QuestionWhat Are The Functions?

Posts 1–14 of 14 · Page 1 of 1
What Are The Functions?
ScopeSize
ResizeScreen
MindBoggler
SemiMod
Float
HideWeapon
Accuracy
SkyHack
LastikMan
FastNade
VirtualJump

Ano function ng mga toh??
Scope Size = Size ng scope(site) ng sniper/baril na may scope
Re-size Screen = Alam mo naman kung ano yung re-size tsaka screen? Common Sense nalang po
Mind Boggler = Masakit sa ulo yun! Yung parang papayat yung character tsaka parang naka speed up yung speed mo dahil sa effects
Semi Mod = Aba! Ewan ko dyan
Float = Gamitin mo nalang din yung common sense mo. 'Float' alam mo ba yun?
Hide Weapon = Use your common sense again. Hindi makikita yung guns mo
Accuracy = I think yung speed for firing ng baril?
Sky Hack = Sabi nila yung sa sky ka lumalakad
Lastik Man = Siguro napanood mo na yung teleserye ni vhong navarro yung lastik man. Sana alam mo yun XD
Fast Nade = Fast Nade Blast? or Fast Nade Drop? XD Common Sense nalang din para maintindihan mo
Virtual Jump = Looks you are in the sky but the truth is your body is only in the ground.

Quote Originally Posted by .mk View Post
Scope Size = Size ng scope(site) ng sniper/baril na may scope
Re-size Screen = Alam mo naman kung ano yung re-size tsaka screen? Common Sense nalang po
Mind Boggler = Masakit sa ulo yun! Yung parang papayat yung character tsaka parang naka speed up yung speed mo dahil sa effects
Semi Mod = Aba! Ewan ko dyan
Float = Gamitin mo nalang din yung common sense mo. 'Float' alam mo ba yun?
Hide Weapon = Use your common sense again. Hindi makikita yung guns mo
Accuracy = I think yung speed for firing ng baril?
Sky Hack = Sabi nila yung sa sky ka lumalakad
Lastik Man = Siguro napanood mo na yung teleserye ni vhong navarro yung lastik man. Sana alam mo yun XD
Fast Nade = Fast Nade Blast? or Fast Nade Drop? XD Common Sense nalang din para maintindihan mo
Virtual Jump = Looks you are in the sky but the truth is your body is only in the ground.




Function daw po di yung mga meaning
...perhaps he's not looking for the function. he's looking for the codes.
Clearly he said function.. and @αςε.εmόkόι gave the functions
ScopeSize

Code:
void ScopeSize()
{	
switch(Scope_Size)
{
case 1: *(int*)ADR_ScopeSize = 0x41A00000;	//1,5
case 2: *(int*)ADR_ScopeSize = 0x41200000;	//2
case 3: *(int*)ADR_ScopeSize = 0x40E00000;	//2,5
case 4: *(int*)ADR_ScopeSize = 0x40400000;	//30
case 5: *(int*)ADR_ScopeSize = 0x40000000;	//Up	
}
}
Resize Screen - IDK

Mind Boggler - http://www.mpgh.net/forum/262-warroc...-3d-world.html

SemiMod

Code:
if(CH_semi==0)
{
*(float*)ADR_SemiMod = 2.55e2;
}
if(CH_semi==1)
{
*(float*)ADR_SemiMod = 100;
}
if(CH_semi==2)
{
*(float*)ADR_SemiMod = 200;
}
if(CH_semi==3)
{
*(float*)ADR_SemiMod = 300;
}
if(CH_semi==4)
{
*(float*)ADR_SemiMod = 400;
}
if(CH_semi==5)
{
*(float*)ADR_SemiMod = 500;
}
Float - float 5 i think

Hide Weapon
Code:
if(CH_Hide==0)
{
*(float*)ADR_HideWeapon = 1;
}
if(CH_Hide==1)
{
*(float*)ADR_HideWeapon = 0;
}
Accuracy
Code:
if(CH_accuracy==0)
{
*(float*)ADR_Accuracy = 5;
}
if(CH_accuracy==1)
{
*(float*)ADR_Accuracy = 21;
}
SkyHack - IDK

Lastik Man
Code:
if(CH_lastikman==0)
{
*(float*)ADR_LastikMan = 1.0471976;
}
if(CH_lastikman==1)
{
*(float*)ADR_LastikMan = 2;
}
Fast Nade
Code:
if(CH_nade==1)
{
*(float*)(dwPlayerPtr+OFS_FastNade) = -9.99e2; // Fast Nade
}
if(CH_nade==2)
{
*(float*)(dwPlayerPtr+OFS_FastNade) = 15.99e2; // Crazy Nade
}
Virtual Jump
Code:
if(CH_VJ==0)
{
*(float*)ADR_VirtualJump = 4.0e1;
}
if(CH_VJ==1)
{
*(float*)ADR_VirtualJump = 50;
}
if(CH_VJ==2)
{
*(float*)ADR_VirtualJump = 100;
}
if(CH_VJ==3)
{
*(float*)ADR_VirtualJump = 150;
}
if(CH_VJ==4)
{
*(float*)ADR_VirtualJump = 200;
}
if(CH_VJ==5)
{
*(float*)ADR_VirtualJump = 250;
}
if(CH_VJ==6)
{
*(float*)ADR_VirtualJump = 300;
}
if(CH_VJ==7)
{
*(float*)ADR_VirtualJump = 350;
}
if(CH_VJ==8)
{
*(float*)ADR_VirtualJump = 400;
}
if(CH_VJ==9)
{
*(float*)ADR_VirtualJump = 500;
}
if(CH_VJ==10)
{
*(float*)ADR_VirtualJump = 800;
}
or etong isa pwede rin to increasing value pwede rin sa speed
Code:
int virtjump;

void virtualjump()
{
if(GetAsyncKeyState(VK_RIGHT) &1)
{
virtjump = *(float*)ADR_VirtualJump;
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_VirtualJump =virtjump+50 ;
}
}
void virtualjump1()
{
if(GetAsyncKeyState(VK_LEFT) &1)
{virtjump = *(float*)ADR_VirtualJump;
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_VirtualJump = virtjump-50;
}
}
Quote Originally Posted by MJCreado View Post
ScopeSize

Code:
void ScopeSize()
{	
switch(Scope_Size)
{
case 1: *(int*)ADR_ScopeSize = 0x41A00000;	//1,5
case 2: *(int*)ADR_ScopeSize = 0x41200000;	//2
case 3: *(int*)ADR_ScopeSize = 0x40E00000;	//2,5
case 4: *(int*)ADR_ScopeSize = 0x40400000;	//30
case 5: *(int*)ADR_ScopeSize = 0x40000000;	//Up	
}
}
Resize Screen - IDK

Mind Boggler - http://www.mpgh.net/forum/262-warroc...-3d-world.html

SemiMod

Code:
if(CH_semi==0)
{
*(float*)ADR_SemiMod = 2.55e2;
}
if(CH_semi==1)
{
*(float*)ADR_SemiMod = 100;
}
if(CH_semi==2)
{
*(float*)ADR_SemiMod = 200;
}
if(CH_semi==3)
{
*(float*)ADR_SemiMod = 300;
}
if(CH_semi==4)
{
*(float*)ADR_SemiMod = 400;
}
if(CH_semi==5)
{
*(float*)ADR_SemiMod = 500;
}
Float - float 5 i think

Hide Weapon
Code:
if(CH_Hide==0)
{
*(float*)ADR_HideWeapon = 1;
}
if(CH_Hide==1)
{
*(float*)ADR_HideWeapon = 0;
}
Accuracy
Code:
if(CH_accuracy==0)
{
*(float*)ADR_Accuracy = 5;
}
if(CH_accuracy==1)
{
*(float*)ADR_Accuracy = 21;
}
SkyHack - IDK

Lastik Man
Code:
if(CH_lastikman==0)
{
*(float*)ADR_LastikMan = 1.0471976;
}
if(CH_lastikman==1)
{
*(float*)ADR_LastikMan = 2;
}
Fast Nade
Code:
if(CH_nade==1)
{
*(float*)(dwPlayerPtr+OFS_FastNade) = -9.99e2; // Fast Nade
}
if(CH_nade==2)
{
*(float*)(dwPlayerPtr+OFS_FastNade) = 15.99e2; // Crazy Nade
}
Virtual Jump
Code:
if(CH_VJ==0)
{
*(float*)ADR_VirtualJump = 4.0e1;
}
if(CH_VJ==1)
{
*(float*)ADR_VirtualJump = 50;
}
if(CH_VJ==2)
{
*(float*)ADR_VirtualJump = 100;
}
if(CH_VJ==3)
{
*(float*)ADR_VirtualJump = 150;
}
if(CH_VJ==4)
{
*(float*)ADR_VirtualJump = 200;
}
if(CH_VJ==5)
{
*(float*)ADR_VirtualJump = 250;
}
if(CH_VJ==6)
{
*(float*)ADR_VirtualJump = 300;
}
if(CH_VJ==7)
{
*(float*)ADR_VirtualJump = 350;
}
if(CH_VJ==8)
{
*(float*)ADR_VirtualJump = 400;
}
if(CH_VJ==9)
{
*(float*)ADR_VirtualJump = 500;
}
if(CH_VJ==10)
{
*(float*)ADR_VirtualJump = 800;
}
or etong isa pwede rin to increasing value pwede rin sa speed
Code:
int virtjump;

void virtualjump()
{
if(GetAsyncKeyState(VK_RIGHT) &1)
{
virtjump = *(float*)ADR_VirtualJump;
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_VirtualJump =virtjump+50 ;
}
}
void virtualjump1()
{
if(GetAsyncKeyState(VK_LEFT) &1)
{virtjump = *(float*)ADR_VirtualJump;
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_VirtualJump = virtjump-50;
}
}
TNX FOR THIS .!
Quote Originally Posted by MJCreado View Post
ScopeSize

Code:
void ScopeSize()
{	
switch(Scope_Size)
{
case 1: *(int*)ADR_ScopeSize = 0x41A00000;	//1,5
case 2: *(int*)ADR_ScopeSize = 0x41200000;	//2
case 3: *(int*)ADR_ScopeSize = 0x40E00000;	//2,5
case 4: *(int*)ADR_ScopeSize = 0x40400000;	//30
case 5: *(int*)ADR_ScopeSize = 0x40000000;	//Up	
}
}
Resize Screen - IDK

Mind Boggler - http://www.mpgh.net/forum/262-warroc...-3d-world.html

SemiMod

Code:
if(CH_semi==0)
{
*(float*)ADR_SemiMod = 2.55e2;
}
if(CH_semi==1)
{
*(float*)ADR_SemiMod = 100;
}
if(CH_semi==2)
{
*(float*)ADR_SemiMod = 200;
}
if(CH_semi==3)
{
*(float*)ADR_SemiMod = 300;
}
if(CH_semi==4)
{
*(float*)ADR_SemiMod = 400;
}
if(CH_semi==5)
{
*(float*)ADR_SemiMod = 500;
}
Float - float 5 i think

Hide Weapon
Code:
if(CH_Hide==0)
{
*(float*)ADR_HideWeapon = 1;
}
if(CH_Hide==1)
{
*(float*)ADR_HideWeapon = 0;
}
Accuracy
Code:
if(CH_accuracy==0)
{
*(float*)ADR_Accuracy = 5;
}
if(CH_accuracy==1)
{
*(float*)ADR_Accuracy = 21;
}
SkyHack - IDK

Lastik Man
Code:
if(CH_lastikman==0)
{
*(float*)ADR_LastikMan = 1.0471976;
}
if(CH_lastikman==1)
{
*(float*)ADR_LastikMan = 2;
}
Fast Nade
Code:
if(CH_nade==1)
{
*(float*)(dwPlayerPtr+OFS_FastNade) = -9.99e2; // Fast Nade
}
if(CH_nade==2)
{
*(float*)(dwPlayerPtr+OFS_FastNade) = 15.99e2; // Crazy Nade
}
Virtual Jump
Code:
if(CH_VJ==0)
{
*(float*)ADR_VirtualJump = 4.0e1;
}
if(CH_VJ==1)
{
*(float*)ADR_VirtualJump = 50;
}
if(CH_VJ==2)
{
*(float*)ADR_VirtualJump = 100;
}
if(CH_VJ==3)
{
*(float*)ADR_VirtualJump = 150;
}
if(CH_VJ==4)
{
*(float*)ADR_VirtualJump = 200;
}
if(CH_VJ==5)
{
*(float*)ADR_VirtualJump = 250;
}
if(CH_VJ==6)
{
*(float*)ADR_VirtualJump = 300;
}
if(CH_VJ==7)
{
*(float*)ADR_VirtualJump = 350;
}
if(CH_VJ==8)
{
*(float*)ADR_VirtualJump = 400;
}
if(CH_VJ==9)
{
*(float*)ADR_VirtualJump = 500;
}
if(CH_VJ==10)
{
*(float*)ADR_VirtualJump = 800;
}
or etong isa pwede rin to increasing value pwede rin sa speed
Code:
int virtjump;

void virtualjump()
{
if(GetAsyncKeyState(VK_RIGHT) &1)
{
virtjump = *(float*)ADR_VirtualJump;
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_VirtualJump =virtjump+50 ;
}
}
void virtualjump1()
{
if(GetAsyncKeyState(VK_LEFT) &1)
{virtjump = *(float*)ADR_VirtualJump;
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_VirtualJump = virtjump-50;
}
}
Meeeeh~
Woah IM HUSTLIN new acct.
Quote Originally Posted by .Joker View Post
Woah IM HUSTLIN new acct.
IM NEWBIE FOR THIS KC NA BLOCKED UNG ACC KO AND I LEARN CODE HIHI ^^
NOW LANG AKO DITO ! ^^
WAHAHAHAHAHA. Galing Galing..
Quote Originally Posted by MJCreado View Post
ScopeSize

Code:
void ScopeSize()
{
switch(Scope_Size)
{
case 1: *(int*)ADR_ScopeSize = 0x41A00000; //1,5
case 2: *(int*)ADR_ScopeSize = 0x41200000; //2
case 3: *(int*)ADR_ScopeSize = 0x40E00000; //2,5
case 4: *(int*)ADR_ScopeSize = 0x40400000; //30
case 5: *(int*)ADR_ScopeSize = 0x40000000; //Up
}
}
Resize Screen - IDK

Mind Boggler - WarRock Hack Source Code - MPGH - MultiPlayer Game Hacking & Cheats - Hacks, Cheats, Downloads, Trainers, Games

SemiMod

Code:
if(CH_semi==0)
{
*(float*)ADR_SemiMod = 2.55e2;
}
if(CH_semi==1)
{
*(float*)ADR_SemiMod = 100;
}
if(CH_semi==2)
{
*(float*)ADR_SemiMod = 200;
}
if(CH_semi==3)
{
*(float*)ADR_SemiMod = 300;
}
if(CH_semi==4)
{
*(float*)ADR_SemiMod = 400;
}
if(CH_semi==5)
{
*(float*)ADR_SemiMod = 500;
}
Float - float 5 i think

Hide Weapon
Code:
if(CH_Hide==0)
{
*(float*)ADR_HideWeapon = 1;
}
if(CH_Hide==1)
{
*(float*)ADR_HideWeapon = 0;
}
Accuracy
Code:
if(CH_accuracy==0)
{
*(float*)ADR_Accuracy = 5;
}
if(CH_accuracy==1)
{
*(float*)ADR_Accuracy = 21;
}
SkyHack - IDK

Lastik Man
Code:
if(CH_lastikman==0)
{
*(float*)ADR_LastikMan = 1.0471976;
}
if(CH_lastikman==1)
{
*(float*)ADR_LastikMan = 2;
}
Fast Nade
Code:
if(CH_nade==1)
{
*(float*)(dwPlayerPtr+OFS_FastNade) = -9.99e2; // Fast Nade
}
if(CH_nade==2)
{
*(float*)(dwPlayerPtr+OFS_FastNade) = 15.99e2; // Crazy Nade
}
Virtual Jump
Code:
if(CH_VJ==0)
{
*(float*)ADR_VirtualJump = 4.0e1;
}
if(CH_VJ==1)
{
*(float*)ADR_VirtualJump = 50;
}
if(CH_VJ==2)
{
*(float*)ADR_VirtualJump = 100;
}
if(CH_VJ==3)
{
*(float*)ADR_VirtualJump = 150;
}
if(CH_VJ==4)
{
*(float*)ADR_VirtualJump = 200;
}
if(CH_VJ==5)
{
*(float*)ADR_VirtualJump = 250;
}
if(CH_VJ==6)
{
*(float*)ADR_VirtualJump = 300;
}
if(CH_VJ==7)
{
*(float*)ADR_VirtualJump = 350;
}
if(CH_VJ==8)
{
*(float*)ADR_VirtualJump = 400;
}
if(CH_VJ==9)
{
*(float*)ADR_VirtualJump = 500;
}
if(CH_VJ==10)
{
*(float*)ADR_VirtualJump = 800;
}
or etong isa pwede rin to increasing value pwede rin sa speed
Code:
int virtjump;

void virtualjump()
{
if(GetAsyncKeyState(VK_RIGHT) &1)
{
virtjump = *(float*)ADR_VirtualJump;
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_VirtualJump =virtjump+50 ;
}
}
void virtualjump1()
{
if(GetAsyncKeyState(VK_LEFT) &1)
{virtjump = *(float*)ADR_VirtualJump;
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_VirtualJump = virtjump-50;
}
}
galing talaga, pang d3d source nitoh
Pwde nman din to for no menu
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