Editing a action menu weapon spawn list
Code:
weapons = []; kits = []; _text = "player addWeapon '%1'; _mags = getArray(configfile >> 'cfgWeapons' >> '%1' >> 'magazines'); _mag = _mags select 0; player addMagazine _mag; player selectWeapon '%1'; reload player;"; weapons = [ ["", true], ["KITS", [2], "#USER:kits", -5, [["expression", ""]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["G17", [3], "", -5, [["expression", format[_text, "glock17_EP1"]]], "1", "1"], ["M9SD", [4], "", -5, [["expression", format[_text, "M9SD"]]], "1", "1"], ["Lee Enfield", [5], "", -5, [["expression", format[_text, "LeeEnfield"]]], "1", "1"], ["M4A3 CCO", [6], "", -5, [["expression", format[_text, "M4A3_CCO_EP1"]]], "1", "1"], ["L85A2 AWS", [7], "", -5, [["expression", format[_text, "BAF_L85A2_RIS_CWS"]]], "1", "1"], ["SVD Camo", [8], "", -5, [["expression", format[_text, "SVD_CAMO"]]], "1", "1"], ["AS50", [9], "", -5, [["expression", format[_text, "BAF_AS50_scoped"]]], "1", "1"], ["AS50 TWS", [10], "", -5, [["expression", format[_text, "BAF_AS50_TWS"]]], "1", "1"], ["M67 Frag Grenade", [11], "", -5, [["expression", "player addMagazine 'HandGrenade_West';"]], "1", "1"], ["Satchel Charges", [12], "", -5, [["expression", "player addMagazine 'PipeBomb';"]], "1", "1"] ]; kits = [ ["", true], ["KITS", [-1], "", -5, [["expression", ""]], "1", "0"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Main Kit", [2], "", -5, [["expression", "execVM 'Scripts\Action_Scripts\kits\main_kit.sqf';"]], "1", "1"], ["Rifle Kit", [3], "", -5, [["expression", "execVM 'Scripts\Action_Scripts\kits\rifle_kit.sqf';"]], "1", "1"], ["Sniper Kit", [4], "", -5, [["expression", "execVM 'Scripts\Action_Scripts\kits\sniper_kit.sqf';"]], "1", "1"], ["Toolbelt Kit", [5], "", -5, [["expression", "execVM 'Scripts\Action_Scripts\kits\tool_kit.sqf';"]], "1", "1"] ]; showCommandingMenu "#USER:weapons";
