This is a Full AI release (with both bandits and survivors) based upon the DaiZy Chernarus 1.7.6 release by another member on this forum.
Additional changelog / Features:
- Fixed AI system : Bandits will engage each other as well as survivors, Zeds & the player. Survivors'll engage bandits and zombies.
I've used Xyberviri's Factions Script as a base, so all credits go to him. All I did was to create specific class references for each model used, and adapt the script for Single Player.
- 25 new skins : a few of them are exclusive to bandits or survivors.
Most of them are available for the player as lootable packages - they'll spawn in various building depending on their type (civilian clothes in supermakets, milicia outfits in barns, etc...). Bandits near the coast have different outfits from bandits up North.
Please note that some of those skins are from Arma 2 : backpacks won't show up on them. But they'll be functionnal if you use the rMod, so make sure to download it!
- I've removed pistols for AI's : this is to avoid an old Arma 2 glitch (it is supposed to be fixed, but I've experienced it many times recently).
- The Respawn Script is removed for now. I will add a respawn mission when it is fixed.
- I've created a specific class for the old bandit skin : this way you won't spawn with a GPS and a radio anymore when using DayZ_SP's Cheat Menu.
- Modified the Cheat Menu to include some of the new skins, I've also replaced the Survivor skin by a special one. ;)
- Added a radio in military loot : you'll be able to keep contact and hear sit reps from your team mates if they're far away.
- You now have a very slight chance to find NV goggles in some of the military buildings.
- Time Cycle script was removed : users would experience stuttering shadows and clouds.
The mission time is set right in mid-summer : you'll experience long days and short nights. Besides, you can also skip nights with the new sleep feature.
- The DZG building script is included.
- It still has the new food items from DayZ 1.7.6.
- Note that when resuming a save, you'll have two food & drink icons; just go to game options to fix this.
INSTRUCTIONS :
First of all, don't forget to update your Arma 2 OA to the latest Beta patch!
1. Download DayZ 1.7.6.1 using DayZ Commander
(you can also stick to 1.7.6 if you want, it doesn't matter).
2. Download the DaiZy FACTIONS package.
3. Make a folder called "@DaiZyFACTIONS"; inside, create a folder called "Addons".
4. Add all the DayZ 1.7.6.1 or 1.7.6 files to the addons folder inside "@DaiZyFACTIONS".
5. Copy & Paste the dayz_code, dayz_anim, dayz_equip and the dayz_factions files from my download into the addons folder (overwrite dayz files).
6. Add the DaiZyFactions.chernarus file to your "mission" folder in your arma 2 OA directory.
7. Don't forget to create a new shortcut and add "-mod=@DaiZyFACTIONS" in the target line!
If you add the rMod, it'll look like this : "-mod=@DaiZyFACTIONS;@rMod"
It is recommended to use rMod with this, so that the regular ArmA II Models are compatible with backpacks. You should know how to google it.
Loki's Lost Key should work fine, but if you're using it to spawn friendly units, remember to spawn BlueFor ones : due to the new factions script, bandits won't engage OpFor models.
CREDITS : AboveDayZ, Fedus_87, Niceonegunit, DayZ_SP, Unknown, ZedHunter, Haleks and the guys at [DZG].
VIRUS SCANS:
https://www.virustotal.com/en/file/1...is/1362815568/
https://www.metascan-online.com/en/s...6bbcddd55b68a0