HelpI NEED HELP

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I NEED HELP
TO ALL CODER ! I NEED HELP ! PLS PASTE CORRECT OR MESSAGE ME THIS IS WARROCK PH CODE TNX TO HELP

‎#include <windows.h>
#include <stdio.h>

#define ADR_Playerpointer 0x00AD85D8
#define ADR_Serverpointer 0x009D2078
#define ADR_GlassWalls 0x0095C024
#define OFS_Nfd 0x00102E8

DWORD nPlayerOPK = 0;
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;

void glasswall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int*)ADR_GlassWalls = 0;
}
}

struct CPlayer
{
char unknown0[66124];
float pos1; //0x01024C
char Unknown1[4];
float pos2; //0x010250
char Unknown2[4];
float pos3; //0x010254
}; //size = 0x010254 (201124)

struct CBase
{
CPlayer* plocal;
char* unknown0[11371996];
CPlayer** player;
};
CBase* pBase = (CBase*)0xAD85D8;

void OPKThread()
{
DWORD Playerx = *(DWORD*)ADR_Playerpointer;

if(GetAsynKeyState(VK_INSERT)){//sets insert as hotkey for opk
nPlayerOPK =1;
}

if(Playerx != 0)
{
if(nPlayerOPK == 1)
/*you check if it's 1 and than do your hack stuff,but do you set it to 1 somewhere?*/

{
for(int i = 0; i<32; i++) // Looping trough all 32 players. ( from 0 to 31 )
{
// Setting positions of all players to 0,0,0
CPlayer* pPlayerA = pBase->player[i];
pPlayerA->pos1 = 0;
pPlayerA->pos2 = 0;
pPlayerA->pos3 = 0;
// On some maps 0,0,0 is under water.
// *Addresses.waterheight = 0;
// On some maps you get killed cuz of falldamage
*(float*)(ADR_Playerpointer+OFS_Nfd) = -10000;
}
}
}
}

void HackThread()
{
for(;; )
{
if(*ingame)
{
OPKThread();
glasswall();
}
//if(*outgame)
{
}
Sleep(50);
}
}
//--------------------------End HackThread--------------------------//

//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{

MessageBoxA(NULL,"ALIHPOT","Created by",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}
DaNg, Is tHis LeEchEd? Ive Seen This BaSe For I dont Know HoW Many ALreAdy...

GiVe CrediTs Mate...

LikE CrediTs to Gongks Or whomEver Made ThiS...


---------- Post added at 10:09 AM ---------- Previous post was at 10:07 AM ----------

EvEn tHE SLeep iS the Same, Atleast MakE soMe chAnges Mate!!
Quote Originally Posted by NewbieHere View Post
DaNg, Is tHis LeEchEd? Ive Seen This BaSe For I dont Know HoW Many ALreAdy...

GiVe CrediTs Mate...

LikE CrediTs to Gongks Or whomEver Made ThiS...


---------- Post added at 10:09 AM ---------- Previous post was at 10:07 AM ----------

EvEn tHE SLeep iS the Same, Atleast MakE soMe chAnges Mate!!
They should even make hacks. They're just wasting their time trying to figure leeched stuff.
Quote Originally Posted by NewbieHere View Post
DaNg, Is tHis LeEchEd? Ive Seen This BaSe For I dont Know HoW Many ALreAdy...

GiVe CrediTs Mate...

LikE CrediTs to Gongks Or whomEver Made ThiS...


---------- Post added at 10:09 AM ---------- Previous post was at 10:07 AM ----------

EvEn tHE SLeep iS the Same, Atleast MakE soMe chAnges Mate!!
learn to write kid
your not good in Mathematics huh, your struct are wrong, nyahahaha, lol
Quote Originally Posted by FroZeNeYe View Post
your not good in Mathematics huh, your struct are wrong, nyahahaha, lol
YEAH ! Ibahin mo Lanq ung Cbase sir . .
Quote Originally Posted by alinin View Post
learn to write kid
Thats what We CAll JEJEMON maTE?
Quote Originally Posted by Chatblock View Post
YEAH ! Ibahin mo Lanq ung Cbase sir . .
not only the CBase but all of the source are wrong
Quote Originally Posted by FroZeNeYe View Post
not only the CBase but all of the source are wrong
aAHH ok master !
galing umimbento nito ah
Quote Originally Posted by dungzkii View Post
galing umimbento nito ah
WAAAAA ! master !
Quote Originally Posted by Chatblock View Post
WAAAAA ! master !


ikaw ho idol ko
Quote Originally Posted by Chatblock View Post
aAHH ok master !
nyahaha, lol
Quote Originally Posted by FroZeNeYe View Post
nyahaha, lol
nyahahahaa lol , ! FAVORITE MO IDOL . .! hehe xD !
change the value of your source code and calculate the cplayer, cbase then u need remote pointer...
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