Rustler Beta decoded re?

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Rustler Beta decoded re?
playersetVehicleInit_code;
sleep0.1;
processInitCommands;
sleep0.1;
clearVehicleInitplayer;
hintparseText"<tsize='1.2'color='#5eff00'>codeexec uted<br/>byinfiSTAR</t>";

idk, bored not sure if its actually it ?

Not sure why theres a space between exec and uted... its all together in the edittor
Not even close.
Thank's for the feedback, lmao. I'm only new to string decompiling ._.
where did u find this in what part of the file tell me i can decompile the string.
Quote Originally Posted by Marcisback View Post
where did u find this in what part of the file tell me i can decompile the string.
I just downloaded the beta scripts off of here, went into the exec.sqf and there was the string.
This for sure my re, keep up the good work br0
Quote Originally Posted by kylebeall View Post
This for sure my re, keep up the good work br0
Your re? It's not your RE buddy.

Don't claim what's yours when you didn't write it
Quote Originally Posted by Ryanrenesis View Post
Your re? It's not your RE buddy.

Don't claim what's yours when you didn't write it
No shit sherlock. I think someone missed the joke...
Quote Originally Posted by Loganater23 View Post
No shit sherlock. I think someone missed the joke...
kylebeall = Rustler...

---------- Post added at 06:20 AM ---------- Previous post was at 06:19 AM ----------

Quote Originally Posted by Ryanrenesis View Post
Your re? It's not your RE buddy.

Don't claim what's yours when you didn't write it
kylebeall = Rustler...
Quote Originally Posted by Ryanrenesis View Post
Your re? It's not your RE buddy.

Don't claim what's yours when you didn't write it
He is rustler. He wore it.
Quote Originally Posted by Woodhouse View Post
kylebeall = Rustler...

---------- Post added at 06:20 AM ---------- Previous post was at 06:19 AM ----------



kylebeall = Rustler...
Oh, lol I thought he said that because Infi made the RE... lol.
This is infact the RE, but for wasteland...
Code:
_code = _this select 0;
player setVehicleInit _code;
sleep 0.1;
processInitCommands;
sleep 0.1;
clearVehicleInit player;
It's funny, because the instant reload/rapid fire script is also infistar's (copy paste from his menu into this menu, lul)

As for the DayZ re.
Code:
if (isNil "reINIT") then
{
	reINIT = true;
	made_by_monky_because_kyle_is_a_tool = 
	{
		[_this select 0] spawn
		{
			"respawn_west" setMarkerText ";"+(_this select 0)+";";
			dayzSetFix = ["where_is_filter"];
			publicVariableServer "dayzSetFix";
		};
	};
};
if (isNil "re500") then
{
	re500 = true;
	usecEpi = createTeam ["bowonky", "'dayzSetFix' addPublicVariableEventHandler
	{
		_code = markerText 'respawn_west';
		call compile _code;
		remExField = [nil,nil,(';'+_code+';')];
		publicVariable 'remExField';
		'respawn_west' setMarkerText 'NO';
	};"];
	publicVariable "usecEpi";
	usecBleed = [{preProcessFileLineNumbers=str usecEpi;runInitScript;}];
	publicVariable "usecBleed";
	BIS_MPF_dummygroup = "Cow03";
	BIS_MPF_logic = BIS_MPF_dummygroup createUnit [getPosATL player, createGroup east, "if (isDedicated) then {{if (true) then _x;} count usecBleed;};", 0.5, "CORPORAL"];
	sleep 0.4;
};


_forward = (_this select 0);
[_forward] call made_by_monky_because_kyle_is_a_tool;
I'm going to say it again:

Kylebeall/Rustler DID NOT write this RE. Infistar DID NOT write this RE.

Rustler is a tool, he doesn't know how to write a proper RE so he has to steal it from someone else
Quote Originally Posted by Ryanrenesis View Post
I'm going to say it again:
Kylebeall/Rustler DID NOT write this RE. Infistar DID NOT write this RE.
Rustler is a tool, he doesn't know how to write a proper RE so he has to steal it from someone else
not true, i did. look up bistudio.com, not so hard to do. I mean i could have copy pasted it, that might be true, but writing a 3 line of code script is faster tahn copy pasting it dude ^^
thanks for this!
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