ofs_Yaw 0x101C4
#define Ofs_NoServerKick 0x361
#define Ofs_UserName 0xDF574
#define Ofs_Premium 0x58C
#define Ofs_Premium1 0x150
#define Ofs_Premium2 0x154
#define Ofs_RoomMaster 0xE0898
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_AutoShot 0x10386
#define Ofs_Health 0x1B94
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoPlant 0x10370
#define Ofs_Pitch 0x101A8
#define Ofs_FastNadeBlast 0x10114
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101D8
#define Ofs_View_Z 0x101DC
#define Ofs_Gravity_X 0xC4AC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_Speed 0x1010C
#define Ofs_NoSpread 0x10110

/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| #|*/
/*|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~| #|*/

#define Mem_STW 0x86EB64
#define Mem_WTW 0x86E944
#define Mem_WUW 0xA575D8
#define Mem_WTH 0x86C168
#define Mem_BoneShot 0x896F58
#define Mem_Invisible 0xDF344
#define Mem_PlantAnyWhere 0xA4FA56
#define Mem_DefuseAnyWhere 0x90ADB4
#define Mem_UnlAmmo 0xA4FE1C

/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| #|*/
/*|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~| #|*/

#define Adr_FastAmmo 0xA54D34
#define Adr_FastRepair 0xA54D3C
#define Adr_FastMedic 0xA54D44
#define Adr_FastFlag 0xA54D4C

/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| #|*/
/*|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~| #|*/

#define Usr_USERHEALTH 0xAABD24
#define Usr_UserName 0xAAAB54
#define Usr_UserTeam 0xAAA190
#define Usr_UserPoints 0xAAA190
#define Usr_UserPing 0xAAA190

/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| #|*/
/*|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~| #|*/

#define Wb_PlayerSlot 0xE089C
#define Wb_ClassBase 0xAABD30
#define Wb_SlotBase 0xC5F20
#define Wb_WeaponBase 0xA71044
#define Wb_PlayerID 0x1CF8

/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| #|*/
/*|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~| #|*/

#define Asm_Artellry 0x0
#define Asm_QuickPlant 0x4FE56A
#define Asm_QuickDefuse 0x43A311
#define Asm_Bullets 0x4FF7A0
#define Asm_CRCPatch 0x418E9C
#define Asm_BackToLobby 0x4D3823
#define Asm_EngineText 0x401023
#define Asm_MassageBox 0x4BB36A
#define Asm_UnlAmmo 0x5033C8
#define Asm_SwitchTime 0x505AB1
#define Asm_OPK 0x4082CA

Structures


// Start StructLogger

/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| #|*/
/*|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~| #|*/

struct CBase
{
CPlayer* pLocal;
char* Speaker1[1212644]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;

/*|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| #|*/
/*|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~| #|*/

struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};
Credits : Spe@ker
THANKS 99999999999999999999999999999999999999999999999999 99999999%
Your struct CBase is wrong, the address is 1280E4 not 1212644
Quote Originally Posted by igor_206 View Post
Your struct CBase is wrong, the address is 1280E4 not 1212644
This are the new one
The new one is 1280E4 not 1212644
struct CBase
{
CPlayer* pLocal;
char structName[0x1280E4];
CPlayer** pGlobal;
};
This is true
Quote Originally Posted by igor_206 View Post
Your struct CBase is wrong, the address is 1280E4 not 1212644
CBase struct is correct, 1280E4 is dec and 1212644 is the hex value, so that both of you are correct
Quote Originally Posted by emiedumalasa View Post
CBase struct is correct, 1280E4 is dec and 1212644 is the hex value, so that both of you are correct
Thanks for explaining !
Nice work, I like it very much!
hmmm no NearFog or FarFog addies? Please add them
Great.
first the structs failed and 2: 90% Cedits to me -.-
Quote Originally Posted by Legendary_Tomasz View Post
Thanks for explaining !
ur welcome.....
How to find that, because i'm have different warrock
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