C or C++ or C#

Posts 1–6 of 6 · Page 1 of 1
C or C++ or C#
I need make Class/Struct, but i dont know what program use.

I have this:
Code:
Game Version.............1.4.382 (TeknoMW3)
Entity...................0x00A08630

#define OFFS_Entity 0x00A08630
*I noob in programming C, but i expert in programming Pascal. I want learn C.

Tutorial link?
Quote Originally Posted by richard1994x View Post
I need make Class/Struct, but i dont know what program use.

I have this:
Code:
Game Version.............1.4.382 (TeknoMW3)
Entity...................0x00A08630

#define OFFS_Entity 0x00A08630
*I noob in programming C, but i expert in programming Pascal. I want learn C.

Tutorial link?
C is the older version to C++ so I'd recommend C++.
Also here:
Code:
typedef struct
{
	char _0x0000[0x2];                               //0x0
	short Valid;                                     //0x2
	char _0x0004[0x10];                              //0x4
	Vector Origin;                                   //0x14
	Vector Angles;                                   //0x20
	char _0x002C[0x3C];                              //0x2C
	int Flags;                                       //0x68
	char _0x006C[0xC];                               //0x6C
	Vector OldOrigin;                                //0x78
	char _0x0084[0x18];                              //0x84
	Vector OldAngles;                                //0x9C
	char _0x00A8[0x28];                              //0xA8
	int ClientNumber;                                //0xD0
	short Type;                                      //0xD4
	char _0x00D6[0x12];                              //0xD6
	Vector NewOrigin;                                //0xE8
	char _0x00F4[0x1C];                              //0xF4
	Vector NewAngles;                                //0x110
	char _0x011C[0x7C];                              //0x11C
	byte WeaponID;                                   //0x198
	char _0x0199[1];				 //0x0199
	short Alive;					 //0x01A0
	char _0x019C[8];				 //0x01A2
	float Flags2;				  	 //0x01A4
	char _0x01A8[40];			 	 //0x01A8
	int IsAlive;                                     //0x1D0
	char _0x01D4[0x24];                              //0x1D4
} Entity_T; //[Size: 0x1F8]
I down Microsoft Visual C# 2010 Express.

This is in C#?

Code:
typedef struct {
	char _0x0000[0x2];                               //0x0
	short Valid;                                     //0x2
	char _0x0004[0x10];                              //0x4
	Vector Origin;                                   //0x14
	Vector Angles;                                   //0x20
	char _0x002C[0x3C];                              //0x2C
	int Flags;                                       //0x68
	char _0x006C[0xC];                               //0x6C
	Vector OldOrigin;                                //0x78
	char _0x0084[0x18];                              //0x84
	Vector OldAngles;                                //0x9C
	char _0x00A8[0x28];                              //0xA8
	int ClientNumber;                                //0xD0
	short Type;                                      //0xD4
	char _0x00D6[0x12];                              //0xD6
	Vector NewOrigin;                                //0xE8
	char _0x00F4[0x1C];                              //0xF4
	Vector NewAngles;                                //0x110
	char _0x011C[0x7C];                              //0x11C
	byte WeaponID;                                   //0x198
	char _0x0199[1];				 //0x0199
	short Alive;					 //0x01A0
	char _0x019C[8];				 //0x01A2
	float Flags2;				  	 //0x01A4
	char _0x01A8[40];			 	 //0x01A8
	int IsAlive;                                     //0x1D0
	char _0x01D4[0x24];                              //0x1D4
} Entity_T; //[Size: 0x1F8]
Quote Originally Posted by richard1994x View Post
I down Microsoft Visual C# 2010 Express.

This is in C#?

Code:
typedef struct {
	char _0x0000[0x2];                               //0x0
	short Valid;                                     //0x2
	char _0x0004[0x10];                              //0x4
	Vector Origin;                                   //0x14
	Vector Angles;                                   //0x20
	char _0x002C[0x3C];                              //0x2C
	int Flags;                                       //0x68
	char _0x006C[0xC];                               //0x6C
	Vector OldOrigin;                                //0x78
	char _0x0084[0x18];                              //0x84
	Vector OldAngles;                                //0x9C
	char _0x00A8[0x28];                              //0xA8
	int ClientNumber;                                //0xD0
	short Type;                                      //0xD4
	char _0x00D6[0x12];                              //0xD6
	Vector NewOrigin;                                //0xE8
	char _0x00F4[0x1C];                              //0xF4
	Vector NewAngles;                                //0x110
	char _0x011C[0x7C];                              //0x11C
	byte WeaponID;                                   //0x198
	char _0x0199[1];				 //0x0199
	short Alive;					 //0x01A0
	char _0x019C[8];				 //0x01A2
	float Flags2;				  	 //0x01A4
	char _0x01A8[40];			 	 //0x01A8
	int IsAlive;                                     //0x1D0
	char _0x01D4[0x24];                              //0x1D4
} Entity_T; //[Size: 0x1F8]
Does it look like C#? No, it's C++
How to convert to C#? I need tutorial, direction...
Posts 1–6 of 6 · Page 1 of 1

Post a Reply

Tags for this Thread

None

Talk with us